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User Reviews

Simple Game but Lots of Fun Atari 7800 Josh Cating (5)

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Apple II Awaiting 5 votes...
Atari 5200 Awaiting 5 votes...
Atari 7800 5 3.1
Atari 8-bit 6 4.0
Commodore 64 6 3.0
MSX Awaiting 5 votes...
NES 5 1.6
ZX Spectrum Awaiting 5 votes...
Combined User Score 22 3.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
98
Commodore 64Zzap! (Jan, 1986)
Many centuries have passed since the Great Madness, a time when war was at its most rampant and horrific peak. A multitude of great space battles were both won and lost but few survived to revel in any glory. That was centuries ago and man has since learned from his mistakes. Peace now reigns and the only battles fought are those on the grid of the Ballblazer playfield.
92
ZX SpectrumASM (Aktueller Software Markt) (Jun, 1986)
Die Lucas-Freaks haben den irdischen Horizont der Sportspiele überschritten und ein kosmisches Freizeit-Vergnügen geschaffen.
91
Atari 8-bitThe Video Game Critic (Nov 04, 2006)
Objects are rendered with graceful scaling sprites, and the framerate never stutters. Since you turn in 90 degrees increments and automatically face the direction of the ball, the constant reorientation can be confusing - especially to novice players. Ballblazer offers nine skill levels and adjustable game lengths. New players may have a hard time getting a feel for this, but when two Ballblazer veterans face each other, it can get pretty intense.
91
Atari 7800The Video Game Critic (Jul 21, 1999)
This game was revolutionary when it first came out (on 8 bit computers) in the mid-80s. Ballblazer, a futuristic one-on-one split screen soccer-style game, was the first video game to let you play another human opponent from a first-person perspective. You move a small "rotofoil" around the 3D field, attempting to grab a floating ball and shoot it through moving goal posts. When your opponent has possession, you can knock it loose. The game is totally original and has an incredibly catchy theme song. If you prefer to play against the cpu, there are nine skill levels and the AI is impressive. The limited visibility and simplistic gameplay may wear thin after a while, but Ballblazer stands the test of time.
90
Atari 5200All Game Guide (1999)
Lucasfilm jumped into the videogame industry in a big way with this superlative Atari 5200 title, Ballblazer, a sports game that non-sports fans can also enjoy. There are no plays to remember, no special button combinations to press, and no intermissions or replays to slow things down. Instead, Ballblazer is all about fast action and intuitive play.
90
Atari 8-bitComputer and Video Games (CVG) (Oct, 1987)
Ballblazer uses a horizontally split-screen for the two points of view, and the chequerboard playing area positively flies under you as you both zoom around. There's even a pounding music score!
90
Ballblazer is a great example of just how powerful the Atari 8-bit line is, the 3D graphics are astonishing and move faster and smoother than seems possible to believe. There is no doubting that this absolutely murders the other 8-bit computer versions and makes a nice comparison subject. If you don't already own this masterpiece then what the hell are you waiting for?
87
Commodore 6464'er (Dec, 1985)
Aufgrund der einfachen Regeln kann man „Ballblazer“ innerhalb von Minuten lernen. Doch das Spiel selber ist so perfekt programmiert, daß es einen eher an eine physikalische Simulation erinnert.
83
Atari 5200The Video Game Critic (Oct 26, 2002)
The sound effects are incredible, and the music is simply amazing. These remarkable tunes sound both ultra-modern and funky. Ballblazer is an exciting game, and the action gets more intense as the clock ticks down. The control is outstanding - you can accurately aim your shots -- even from a distance. If there's one inherent problem with Ballblazer, it's that the camera angle is constantly changing with respect to the ball, and therefore it's easy to get disoriented. There are nine levels of difficulty available in the one player game. Ballblazer was later "updated" for the Playstation, but that awful game didn't deserve the Ballblazer name.
80
Commodore 64Info (Dec, 1985)
Ballblazer is sort of like riding bumper cars at the local amusement park, only with the addition of AFTERBURNERS! How you like it may be proportional to how long it has been since your last meal.
80
Atari 7800All Game Guide (1999)
Ballblazer is a sports game that non-sports fans can also enjoy. There are no plays to remember, no special button combinations to press, and no intermissions or replays to slow things down. Instead, Ballblazer is about fast action and intuitive play. The concept of the Rotofoil craft allows the game to be very user friendly with the Rotofoil orienting itself on the play field in two different ways: if you don't have the ball, your Rotofoil will face towards it; once you have the ball, your Rotofoil will always point in the direction of your opponent's goal. The beauty of the system is that if you are holding the joystick forward, you are generally heading where you need to go.
80
ZX SpectrumYour Sinclair (Jun, 1986)
So, though there are suggestions of other games and game types, there's nothing quite like Ballblazer. Go for it, and them. Those intergalactic balls of fire.
71
Atari 7800Megablast (1992)
Die Spieldauer ist variabel, bei einem digitalen Gegner läßt sich auch der Schwierigkeitsgrad in neun Stufen einstellen. Eindeutig mehr Spaß bereitet es aber, sich im Wettstreit gegen einen menschlichen Mitspieler den Plasmorb abzujagen. Optisch macht Ballblazer dabei zwar nicht viel her, aber die Grafik ist unglaublich flink und absolut ruckelfrei animiert, auch der Sound (Musik & FX) paßt immer hundertprozentig zum Geschehen. Fazit: Ein äußerst spannender Zwei-Kampf, der in keiner Sammlung fehlen sollte!
70
Ballblazer is a must have game for it's innovation and groundbreaking aspects. Not a game I play often, but it's a keeper.
67
Atari 8-bitTilt (Jul, 1985)
Un jeu complètement délirant, qui, combiné à des perspectives hallucinantes et fond musical de percussions, donne de l'ampleur au moindre déplacement de joystick. Superbe et speedé.
65
Amstrad CPCTilt (Jun, 1987)
Aujourd'hui sur Amstrad CPC, la rapidité de ce football magnétique dont les joueurs sont montés sur des véhicules place ce programme au nombre des plus rapides. Dix minutes de concentration sont exigées au départ pour comprendre le jeu.
60
Commodore 64Eurogamer.net (UK) (Oct 26, 2007)
We're not going to pretend that Ballblazer is still an amazing game to play now - for a start, its visual approach has dated hideously in the ensuing decades, and many would find it far too clunky these days. But, let's give LucasFilm its dues - Ballblazer still stands out as a fascinating period piece and a great example of the amazing progress that was being made in videogaming on a month-by-month basis.
30
If you're expecting this Pony Canyon port to match Atari's offerings on the 5200 and 7800, you're in for a major letdown. The scrolling is incredibly choppy due in part to the low frame rate. In addition, the frantic pace has been slowed to a crawl, making it play more like a simulation than an in-your-face arcade action game. And the tremendous music and sound quality that was a trademark in prior versions of Ballblazer has been significantly watered down. Only die-hard NES and Famicom collectors will want this one.
 
Atari 8-bitComputer Gaming World (CGW) (Jun, 1985)
Overall, both games are slightly weak in the finer points of game design, but most players will be satisfied. More importantly, the games set a new standard of depth for arcade-style games that will raise our future expectations--game manufacturers, take note.
 
Atari 8-bitHappy Computer (Oct, 1984)
Beide Spiele — „Rescue on Fractalus“ und „Ballblazer“ — zeichnen sich sowohl durch ihr originelles Konzept. als auch durch eine exzellente, bewegte 3D-Grafik in Verbindung mit ausgeklügelten Toneffekten aus. Da man schon von vornherein auf die Atari-Computer festgelegt war, konnte das Entwicklungsteam die hardwarespezifischen Besonderheiten dieser Computer optimal nutzen, ohne darauf Rücksicht nehmen zu müssen, ob die fertigen Programme später ohne großen Aufwand auf andere gängige Heimcomputersysteme übertragen werden kennen. Betrachtet man das Ergebnis, so hat sich dieser unorthodoxe Weg zweifellos gelohnt.