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Also, the "invisibility" of the secret rooms could have been avoided (a little graphic reward would have been nice for finding these uncharted sections). Having said that though, WolfChild is a good mixture of enjoyable game types, which would perhaps have scored a little bit higher if the player's success hadn't depended quite so much on the power of the wolf.
ST Format (Jun, 1992)
Just an ordinary platform shoot-'em-up, really, but remember - it’s all in a good cause. If you finish the game, you'll have avenged the death of your family and rescued your father from the kidnappers - and that’s important. The sound is nothing to get wound up about, the sprites are reasonably well-drawn and detailed although you might wish they were just that tiny bit bigger on occasions, then you could merely jump hard on your assailants and squash them instead of getting involved in unpleasant murderous stuff. All in all, it's okay if you fancy a quick bit of mindless violence, but for long term interest, there must be better things you could spend your time doing - like researching how to de-lycanthropise yourself.