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Also, the "invisibility" of the secret rooms could have been avoided (a little graphic reward would have been nice for finding these uncharted sections). Having said that though, WolfChild is a good mixture of enjoyable game types, which would perhaps have scored a little bit higher if the player's success hadn't depended quite so much on the power of the wolf.
Games-X (Jan 02, 1992)
The graphics are guaranteed to be fantastic but don't expect the fancy parallax scrolling and don't expect any effort to have been made with the soundtrack either. It'll be your typical ST fare. However, I'm sure it will sell extremely well on the grounds that it's a sought-after product.
Hey Poor Player (Oct 27, 2016)
The cyberpunk style graphics really are superb – from the detailed sprites to the gorgeous backdrops. There is also some terrific music on the title screen, but sadly there are only a few effects in the game, and they become pretty obnoxious after a while. I really wish they had given you the choice to have music in-game as the title track by Martin Iveson really is excellent. Even with that small flaw though, Wolf Child is a compelling adventure that will keep you satisfied for a good time to come.
ST Format (Jun, 1992)
Just an ordinary platform shoot-'em-up, really, but remember - it’s all in a good cause. If you finish the game, you'll have avenged the death of your family and rescued your father from the kidnappers - and that’s important. The sound is nothing to get wound up about, the sprites are reasonably well-drawn and detailed although you might wish they were just that tiny bit bigger on occasions, then you could merely jump hard on your assailants and squash them instead of getting involved in unpleasant murderous stuff. All in all, it's okay if you fancy a quick bit of mindless violence, but for long term interest, there must be better things you could spend your time doing - like researching how to de-lycanthropise yourself.