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DescriptionIn the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer Championship, to fight for Earth's honor and the title Masterblazer!
Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent.
The Rotofoil is equipped with a multi-purpose forcefield. This forcefield when in short distance of the Plasmorb will act as a pull field, automatically pulling the Plasmorb towards the player. When a player in possession of the Plasmorb shoots, the forcefield will act as push field and launches the ball. When the match starts, the player must move down field and attempt to gain possession of the Plasmorb using the joystick and blast the Plasmorb to an intended direction.
The player should also be aware that the Goldbeams move slightly every second and the distance between them will shrink. The highest scoring goals are goals made when Goldbeams have disappeared across the horizon (Over The Horizon/OTH shots). A player may also attempt to steal possession of a Plasmorb by rushing beside the opponent and blast the Plasmorb away. The game ends when time runs out or a player wins 10 consecutive goals. If the game ends in a draw, over-time will apply and the first player to score will win the game.
- Close-in goals - 1 point
- Goals near Goldbeams - 2 points
- OTH shots - 3 points
- Players may steal points from each other by making goals.
- The total combined score of both players cannot accede more than 10 points.
- A player winning 10 consecutive points automatically wins the game.
There are no promo images for this game
- "Ballblaster" -- Working title
- "ボールブレイザー" -- Japanese spelling
Part of the Following Group
|Simple Game but Lots of Fun||Atari 7800||Josh Cating (5)|
|Zzap!||Commodore 64||Jan, 1986||98 out of 100||98|
|The Video Game Critic||Atari 8-bit||Nov 04, 2006||A-||91|
|Computer and Video Games (CVG)||Atari 8-bit||Oct, 1987||9 out of 10||90|
|64'er||Commodore 64||Dec, 1985||13 out of 15||87|
|The Video Game Critic||Atari 5200||Oct 26, 2002||B+||83|
|Your Sinclair||ZX Spectrum||Jun, 1986||8 out of 10||80|
|Info||Commodore 64||Dec, 1985||80|
|Tilt||Amstrad CPC||Jun, 1987||13 out of 20||65|
|Eurogamer.net (UK)||Commodore 64||Oct 26, 2007||6 out of 10||60|
|Happy Computer||Atari 8-bit||Oct, 1984||Unscored||Unscored|
There are currently no topics for this game.
1001 Video GamesBallblazer appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Delayed releaseBallblazer was, like Rescue on Fractalus!, originally supposed to be released in 1984 for Atari computers and the Atari 5200 console. Both games were presented at a press conference in May. But around that time, the Atari 5200 was discontinued and a short time later Atari changed management when Jack Tramiel bought the company. Reporting such as in Computer Entertainer (e.g. February 1985 issue) and copyright dates indicate that the retail versions of these games were not available before 1985, when computer versions were released through Epyx. The Atari 5200 version was eventually released as part of a last wave of titles in 1986.
Tim Schafer and the name of the gameTim Schafer was an avid player of this game back in high school. When he was calling David Fox from LucasFilm Games to ask for a job in the company he told him that he loved Ballblaster to which Fox answered: "Well, the name of the game is Ballblazer. It was only called Ballblaster in the pirated version."
Schafer eventually got the job thanks to the original resume he sent simulating a semi-graphic adventure of the time.
The whole story.
- Commodore Format
- January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)
Commodore 64 Credits (10 people)
9 developers, 1 thanks
Peter S. Langston (Games Group Leader)Design:
Peter S. Langston (Games Group Leader), David Riordan (of Search and Design), Garry Hare (of Search and Design)Programming:
Peter S. Langston (Games Group Leader), David Riordan (of Search and Design), Garry Hare (of Search and Design)Contributions and Support by:
K‑ByteAdditional Programming by:
Ron Gilbert (uncredited)