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Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:
  • Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.

  • Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.

  • Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.

  • The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.


Back to the Future Part III Amiga Pie fight.
Back to the Future Part III DOS Doc Brown jumps and ducks obstacles and shoots enemies in a side-scrolling sequence...
Back to the Future Part III Commodore 64 One more hit and you'll die
Back to the Future Part III Commodore 64 The train

Promo Images

Back to the Future Part III Concept Art DeLorean ending screen.
Back to the Future Part III Magazine Advertisement Page 37
Back to the Future Part III Concept Art DeLorean ending screen.
Back to the Future Part III Concept Art

Alternate Titles

  • "Paluu Tulevaisuuteen 3" -- Finnish title

Part of the Following Groups

User Reviews

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Critic Reviews

Play Time Amiga May, 1991 80 out of 100 80
Sinclair User ZX Spectrum Apr, 1991 79 out of 100 79
Amiga Power Amiga May, 1991 76 out of 100 76
CU Amiga Amiga Apr, 1991 71 out of 100 71
Amiga User International Amiga May, 1991 69 out of 100 69
GamesCollection SEGA Master System Apr 01, 2008 4 out of 10 40
Electronic Gaming Monthly (EGM) Genesis Feb, 1992 13 out of 40 32
ASM (Aktueller Software Markt) Amiga May, 1991 3.6 out of 12 30
Power Play Genesis Jan, 1993 21 out of 100 21
Digital Press - Classic Video Games Genesis Dec 10, 2003 2 out of 10 20


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Genesis version

The Genesis/Mega Drive version of the game has a very dark and muddy color palette. This wasn't done by design, though; there's actually a bug in the palette handling code which causes one-third of all color data to be lost. This means that everything is much darker than it should be, and that there's detail in the graphics that doesn't show up at all! An illustration of the bug showing how the game should look can be found here.

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Contributed to by Quapil (4845), -Chris (7561), Kabushi (237908), Martin Smith (66898) and Unicorn Lynx (181648)