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User Reviews

There are no reviews for the Atari ST release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be -
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition -
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (23 votes) 4.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
94
The graphics are simple - an overhead view of a character representing your party - but the whole game world is surprisingly believable. The whole Ultima series is good, but V is the best yet. There's plenty to keep you playing for months and if you've never played an RPG before, you'd be doing yourself a favour by getting a copy of this: the game that could bring adventuring out of its ghetto.
85
ST Format (May, 1991)
Don't be put off by the 8-bit graphics, Ultima 4 is far closer to the true RPG style than anything else - valuable memory is used for gameplay rather than presentation. You need patience to get started, but once immersed you won't want to stop.
83
Wie gewohnt führt die Reise durch eine kräftig gewachsene Abenteuerwelt: Ultima IV hat ungefähr den sechzehnfachen Umfang des Vorgängers! Da ist viel Platz für aberwitzige Details: Fesselballons transportieren den angehenden Avatar zu abgelegenen Örtlichkeiten, Geisterstädte und Piratenschiffe sind direkt schon banale Alltäglichkeiten. Spätestens ab her hat sich Ultima zur Simulation einer mittelalterlichen Fantasywelt gemausert, deren Bewohner keine anonymen Sprites mehr sind.
(page 10-14)
56
ST Action (May, 1988)
As the documentation itself states, a large part of this game centres around the conversation with the other characters. Only by quizzing the other inhabitants can you gain enough knowledge to solve the game. Coming from a background of text adventures, I found this game very frustrating as the words recognised by the system are extremely limited. After the hundredth fighter tells you no more than that you need to keep a pure heart, you will be tempted to fit an axe through his helmet! The crude graphics used in this game did nothing to bring it to life for me, and while I accept that there are many hours of use to be found in this package for already committed fantasy fans, I suspect that it will attract few converts from adventure players.
 
Happy Computer (Jun, 1985)
„Ultima IV“ ist etwa 16mal so groß wie Ultima II und bietet dem Spieler wesentlich mehr Stoff zum Denken. Andere Figuren, die auf dem Bildschirm agieren, haben sogar ihre eigene Persönlichkeit bekommen.