User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga 8 3.1
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 5 2.6
DOS 5 2.8
Genesis 13 1.4
SEGA Master System 6 2.4
ZX Spectrum Awaiting 5 votes...
Combined User Score 37 2.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
93
ZX SpectrumCrash! (Mar, 1991)
Back To The Future Part III is happily a great improvement over its predecessor: it plays well, looks good and sounds good! The game’s four action-packed levels follow the film plot closely. The sprites are really great, moving as fast as the smooth scrolling. Level three is especially speedy, Marty chucking pie plates all over the place! I loved the film and highly recommend the game. It’s a pity it’s taken until the last film to get a decent Back To The Future game. So, it’s my last chance to shout ’Marty, you’ve got to come with me back to the future!’ at an annoyingly loud volume (sniffle)!
85
ZX SpectrumComputer and Video Games (CVG) (May, 1991)
The only major quibble I have with BTTF3 is the level of difficulty - you have to work like crazy just to get off the first level, so novice gamers beware. Four levels may not sound like a big game, but this will keep hardened players going for a fair amount of time.
85
BTTF3 is a nice attempt at capturing the humour and atmosphere of the movie, but none of the sub-games have the depth to keep the player hooked for very long.
83
AmigaRaze (May, 1991)
Whatever the level, though, your reflexes will be pushed to the limit. Obviously, everyone will buy this because of the film tie-in, but at least they'll get a decent game this time.
82
ZX SpectrumYour Sinclair (Mar, 1991)
It's certainly better than BTTF II - it's more balanced. For example there's no annoying but-easy-to-solve puzzle bit to get in the way this time round. The games are all linked up quite well, and they're all fun. In fact the game's strength is probably that there's so much variety in it - taken individually these games wouldn't be all that incredible. But gelled together they'll see you through a few days' fun. (I suppose.)
82
AmigaAmiga Format (Apr, 1991)
The only criticism is the fact that the going is a little easy once you get to grips with the controls, which means that experienced players won´t find too much trouble in beating it. This makes for a fun game which has enough variety to make it fun for a while and is worth dragging out for a quick bash even when completed.
81
Commodore 64Commodore Format (Apr, 1991)
The graphics throughout and particularly the sprites are bold, big and very well animated. This, coupled with above average sound and gameplay, makes BTTF III seriously worth considering.
81
Commodore 64Zzap! (Apr, 1991)
It's a game with a sense of fun about it and it plays all the better for it. At last someone's made a decent game out of the BTTF series!
81
AmigaZzap! (Apr, 1991)
BTTF3 isn't quite a classic, but it's got lots of variety and playability.
80
AmigaPlay Time (May, 1991)
Stellenweise ist dieses Spiel zu leicht,zumindest ist jedoch viel Abwechslung enthalten.
80
AmigaThe One (Apr, 1991)
The whole package is an enjoyable combination of game types which should please the fans of the films.
79
AmigaJoystick (French) (Apr, 1991)
Sans être mauvais techniquement, Back to the Future n'est pas digne de ce qu'on peut faire quand on a un support tel que celui-là, un film qui a marché, malgré une qualité au moins aussi médiocre.
79
ZX SpectrumSinclair User (Apr, 1991)
An accomplished conversion of the film, that won't keep you glued to your seat. Nice in parts but far too lightweight and bitty
78
AmigaAmiga Action (May, 1991)
Each of the four sections is reasonably well executed and relates well to the film. Graphics and sound are atmospheric, drawing heavily on the motion picture for inspiration. This game is well worth a look if you enjoy arcade style games.
78
AmigaAmiga Joker (Apr, 1991)
Sicher, der Schwierigkeitsgrad ist relativ happig, er steigert sich langsam von schwer bis sehr schwer, aber schließlich darf man die Level zwei und drei in einem Trainingsmodus vorher üben. Bleibe als Fazit festzuhalten, daß Doc und Marty jetzt endlich auch in der Computerversion auf der Höhe ihrer Zeit sind!
77
GenesisMean Machines (Feb, 1992)
Back to the Future III is an instantly playable game that should go down well with fans of the film. Each of the four levels tests your arcade skills very differently, from the instant reflexes needed when you're chasing after Clara's runaway carriage to the pinpoint accuracy required for the shooting gallery. On the whole, the graphics are pretty good, with the Wild West atmosphere captured perfectly. The sprites and backdrops are all well defined, and the animation is good too. What I didn't like much about the game was the rather naff music and lack of levels. It didn't take me more than a day or so to see the whole game and I couldn't help wanting a lot more from the package. It's also a bit of a cheek asking Megadrive owners to pay ten quid extra for what is basically an Amiga game that retailed at £25.00. If it's variety in your gameplay you're after, Back to the Future III scores highly - but's it's just too easy to see everything the game offers.
76
AmigaAmiga Power (May, 1991)
I feel a bit ashamed of myself for it, but I really enjoyed this. Probably the second best movie licence game ever.
75
AmigaDatormagazin (Mar 27, 1991)
Klart bäst i "Tillbaka"-serien, men fortfarande en bit kvar som datorspel.
71
AmigaCU Amiga (Apr, 1991)
BTTF3 is a huge improvement over the first two licences. Unfortunately, a good games player could probably complete this within two hours of buying it. Easy and fun, this is a game for the kiddies.
69
AmigaAmiga User International (May, 1991)
It is by far from the best example of a multi-scene game but if as so many of the Amiga gamers, you arrived on the scene through the welcome gift of an A500 as your first computer last Christmas, you will probably find this a worthwhile and entertaining challenge.
68
SEGA Master SystemMean Machines (Apr, 1992)
After his first accidental foray into the world of continuum-hopping, there's been no stopped Marty McFly.
63
SEGA Master SystemneXGam (2002)
Die Filme sind kult - vom Spiel kann man das leider nicht sagen. Lediglich drei dürftige Minispiele seinerzeit für knapp 100,- DM verkloppen zu wollen war schon eine wirkliche Frechheit. Heute zahlt man zwar erheblich weniger, besser wird das Modul dadurch aber auch nicht. Selbst Fans des Films dürfen hiervon derbe enttäuscht sein...
54
GenesisSega Force (Nov, 1992)
När man har spelat igenom en level så är man så trött på den att man vomerar bara man råkar höra musiken. Se filmen, köp alla onödiga prylar, läs tidningen... men har ni inte ovanligt mycket pengar så köp inte spelet. Och skulle ni ha ovanligt mycket pengar som ni inte vet vad ni ska göra med, skicka dom då till SEGA FORCE Red.
52
Atari STST Format (Jun, 1991)
The many different sub-sections are little more than simple reaction tests and turn out to be immensely frustrating. They offer nothing more challenging than jumping, shooting or moving at the right time. The graphics aren't awful, but don't worry - some of the animations makes up for that. In the ravine section in level one, the sprites are tiny, it seems to go on forever - and it isn't even very challenging. It would be better if Back to the Future 3 went back to the past - and stayed there.
40
DOSDragon (Apr, 1992)
It's true -- most movie (and game) sequels are not as good as the original. With Back to the Future III, not only does the hero, Marty, go back in time, we think the programmers do as well.
40
SEGA Master SystemGamesCollection (Apr 01, 2008)
Una licenza sfruttata molto malamente, il gioco oltre ad essere brutto è pure ingiocabile. Statene alla larga.
39
GenesisVideo Games (Dec, 1992)
Das haben Marty und Doc nun wirklich nicht verdient: Vier Level sind nicht die Welt - außerdem lassen sich die Spielfiguren nur miserabel kontrollieren. In der Steuerung liegt das grüßte Manko des ansonsten recht abwechslungsreichen Spiels. Die Grafik kann man gerade noch verschmerzen und die Musik vermittelt zumindest ansatzweise eine gewisse Wild-West-Atmosphäre. Trotzdem kann ich nicht mal eingefleischten Fans des erfolgreichen Kinofilms empfehlen, für Back to the Future 3 den Revolvergurt umzuschnallen.
33
AmigaAmiga Power (May, 1991)
Uppers - Variety, neat animation, some decent jokes. Downers - But film licenses nearly always feel too thin to be worth 25 quid... The Bottom line - ... and this one's no different. Fun but slight.
32
This cart needs work.
32
AmigaPower Play (May, 1991)
Der dritte Film aus der "Back to the Future"-Reihe war schon kein Glanzstück. Was aber das Programmierteam von Probe als Computerspiel abgeliefert hat, schlägt den Film um Längen, was Langeweile und Einfallslosigkeit angeht. Back to the Future III ist ein müde zusammengewürfelter Cocktail aus abgestandenen Einzelspielen, die dem Actionfan einen Schauer des Grauens über den Rücken laufen lassen. Außerdem hat sich Probe bei der technischen Ausführung nicht sonderlich viel Mühe gegeben. Die Grafik ist eher schlicht und einige Levels sind ziemlich unfair. Nur für eingefleischte Doc-Brown-Fans zumutbar.
30
Die Drohung wurde Wirklichkeit: In BACK TO THE FUTURE III gibt‘s wieder wichtige Szenen des Films zum Nachspielen - eine schlimmer als die andere. So muß z.B. in Level eins die gerade eingetroffene Lehrerin und spätere Geliebte von Dec Brown vor dem Fall in die Schlucht bewahrt werden, sodann wird die Szene an der Schießbude nachgestellt, Kämpfe auf dem Zug und eine Tortenschlacht runden das Geschehen ab. Abgesehen von der Tatsache, daß die Filmszenen zumeist ganz anders verliefen als sie für das Spiel nachgestellt wurden, bietet Back to the Future III LeveI für Level entsetzlich einfache Spielchen, die man heutzutage eigentlich niemandem mehr zumuten möchte.
30
Genesis16bit (2004)
Veramente orribile, finora il voto più basso che ho mai messo. La grafica fa schifo e così il sonoro, non ci si diverte per niente e i livelli sono pochi. Se lo possedete (e non l’avete ancora provato) fate una cosa saggia: buttatelo al cesso e tirate l'acqua!
28
SEGA Master SystemPlayer One (Sep, 1992)
Le peu de diversité des épreuves, leur excessive difficulté, et la nullité de leur intérêt font de Back... III un jeu fade et qui, malgré une réalisation technique correcte, ne mérite guère notre considération.
25
Atari STASM (Aktueller Software Markt) (May, 1991)
Die Drohung wurde Wirklichkeit: In BACK TO THE FUTURE III gibt‘s wieder wichtige Szenen des Films zum Nachspielen - eine schlimmer als die andere. So muß z.B. in Level eins die gerade eingetroffene Lehrerin und spätere Geliebte von Dec Brown vor dem Fall in die Schlucht bewahrt werden, sodann wird die Szene an der Schießbude nachgestellt, Kämpfe auf dem Zug und eine Tortenschlacht runden das Geschehen ab. Abgesehen von der Tatsache, daß die Filmszenen zumeist ganz anders verliefen als sie für das Spiel nachgestellt wurden, bietet Back to the Future III LeveI für Level entsetzlich einfache Spielchen, die man heutzutage eigentlich niemandem mehr zumuten möchte.
23
Commodore 64ASM (Aktueller Software Markt) (Jun, 1991)
Dieser „brillante“ Spielablauf wird beim C-64 passenderweise durch eine hundsmiserable Grafik nebst gleichartiger Animation unterstützt. die so kindisch ist, daß man sich in die Pionierzeiten der Computeranimation zurückversetzt fühlt. Als einziger Hoffnungsschimmer darf der Sound gelten, jedoch: Die Titelmelodie fängt stark an (als Umsetzung der Filmmelodie), läßt aber sodann ganz stark nach. Laßt die Finger von diesem Teil!
21
GenesisPower Play (Jan, 1993)
Ein derart mieses Spiel hat Marty McFly nicht verdient.
20
Here's a video game based on a movie that I thought was great, Back to the Future III. What could be better? I'll tell you what could be better - anything up to and including a kick in the ass. This game is comprised of four independent stages, each with enough reasons for hating the entire package.
10
GenesisSega-16.com (Aug 16, 2007)
When you review a good game or even a semi-competent game, it is extremely difficult to mention everything but with Back to the Future: Part III, I have no trouble at detailing just about everything. The one positive thing I have to say for the game is that you never have to restart the whole thing after failing a level. Had this been the case, I am sure I would have never had enough patience to play through all of it. After completing the game it tells you that the future has not yet been written, which was little reassurance since all I cared about was going back in time to stop myself from ever playing it.
0
GenesisDefunct Games (Feb 08, 2013)
Simply put: These stages suck. There isn't one single redeeming quality to any of these mini-games. They are hard to control, painful to play and look terrible. The cinemas don't help to fill in the story and the ending is laughably bad. The fact that this short, overly difficult game was released at full price is offensive to me. Without even a second of fun or whimsy, Back to the Future Part III is the worst Genesis game I've ever played.