User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
DOS 7 3.8
Jaguar 6 3.8
PlayStation Awaiting 5 votes...
SEGA Saturn Awaiting 5 votes...
Windows 6 4.5
Combined User Score 19 4.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
93
WindowsGamezilla (Aug 17, 2000)
Baldies is one of the most original games I've seen in a while. It provides an addictive gaming experience, and has enough secrets and tricks to keep you on your toes for a long time. The inventions you can create and the endless ways to combine them are absolutely hilarious. Panasonic describes Baldies as "Totally demented action for people who think," and that's exactly what you get. Baldies is a definite must-have for strategy and puzzle fans.
85
Baldies is a fun and comedic strategy game, comparable to a cross between WarCraft and Lemmings. At first glance, Baldies looks like just another shallow puzzle game, but in actuality it is a challenging strategy-based title that incorporates a little humor and a lot of planning. Dropping skunks in the enemy base and launching surprise attacks by concealing troops in trees are just some of the high points in one challenging stage of Baldies. Gamers should try it!
83
WindowsGame Revolution (Jun 05, 2004)
Ever wanted to be Dr. Frankenstein, experimenting on people and animals in anyway you wished? Ever want to use those inventions on little bald men? Now you can, in Baldies, the sick and twisted strategy game from Panasonic. The premise of the game is simple. You are the God of the Baldies, who are the rivals of the Harries (apparently, the war is over the presence of loathsome hair). It's your job to control the Baldies by showing them where to go, what to research, and what to do so that you (and they) can destroy the Harries.
82
WindowsComing Soon Magazine (Feb, 1997)
Finally! A solution for hair-loss. Yes a computer game that will, once and for all, take care of your disappearing hair. To put it simply, playing this game will make you lose all you hair. Voila! No more problem! What's more you'll never notice that it's gone. Baldies will make you feel great about not having hair! Makes me wonder what the team members at Creative Edge look like.
80
Baldies is a real-time strategy game featuring humor and solid mechanics, plus a four-player network option. One problem you should be aware of, though, is buggy DirectX 3 support: unless you're willing to remove DirectX 3 and replace it with DirectX 2, you might find yourself playing the (lower resolution) DOS version [a patch is now available that addresses this issue - visit www.baldies.com]. That gripe aside, Baldies is great fun, and well worth a look.
73
JaguarneXGam (2010)
Baldies wird kaum beachtet auf dem Jaguar. Mir ging es da nicht anders. Man hat zu Beginn keinen wirklichen Zugang im Game, ein Tutorial gibt es nicht und die Anleitung ist dermaßen lückenhaft, dass man nur mit viel Ausprobiererei ins Game kommt. Hat man den Dreh aber raus, dann bietet Baldies extrem viel Spiel fürs Geld und ist wohl einer der am langfristigsten motivierenden Jaguar-Titel. Dank Passwort-Funktion braucht man nicht mal einen Memory-Track, der Preis ist günstig und das Gameplay verhältnismäßig tiefgängig. Wer auf Strategie steht und einen Jagur CD hat, greift zu, wer letzteres nicht besitzt kauft für kleines Geld die PS1 Version, oder zieht sich die PC-Version gratis im Netz, denn das Spiel wurde freigegeben.
70
JaguarGamePro (US) (Apr, 1996)
The sound consists of repetitive music and sparse gameplay noises, but the control is simple and effective, making Baldies a great sim for beginners. Play God has never been so easy.
65
WindowsGameSpot (Feb 06, 1997)
From initial concept to practical execution, Baldies is sick and wrong. It's one thing to have a serious, rock-jawed game like, say, Command & Conquer, wherein you order very serious military units to advance upon enemy positions, attack key targets, and, if the need arises, employ nuclear force - but THIS: Cute little Ziggy-esque moppets jogging around, punching each other out or shooting one another... stepping on cute little land mines called "poppers"... using little animals in biological weapons testing - BUNNIES, yet… growing angel wings for the purpose of airborne assault... perverting the very meteorological order of nature... did I mention bunnies?
65
DOSGameSpot (Feb 06, 1997)
From initial concept to practical execution, Baldies is sick and wrong. It's one thing to have a serious, rock-jawed game like, say, Command & Conquer, wherein you order very serious military units to advance upon enemy positions, attack key targets, and, if the need arises, employ nuclear force - but THIS: Cute little Ziggy-esque moppets jogging around, punching each other out or shooting one another... stepping on cute little land mines called "poppers"... using little animals in biological weapons testing - BUNNIES, yet… growing angel wings for the purpose of airborne assault... perverting the very meteorological order of nature... did I mention bunnies?
60
The game boasts an advanced Artificial Intelligence that allows you to observe the Baldies in a "fishbowl" environment. But "observation" isn't what usually attracts me to a game. Baldies features over 100 levels in five different worlds, with bonus levels, hidden features and various contraptions that allow you to attack the bad guys (distinguished by full heads of hair).
60
WindowsAdrenaline Vault, The (AVault) (Jul 08, 1997)
Baldies is an interesting idea, which could have used a little more "punch". After playing the game, I still do not see the significance of creating "bald" creatures to populate these worlds, because the fact that the inhabitants are bald has no relevance to the title. Perhaps it was simply too difficult to program "hair" for these small creatures at 640x480. The demented nature of popping and burning your victims is one that I find to be interesting on a personal level, but the fact that these effects are clearly displayed only on such a small scale detracts from the visual appeal of Baldies. Add to that the fact that the direct-mail price of Baldies is $45 plus, and I would imagine that most players could find an equally entertaining product at their local software store for much less.
55
WindowsPC Gamer (Apr, 1997)
This quirky little game will have you begging for more - more information on how to play, that is.
53
WindowsPower Play (Feb, 1997)
Man fragt sich, wofür die Entwickler soviel Zeit benötigten. Die pixelige VGA-Grafik unter DOS und der Adlib-Sound können es nicht gewesen sein, die stammen augenscheinlich aus längst vergangen Tagen. Unter Win95 läuft das Spiel zwar brav in SVGA, vom Schemel haut das aber heutzutage niemanden mehr, zumal es sich beim Hi-Res-Mode um ein Schummel-SVGA à la “C&C 2“ handelt. Das Gameplay wurde seit dem etwa ein Jahr alten Demo keiner Revision unterzogen, allerdings verfügt Ihr nun über eine stattlichere Anzahl an Waffen. Was „Baldies“ fehlt, ist die spielerische Leichtigkeit die z.B. Populus so zugänglich machte. Da Ihr Euch (fast) um jede Glatze selber kümmern müßt, beschäftigt Ihr Euch zu sehr mit Euren Jungs, nur um dann vom Gegner seelenruhig überrannt zu werden. Für Abhilfe hätten hier einige Automatismen sorgen können, die dem Spieler Routine-Aufgaben abnehmen und Ihm so genug Zeit lassen, sich auf das Wesentliche zu konzentrieren.
48
DOSPower Play (Feb, 1997)
Man fragt sich, wofür die Entwickler soviel Zeit benötigten. Die pixelige VGA-Grafik unter DOS und der Adlib-Sound können es nicht gewesen sein, die stammen augenscheinlich aus längst vergangen Tagen. Unter Win95 läuft das Spiel zwar brav in SVGA, vom Schemel haut das aber heutzutage niemanden mehr, zumal es sich beim Hi-Res-Mode um ein Schummel-SVGA à la “C&C 2“ handelt. Das Gameplay wurde seit dem etwa ein Jahr alten Demo keiner Revision unterzogen, allerdings verfügt Ihr nun über eine stattlichere Anzahl an Waffen. Was „Baldies“ fehlt, ist die spielerische Leichtigkeit die z.B. Populus so zugänglich machte. Da Ihr Euch (fast) um jede Glatze selber kümmern müßt, beschäftigt Ihr Euch zu sehr mit Euren Jungs, nur um dann vom Gegner seelenruhig überrannt zu werden. Für Abhilfe hätten hier einige Automatismen sorgen können, die dem Spieler Routine-Aufgaben abnehmen und Ihm so genug Zeit lassen, sich auf das Wesentliche zu konzentrieren.
16
JaguarThe Video Game Critic (Oct 03, 2007)
This game has a major learning curve, but since the action unfolds at a snail's pace, there's plenty of time to figure out what's going on. Not only is it time consuming to develop your tribe, but it's boring too. I completed the first few stages of Baldies for the sake of this review, but I'm not convinced it was worth my time. There are dozens of stages in the game, but you only unlock one at a time. Advanced levels promise harsher environments, vehicles, and sophisticated traps, but the amount of work required to see all the good stuff would be painstaking. You'd really have to fall in love with this game to see all it has to offer, but there's no chance of that happening.