Baldur's Gate Promo Art

E3 1998

Interplay 1998 E3 Asset Disc

  • Baldur's Gate Screenshot
    Screenshot
  • Baldur's Gate Screenshot
    Screenshot
  • Baldur's Gate Screenshot
    Screenshot
  • Baldur's Gate Logo
    Logo

Score Magazine CD 40, April 1997

Score Magazine CD 40, April 1997

  • Baldur's Gate Screenshot
    Screenshot
  • Baldur's Gate Screenshot
    Screenshot
  • Baldur's Gate Screenshot
    Screenshot
  • Baldur's Gate Screenshot
    Screenshot
  • Baldur's Gate Screenshot
    Screenshot

DragonPlay.com - Baldur's Gate Concept Art

Images originally available at: http://www.dragonplay.com/baldurs6.html (page archived by the Wayback Machine).

  • Baldur's Gate Screenshot These shots are of the front section of the main castle in the city of Baldur's Gate.
    Screenshot
    Castle 1
  • Baldur's Gate Screenshot These shots are of the front section of the main castle in the city of Baldur's Gate.
    Screenshot
    Castle 2
  • Baldur's Gate Screenshot These shots are of the front section of the main castle in the city of Baldur's Gate.
    Screenshot
    Castle 3
  • Baldur's Gate Screenshot Baldur's Gate has been meticulously concepted, first in pencil, then in ink. It takes up an entire wall at Bioware -- it's roughly seven and a half feet by eight feet -- and will take up about 256 640x480 screens in the game.  Here are a few more sections of it:
    Screenshot
    Town 1
  • Baldur's Gate Screenshot Baldur's Gate has been meticulously concepted, first in pencil, then in ink. It takes up an entire wall at Bioware -- it's roughly seven and a half feet by eight feet -- and will take up about 256 640x480 screens in the game.  Here are a few more sections of it:
    Screenshot
    Town 2
  • Baldur's Gate Screenshot Baldur's Gate has been meticulously concepted, first in pencil, then in ink. It takes up an entire wall at Bioware -- it's roughly seven and a half feet by eight feet -- and will take up about 256 640x480 screens in the game.  Here are a few more sections of it:
    Screenshot
    Build 1
  • Baldur's Gate Screenshot Baldur's Gate has been meticulously concepted, first in pencil, then in ink. It takes up an entire wall at Bioware -- it's roughly seven and a half feet by eight feet -- and will take up about 256 640x480 screens in the game.  Here are a few more sections of it:
    Screenshot
    Build 2
  • Baldur's Gate Screenshot Sample buildings -- each building in the game is researched and concepted before modeling is started.
    Screenshot
    Tower 1
  • Baldur's Gate Screenshot Sample buildings -- each building in the game is researched and concepted before modeling is started.
    Screenshot
    Inn
  • Baldur's Gate Screenshot Sample buildings -- each building in the game is researched and concepted before modeling is started.
    Screenshot
    Tower 2
  • Baldur's Gate Screenshot A sample from some mines in the southern-most area of the game.
    Screenshot
    Mines 1
  • Baldur's Gate Screenshot A sample from some mines in the southern-most area of the game.
    Screenshot
    Mines 2
  • Baldur's Gate Screenshot Every unique character in the game is first concepted and then modeled. Shown below are a few early concepts.
    Screenshot
    Char 1
  • Baldur's Gate Screenshot Every unique character in the game is first concepted and then modeled. Shown below are a few early concepts.
    Screenshot
    Char 2
  • Baldur's Gate Screenshot Every unique character in the game is first concepted and then modeled. Shown below are a few early concepts.
    Screenshot
    Char 3
  • Baldur's Gate Screenshot Below is an example of how we decide what everybody is going to wear. Each type of armor looks different on each class of character. The player will also be able to choose the two main colors the character wears (e.g. the red tunic and gold trim on the male fighter could be customized by the player). Shown here are the male and female versions of a fighter in field plate armor.
    Screenshot
    Fight 2
  • Baldur's Gate Screenshot Below is an example of how we decide what everybody is going to wear. Each type of armor looks different on each class of character. The player will also be able to choose the two main colors the character wears (e.g. the red tunic and gold trim on the male fighter could be customized by the player). Shown here are the male and female versions of a fighter in field plate armor.
    Screenshot
    Fight 1
  • Baldur's Gate Screenshot The concept artist cranks out a number of concepts for each type of monster, sometimes 2 or 3, sometimes a lot more. From these the most appropriate is chosen and goes on to the modeling and texturing stage. Below are gibberlings (left) and hobgoblins (right).
    Screenshot
    Gibb
  • Baldur's Gate Screenshot The concept artist cranks out a number of concepts for each type of monster, sometimes 2 or 3, sometimes a lot more. From these the most appropriate is chosen and goes on to the modeling and texturing stage. Below are gibberlings (left) and hobgoblins (right).
    Screenshot
    Orcs
Information contributed by fmvstory (745), Daedolon (5183) and Virgil (8387)