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DescriptionBanjo-Kazooie's fairy tale back story is reminiscent of Snow White's. A gnarled, ugly witch named Gruntilda asks her magical cauldron who is the fairest of them all. Of course, the pot's answer doesn't please the hag: he singles out Banjo's sister, Tooty. When Tooty turns up missing, Banjo and his birdie buddy Kazooie set out to find her.
The worlds in Banjo-Kazooie are vast, and contain a variety of items to collect. Musical Notes, Puzzle Pieces ("Jiggies"), Mumbo Tokens, and Jinjoes are just some of the swag that Banjo must stuff in his backpack to complete his adventure. While some of the necessary items are simply stashed off the beaten path, others will require puzzle solving skills to turn up.
- "バンジョーとカズーイの大冒険" -- Japanese spelling
- "Dream" -- Working title
- "Banjo to Kazooie no Daibōken" -- Japanese title
- "Banjo Kazoo" -- Early title (changed due to copyright issues)
Part of the Following Groups
|The Bear and Bird||Nintendo 64||Matt Neuteboom (989)|
|Better than Mario 64! *hides*||Nintendo 64||Asinine (1006)|
|You don't have an N64?? Oh I'm so sorry....||Nintendo 64||MegaMegaMan (2285)|
|Not ONLY for younger players.||Nintendo 64||Horny-Bullant (59)|
|A great game for kids and adults||Nintendo 64||gamewarrior (5048)|
|GamePro (US)||Nintendo 64||Nov 24, 2000||5 out of 5||100|
|Electric Playground||Nintendo 64||1998||9.5 out of 10||95|
|Retroage||Nintendo 64||Jul 14, 2008||9.3 out of 10||93|
|Super Play (Sweden)||Nintendo 64||Aug, 1998||92 out of 100||92|
|Game Revolution||Nintendo 64||Jul 01, 1998||A-||91|
|Imperium Gier||Nintendo 64||Jan 01, 2000||9.1 out of 10||91|
|GameCola.net||Xbox 360||Jan, 2009||8.2 out of 10||82|
|Wonderwallweb.com||Xbox 360||Dec 11, 2008||8 out of 10||80|
|Random Access||Nintendo 64||Apr 10, 2013||7.9 out of 10||79|
|Console Monster||Xbox 360||Dec 16, 2008||70 out of 100||70|
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1001 Video GamesBanjo-Kazooie appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
- Back when Banjo-Kazooie was still Dream, in its initial stages it began life on the SNES, using the next generation of Donkey Kong Country style pre-rendered graphics.
- Banjo-Kazooie had quite a few different main characters before settling on the Honey Bear in the blinding yellow shorts. Originally, back when the game was still Dream, it starred a young boy with a wooden sword and a pet dog. The young boy was then replaced with a rabbit with a dog. Who was then replaced with a bear and a dog. And then finally, Banjo and Kazooie.
- During development, sixteen worlds were planned. However, it was decided that it would take too long to achieve this and they were cut down to nine worlds. Some worlds were joined with others in Banjo-Kazooie, while others provided inspiration for worlds in Banjo-Tooie.
Banjo-TooieWhen Banjo-Kazooie was being designed, it was planned to connect with its future sequel. Special, secret items were shown to be hidden during the game's ending. The way players would be able to access the items would be by pulling out one cart out of the console while the system was on, and then quickly inserting the cart you wanted to transfer the items to. Dubbed Stop 'n' Swop, the original concept had to be terminated. According to an MTV Multiplayer 2008 interview with Rare lead software engineer Salvatore Fileccia:
...the reason Nintendo soured on the idea was because of revisions to the N64 circuitry. Older versions of the system would have given gamers a full 10 seconds to remove the Kazooie cartridge and insert the Tooie one. Newer iterations of the N64 would have given gamers just one second.
- "Twycross England" is written on the back of the boat in Rusty Bucket Bay - which happens to be where Rare headquarters is located in real life.
- At one part in the game Mumbo Jumbo claims he is saving the T-Rex for the next game. A T-Rex was indeed playable in the games sequel Banjo-Tooie.
Xbox 360 versionWhen ported to the Xbox 360 the Nintendo logo was removed, however Banjo still appears to be playing a Game Boy in the third save slot.
- Game Informer
- August 2001 (Issue #100) - #71 in the "Top 100 Games of All Time" poll
- Retro Gamer
- Issue 37 - #16 in the "Top 25 Platformers of All Time" poll
Related Web Sites
Nintendo 64 Credits (56 people)
50 developers, 6 thanks
Chief of Ideas:
Steven Brand, Gareth Glover, Gavin Hood, Steve Malpass, Adam Munton, Shaun Read, Jamie Williams, Andrew Wilson