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Robin was repairing the Batmobile when he was kidnapped. Before Batman can contemplate rescuing him, he must reassemble the car from its seven parts. There are all over the Batcave, in this isometric arcade adventure taking in over 150 screens.

Initially Batman lacks his super powers, which must be collected. The Batbag allows you to pick up and drop objects, Jet Batboots allow you to jump, the Thruster allows Road-Runnering (movement while you fall), and the Low Gravity Batbelt keeps you in the air for longer.

Short-term bonuses of invincibility, extra energy, and extra life and an enhanced jump can be collected, but there is also one which neutralises all power-ups. You have eight lives, but each cluster of Batstones acts as a restart point - when it is game over you can return to that spot, with lives and equipment as they were.


Batman MSX Game over!
Batman ZX Spectrum I've fallen off, which is a trap
Batman ZX Spectrum Loading screen
Batman Amstrad CPC Don't touch the creatures

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Part of the Following Groups

User Reviews

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Critic Reviews

Sinclair User ZX Spectrum May, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
ZX Computing ZX Spectrum May, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
ASM (Aktueller Software Markt) Amstrad CPC Jun, 1986 9.75 out of 10 98
Crash! ZX Spectrum May, 1986 93 out of 100 93
Amstrad Action Amstrad CPC May, 1986 93 out of 100 93
Amtix! Amstrad PCW Sep, 1986 92 out of 100 92
Amtix! Amstrad CPC Jun, 1986 92 out of 100 92
Computer Gamer ZX Spectrum May, 1986 17 out of 20 85
Your Computer ZX Spectrum May, 1986 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Your Computer Amstrad CPC May, 1986 4 Stars4 Stars4 Stars4 Stars4 Stars 80


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A sprite for Robin was drawn and animated, but not used in the game after the developers wondered how the game could be arranged to allow for swapping between the two characters. As the Your Sinclair magazine review put it:
The other half of the Dynamic Duo has gone walkies, though the exact reason for this hadn't been concocted when I saw the game. At that time, the finishing touches were just being added to the plot though the game itself was a hundred per cent complete. No doubt some perfectly implausible explanation involving one of Batman's arch enemies will have been thought up by the time the game hits your Speccy.
And so it proved.


  • Computer Gamer
    • February 1986 (issue #17) - Included in the list Spectrum Collection (the best Spectrum ZX games since 1985 by editorial staff choice)
  • Happy Computer
    • 1986 - Best Action-Adventure of the Year

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Contributed to by Rola (8288), Martin Smith (74242) and Игги Друге (46331)