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DescriptionThe plot of "Bad Company" is quickly told: Earth is dying and mankind needs new worlds to colonize, the Nu-Worlds. You and your (optional) companion have the task to clear those worlds from hostile alien insectoids.
"Bad Company" is played in a pseudo-3D view (third person) that very much resembles that of Space Harrier games.
Before you start to play you'll have to choose one of the eight offered troopers as your player character. This decision will influence gameplay later on, e.g. you won't be able to carry a specific weapon or your character is especially fast, and so on. When it comes to the action you'll be confronted with several different alien types including "level bosses".You battle these foes by using one of the four available weapon systems (equipment can be changed in the course of the game). You have full movement control over your character, meaning the screen isn't auto-scrolling like in comparable games. You can also take cover behind certain obstacles or choose to blow them up.
The game extends over four levels (the four Nu-Worlds).
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|Zero||Atari ST||Oct, 1990||78 out of 100||78|
|Amiga Joker||Amiga||Feb, 1990||74 out of 100||74|
|The Games Machine (UK)||Atari ST||Jan, 1990||72 out of 100||72|
|Zero||Amiga||Mar, 1990||71 out of 100||71|
|Amiga Format||Amiga||Mar, 1990||71 out of 100||71|
|The Games Machine (UK)||Amiga||Mar, 1990||70 out of 100||70|
|ACE (Advanced Computer Entertainment)||Atari ST||Feb, 1990||620 out of 1000||62|
|Power Play||Atari ST||Mar, 1990||28 out of 100||28|
|ASM (Aktueller Software Markt)||Atari ST||Dec, 1989||2.33 out of 12||19|
|Australian Commodore and Amiga Review||Amiga||Jul, 1990||Unscored||Unscored|
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Atari ST budget releaseThe budget release of this for the ST apparently immediately drains all your energy, so you die within seconds of starting the game, on any ST/STE configuration. This was on the 'Pocket Power' label - Bad Company indeed....
Contributed to by Rebound Boy (19644)