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Description
Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:- Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.
- Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.
- Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.
- The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.
Screenshots
Promo Images
Alternate Titles
- "Paluu Tulevaisuuteen 3" -- Finnish title
Part of the Following Groups
- Back to the Future licensees
- Gameplay feature: Horse riding
- Inspiration: Movies
- Setting: Western / Old West
- Theme: Time Travel
User Reviews
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Critic Reviews
Crash! | ZX Spectrum | Mar, 1991 | 93 out of 100 | 93 |
MegaZone | Genesis | Nov, 1991 | 86 out of 100 | 86 |
Your Sinclair | ZX Spectrum | Mar, 1991 | 82 out of 100 | 82 |
The One | Amiga | Apr, 1991 | 80 out of 100 | 80 |
Joystick (French) | Amiga | Apr, 1991 | 79 out of 100 | 79 |
Datormagazin | Amiga | Mar 27, 1991 | 75 out of 100 | 75 |
CU Amiga | Amiga | Apr, 1991 | 71 out of 100 | 71 |
Micromanía | SEGA Master System | Oct, 1992 | 70 out of 100 | 70 |
ST Format | Atari ST | Jun, 1991 | 52 out of 100 | 52 |
Defunct Games | Genesis | Feb 08, 2013 | F | 0 |
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Trivia
Genesis version
The Genesis/Mega Drive version of the game has a very dark and muddy color palette. This wasn't done by design, though; there's actually a bug in the palette handling code which causes one-third of all color data to be lost. This means that everything is much darker than it should be, and that there's detail in the graphics that doesn't show up at all! An illustration of the bug showing how the game should look can be found here.Related Web Sites
- Crapshoot (A humorous review on PC Gamer)
- IGCD Internet Game Cars Database (Game page on IGCD, a database that tries to archive vehicles found in video games.)
Contributed to by Quapil (5475), -Chris (7764), Kabushi (257697), Martin Smith (79102) and Unicorn Lynx (181442)
Amiga Credits (9 people)
Cover Illustration:
DeLorean sprites (ending screen) by:
Mark K. Jones (uncredited)
Design by:
Hugh Riley, Probe Software Ltd
Programming by:Graphics by:
Copyright UCS and Amblin:
All rights reserved
Published under license by:Mirrorsoft
Production by:Direction by:
The Crew and Cast