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User Reviews

Some great design and with an epic scale, but somehow unengaging. Xbox Rupert Breheny (123)

Our Users Say

Platform Votes Score
PlayStation 2 Awaiting 5 votes...
Windows 6 3.6
Xbox Awaiting 5 votes...
Combined User Score 6 3.6

Critic Reviews

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XboxXbox World Australia (XWA) (Jul 05, 2003)
Battle Engine Aquila is an excellent arcade mech game, and had it included solo skirmish and a few more multiplayer maps could have been the undisputed king of the mech genre. As it stands, BEA is a game you should really check out, for despite the somewhat repetitive missions and odd frustrating moment, it is a real gem in the rough.
84 (Feb 18, 2003)
Die Wartezeit auf Battle Engine Aquila hat sich gelohnt. Zwar ist das Gameplay nicht vor Abnutzungserscheinungen wie sich stark ähnelnder und damit auf Dauer eintöniger Missionen gefeit, doch wie nur selten zuvor in einem Spiel hat man das Gefühl, wirklich ein Teil einer gigantischen Kriegsmaschinerie zu sein anstatt die absolute Power-Waffe zu haben, die alles niedermähen kann. Wer sich nicht um die nachfolgende Bodenverstärkung kümmert und nur sein Ding durchzieht, wird schnell an seine Grenzen stoßen. Wer allerdings die clever agierenden Armeen zu seinen Gunsten auszunutzen weiß, kann bis zum Spielende eine Menge Spaß haben, der zu zweit sogar noch zunimmt. Grafisch im Großen und Ganzen eine opulente Augenweide und mit einer adäquaten Sounduntermalung versehen, entpuppt sich BEA als Tipp für Action-Fans, die mal ein „etwas anderes“ Mech-Spiel vor sich sehen wollen. Insgesamt eine rundherum gelungene Alternative zu MechAssault!
PlayStation (Feb 18, 2003)
Zwar ist das Gameplay nicht vor Abnutzungserscheinungen wie sich stark ähnelnder und damit auf Dauer eintöniger Missionen gefeit, doch wie nur selten zuvor in einem Spiel hat man das Gefühl, wirklich ein Teil einer gigantischen Kriegsmaschinerie zu sein anstatt die absolute Power-Waffe zu haben, die alles niedermähen kann. Wer sich nicht um die nachfolgende Bodenverstärkung kümmert und nur sein Ding durchzieht, wird schnell an seine Grenzen stoßen. Wer allerdings die clever agierenden Armeen zu seinen Gunsten auszunutzen weiß, kann bis zum Spielende eine Menge Spaß haben, der zu zweit sogar noch zunimmt. Grafisch in vielen Punkten annähernd so gut wie die Xbox-Fassung hat die PS2 hin und wieder jedoch mit starken Bildraten-Problemen und eigenartigen Texturen zu kämpfen, die das Spiel aber nur selten beeinflussen. Die Soundkulisse ist trotz wenig Variation sehr imposant und macht BEA zusammen mit dem schnellen, actionreichen Gameplay zu dem momentan besten Mech-Spiel auf der PS2.
XboxThe Video Game Critic (Jan 28, 2004)
Unlike Mech Assault which is basically a bunch of small skirmishes in confined areas, Aquila puts you in the middle of a huge war, with an expansive battleground loaded with other vehicles engaged in battle. To help tell the good guys from the bad, your allies are rendered in shades of blue, and the bad guys are all red. I enjoyed Battle Engine Aquila a lot, and found the two-player cooperative mode especially addicting. I don't think this game got a lot of attention when it was released, but it's very worthwhile.
XboxTalkXbox (Aug 20, 2003)
This game is a great mech game in first and third person view, and it’s sure to bring hours of enjoyment to Xbox fans everywhere. With Lost Toys just recently kicking the bucket, this game should become increasingly rare, and it'd be stupid not to own it.
XboxGameZone (Feb 24, 2003)
Battle Engine Aquila has its share of weak spots here and there, but its action-packed levels and nifty extras will keep mech fans more than happy. If you enjoy a solid first-person, arcade-styled mech shooter, then this is definitely the game to buy. And while there’s no Xbox Live support, the multiplayer fun has enough split-screen action for you and a friend. Not bad at all, huh?
PlayStation (Feb 14, 2003)
Battle Engine Aquila is a game that deserves more credit then it is going to receive. For such as small development team to pump out a game such as this is a remarkable achievement. With over 40 single player missions Battle Engine Aquila will keep you occupied. Then you can start on the multi-player mayhem. This game has to be recommended for action fans.
80 (UK) (Feb 21, 2003)
Battle Engine is one of the first games this year that has really leapt out as a hugely enjoyable console title. It's certainly not without its flaws, but any fan of console action games is definitely going to enjoy this game a lot, and there's certainly enough gameplay in there to warrant the price of entry - especially since the freeform nature of many missions means that they can be replayed over and over again in search of higher rankings without becoming dull. Fans of action games will love it immediately; those looking for something a bit deeper will need to persevere for a while, but the final reward is definitely worth it.
PlayStation 2GameCell UK (2003)
Some multiplayer modes including opposing forces, one-on-one deathmatches or a split screen co-op mode that pushed the PS2 slightly past its limits add to the already decent lifespan of this impressive game. The sameness of the battles might mean that you tire of it before the lengthy war is won though.
XboxGamePro (US) (Jan 27, 2003)
A Halo wannabe in the visual department, Aquila's graphics lack originality but look pretty sharp overall. The sound is just sort of there, doing its job without being dazzling, and the controls, which slot smoothly into the first-person-shooter groove, are solid and responsive.
XboxIGN (Jan 24, 2003)
I'm into the ol' Battle Engine Aquila. It's an addicting game, a good game, with a solid idea, great AI, and plenty of extras. I say it's a good game, but not quite a great game. Perhaps that will change with a sequel. It's definitely a worthy buy, especial for mech fans as it offers something new and does a solid job of creating mass-scale battles. But while the battles got bigger and tougher in Aquila, I never really felt like my gameplay or tactics mattered as much as they were supposed to. A buy for anyone looking for a good mech game or for anyone who wants a good action title to run through. Definitely a good sign for things to come in 2003.
PlayStation 2IGN (Jan 27, 2003)
Lost Toys' Battle Engine Aquila enters the crowded mech market, but this ain't just another mech game. Aquila offers something new. For one thing, you're not in a world filled to the brim with mechs. Aquila is a prototype and it's the only mech around. And rather than being a shooter solely focusing on your mech, Battle Engine Aquila drops you into large-scale battles where you are merely one more cog in the war machine. That all may sound fine and dandy, but let's get to the real question at hand -- Is it any good? Read on and find out for yourself.
WindowsGame Over Online (Nov 07, 2003)
I don’t play too many action games. Usually it happens when a publisher announces it has an action-adventure available, but then it turns out to be an action game with, oh, dialogue and an inventory system. But every so often I play an action game on purpose, just for a change of pace from all the adventures and role-playing games I usually play. And, thus, I present to you Battle Engine Aquila, sort of a mech, action, shoot-em-up game from Lost Toys and Encore Software.
WindowsGameZone (Nov 13, 2003)
When it was released on consoles earlier this year, Battle Engine Aquila presented a well executed concept and non-stop action arcade gameplay. Now, the game is hitting the PC, and except for a few expected changes, is essentially the same game. PC gamers can look forward to a solid mech combat game that, while not terribly deep, will provide some exciting action and fluid gameplay.
WindowsPC Zone (Nov 11, 2003)
Piloting a scampering, ordnance laden behemoth with a natural hatred for anything that appears on the radar as a red dot, your mission is to eliminate those dots. There's a fantastic sense of scale to the battles that rage around you, and you really do feel like you can turn the tide of these conflicts in your side's favour. Indeed, BEA is a thrilling ride from start to finish.
77 (Mar 04, 2004)
Auch wenn der Zahn der Zeit schon etwas an Battle Engine Aquila genagt hat –immerhin ist seit dem Konsolenrelease ein gutes Jahr vergangen- macht der Mechausflug dank der unkomplizierten Action immer noch Spaß. Zumindest für Einzelspieler, denn dank der direkten Umsetzung der Konsolenmehrspielermodi am Splitscreen (!) finden sich in den Händlerregalen Dutzende Spiele, die vielleicht schlechter aussehen, aber mit Freunden deutlich mehr Freude bereiten. Technisch eine saubere Konvertierung, verzichtet BEA bis auf die höheren Auflösungen auf groß angelegte PC-Optimierungen - doch die Explosionen und ähnliche Spezialeffekte sehen immer noch gut aus. Auf lange Sicht kann BEA mit seinem immer gleichen Missionsdesign zwar nicht mit den derzeitigen Action-Schwergewichten mithalten, doch die Investition von 30 Euro beschert euch pompöse Massenschlachten mit Mech-Atmosphäre, die kurzzeitig immer wieder für Vergnügen sorgen.
XboxTeamXbox (Jan 28, 2003)
Battle Engine Aquila is an interesting take on the mech genre, and it worked out well. Instead of a slew of mechs, there is only one. Instead of personal battles between the enemy, battles are fought with armies in all out wars. Somewhat easy gameplay mixed with hit and miss visuals bring the game down a bit, but for anyone interested in a mech title provides plenty of fun and enjoyment, Battle Engine Aquila will fit the bill.
WindowsAbsolute Games ( (Aug 05, 2003)
Почти Incoming, почти шедевр, правда, чуть-чуть скучный и немного монотонный. Я снова вынужден повториться: сюда бы Красивый Сюжет да Необычные Миссии — был бы хит на все времена, честное слово.
WindowsGame Captain (Apr 21, 2004)
Battle Engine Aquila kann durchaus zu den besseren Konsolenumsetzungen gezählt werden. Wer am heimischen PC gerne kurzweilige Action hat, dem kann BEA absolut ans Herz gelegt werden.
XboxGame Revolution (Mar, 2003)
Overall, Battle Engine Aquila for the Xbox is a surprisingly solid game. The numerous missions are hard, but not impossible (they actually branch if you get a high enough ranking). In a genre full of stinkers and throwaways, the care the developers put into making this game special is notable. While it won't change your life, it's a suitable distraction.
PlayStation 2GameZone (Mar 03, 2003)
Battle Engine Aquila is a unique kind of flight/ground combat game. From the gameplay to the graphics, Aquila is filled with elements that take the genre in a whole new direction. In fact, this game may have just invented a new sub-genre.
PlayStation 2Game Revolution (Mar, 2003)
Having reviewed several helicopter games in the past, I'm used to disappointment. I always expect fast-paced, high-intensity action, but recent helicopter games either deliver a plodding sim-type experience or an arcade-style shoot 'em up. Chopper games rarely get the balance right, and I never suspected it might have something to do with the intrinsic nature of helicopters. Until now.
WindowsPC Action (Mar 01, 2004)
Mist, die Bewohner von Allium sind uns einen Schritt voraus. Denn dort hat der Treibhauseffekt die Polarkappen schon schmelzen lassen. Fast der komplette Planet ist im Meer versunken. Nur noch ein paar Inseln ragen heraus. Und ebendiese werden Schauplatz eines erbitterten Krieges zwischen den letzten beiden Rassen, den Forseti und den Muspell. Zahlenmäßig sind die Forseti hoffnungslos unterlegen. Aber sie haben einen Trumpf in der Hand: die ultimative Kampfmaschine, die Battle Engine Aquila.
XboxNext Level Gaming (Mar 03, 2003)
Battle Engine Aquila is a solid looking and playing game. It's just that I got a little bored of it after a while. There wasn't enough variety of missions to keep me riveted to it. And to be honest, I'll take a good dose of MechAssault online to the 2 player multi modes here. This is a good rental game for the weekend, but I am not sure this is a game you'll play a month from now.
PlayStation 2Next Level Gaming (Mar 03, 2003)
An epic battle rages between the Forseti and the Muspell as the oceans rise and land disappears. The Forseti compel you to help protect their remaining land by taking charge of the ultimate war machine – the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons and you receive constant direction from base command. By commanding a device so powerful and advanced, your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.
PlayStation 2GameSpy (Feb 03, 2003)
Here we have what seems destined to be a sleeper hit. It has all of the right ingredients: it stands out, but not too much; it's compelling, but not exactly original. It has a strange title, unusual aesthetics, and a few design flaws that people who really enjoy the game will choose to ignore. In short, it's got the right recipe for low-key success.
WindowsIGN (Nov 18, 2003)
Lost Toys' Battle Engine Aquila was originally released for Xbox almost a year ago. In the months since, in preparation for BEA's arrival on PC, the title has changed publishers (from Infogrames to Encore) and undergone an amazing transformation. No. Wait. Only the first part of that statement is true. In fact, Aquila has seen no improvements from the console version adding proof (along with my time spent in college) that people can waste 10 months of their lives doing nothing and still expect a paycheck.
PlayStation (Jan 10, 2003)
Un jeu sympathique et qui crée finalement une agréable surprise sur PS2. Son gameplay est prenant et sa réalisation soignée dans l'ensemble. On ne regrettera que les ralentissements qui surviennent de temps en temps et les quelques plantages en cas d'échec de mission comme c'était le cas dans la version qui nous est parvenue.
PlayStation 2PSX Extreme (Mar 30, 2003)
Overall, Battle Engine Aquila is fun, yet flawed. However, most of the flaws are inconsequential at best, unless you are a videogame purist that demands nothing but the best in every way imaginable. If you're willing to settle for decent graphics, solid gameplay, and forgettable sound, then BEA is right up your alley. All in all, it's a great weekend rental, and if you're a hardcore mech fan, it might just find a way into your permanent library.
PlayStation 2GamePro (US) (Dec 20, 2002)
When devastating climactic changes submerge the planet Allium in water, two opposing races vie for domination over what little dry land is left in Battle Engine Aquila, a first-person mech shooter.
WindowsWorth Playing (Nov 06, 2003)
Overall, I really did enjoy Battle Engine Aquila and suggest it to any non-stop FPS action game fan. The game never stops pounding you with fights from the moment it starts until the last enemy has fallen. The unlock able items along with the ever increasing difficulty of the missions gives this game more replay value than some of the other action games out there.
WindowsPC Games (Germany) (Apr 20, 2004)
Transformers sind wieder in: Nach dem in der Weihnachtsausgabe getesteten Gun Metal schickt nun auch Battle Engine Aquila einen Stahlkoloss ins Rennen, der auf Knopfdruck vom Kampfroboter zum Jagdbomber mutiert. Mit diesem Battlemech-Verschnitt stapfen und düsen Sie durch 43 Missionen, den Finger stets am Abzug.
WindowsGameStar (Germany) (Mar, 2004)
Battle Engine Aquila macht von Beginn an mehr Spaß als erwartet. Da sausen mir ständig Horden von Raumschiffen um die Stahlohren und sogar die Story ist okay. Schicke Waffeneffekte und ansehnliche Levels lassen mich für einige Stunden über den geringen Tiefgang hinweg sehen. Mit der Steuerung werde ich allerdings nicht warm. Mir ist sie zu schwammig und gleichzeitig zu empfindlich. Die Entwickler sollten dringend über einen Patch nachdenken.
XboxGameSpot (Jan 29, 2003)
Battle Engine Aquila is a fair addition to the mission-based sci-fi sim genre. It meets the standards of the genre without really breaking any new ground. The branching mission paths are a nice idea, but in practice they could have allowed for more mission variety than the final product actually has. Fans of the genre will be able to dig around and find some things to like, but in the end, Battle Engine Aquila is better suited for your rental list than your purchase list.
PlayStation 2GameSpot (Jan 29, 2003)
The game doesn't stray too far from the standard mission-based action script, but it does give fans of the genre something new to try, though many will surely feel as though they've played this game before.
65 (Jun 11, 2004)
Sincèrement, je ne m'attendais pas à trouver un titre de qualité à la vue du démarrage du jeu. Des personnages mal dégrossis, un menu principal pauvre, un mode multijoueur offline, bref une mauvaise interprétation de départ. Mais la suite m'a vraiment surpris. Un gameplay intuitif et offrant de nombreuses possibilités, des aires de jeu tout en dénivelés favorisant les pièges, une gestion du mécha à exercer avec prudence se mêlent pour fabriquer un soft tout à fait convaincant, et qui donnera du plaisir à quiconque s'y essayera. Espérons qu'une suite moins sujette à des lacunes graphiques voit le jour et nous pourrons enterrer nos Goldorak articulés.
WindowsGame Watcher (Jan 18, 2004)
Anyway, Battle Engine Aquila is a straight middle of the road game. Maybe that's a bit harsh, seeing as how it's not a poorly done game, but it's just not fun. If you're a big fan of the mission-based sim genre you might be able to get some fun out of it. Battle Engine Aquila does have a few nice touches like the branching mission paths (which can still turn out to be repetitive and boring at times) and the multiple fighting arenas (Though jet mode kinda sucks) which may interest you but it wasn't enough for me.
WindowsGameSpot (Nov 26, 2003)
Battle Engine Aquila is a futuristic mission-based shooter that puts you at the controls of a spiderlike tank that can transform into a jet for short periods of time. The game was originally released on consoles at the beginning of this year, and, though the game's controls have been mapped to a mouse and keyboard reasonably well, the game still shows its console roots with fairly run-of-the-mill visuals and throwaway features, like a split-screen multiplayer mode.
WindowsComputer Gaming World (CGW) (Apr, 2004)
Yeah, the 23 missions aye fairly linear, typical of a title originally designed for consoles, but when and what you choose to attack ensure that replaying missions doesn’t get too repetitive. Yeah, the cut-scenes are cut-rate and fuzzy but the game is gorgeous and surprisingly fluid, even when there are a hundred soldiers and vehicles flying and driving around you. Yeah. Battle Engine Aquila is fun, but it doesn’t do anything groundbreaking—which probably explains why it was a commercial dud on consoles.
WindowsWithingames (May 08, 2004)
Battle Engine Aquila ist für mich höchstens ein Spiel, bei dem man Zwischendurch mal seinen Frust abbauen kann. Dafür bietet es wenig Anforderungen, weil die Steuerung sehr simpel und die Missionen recht einfach gehalten sind (vor allem zu Beginn). Die gute grafische Präsentation und das simple Gameplay sind bei so actionlastigen Spielen ja schon immer die halbe Miete, und hier ist auch BEA nicht anders. Erst im weiteren Verlaufe des Spiels fällt die wenige Abwechslung im Bereich Gegner, Missionsdesign und Landschaften ins Gewicht und auch die meiner Meinung nach sehr schlecht gemachten Zwischensequenzen bieten sich immer wieder zum sofortigen Überspringen an. Insgesamt ist das Spiel keine Offenbarung, aber immer noch ein guter Action-Titel. Der geringe Preis von EUR 27,45 (so gesehen bei Amazon) könnte durchaus ein ausschlaggebendes Kaufargument sein ;-)
XboxGamestyle (2003)
Battle Engine Aquila can be very entertaining at times and meets all the ground rules laid out for the mission-based sci-fi genre, but it doesn’t actually break any new ground. While the overall idea is innovative, the gameplay itself isn’t. However, there are a lot of missions to get through - 26 standard missions and 16 branching ones - so you won’t be finishing this in a weekend. Regardless, the game is more of a renter than one to buy, as you will experience pretty much everything it has to offer within a few hours of play.
XboxGameSpy (Feb 03, 2003)
What I'll remember BEA for when I look back on it in the months to come, are the small but meaningful differences it has when compared to other, similar games. It's always pleasant to see a developer try something a little unusual and succeed. Here's hoping that we can see a BEA2 that drives even further from the norm yet remains as solid.
WindowsDigital Entertainment News (den) (Dec 30, 2003)
Battle Engine Aquila has more to offer in untapped potential than in reality. The dull missions, commonplace graphics and limited gameplay add up to a simplistic blast-a-thon that rides on the wave of the “giant robot that transforms” gimmick and ultimately ends up washed out on the beach. Also, if you’re a scientist living on a planet that is COVERED by water and decide to build the ultimate machine, here’s a good rule of thumb: Make it freaking waterproof, you idiot.
WindowsBoomtown (Mar 20, 2004)
All is not lost. The addition of two-player split-screen action is very welcome, as we need far more games that encourage friends to crowd around the PC, but it's a shame there's only three levels of co-operative play, a drop in the ocean compared to Battle Engine Aquila's extensive campaign with its occasional branches and variations. Battle Engine Aquila is easy to pick up and get straight into and gawping at the glorious explosions, landing on an enemy dropship and opening fire at passing fighters or mowing down troops and trees with your pulse cannon are all fun in short bursts. There's just no thrills amongst all the gloss.
WindowsGameSpy (Nov 27, 2003)
If you're looking for state-of-the-art and bleeding-edge gaming, you'll probably want to pass up BEA and wait for Half-Life 2 or any number of other killer games on the horizon. Suffice it to say, though, if you're an action game fan and you want something that you can pretty much jump into and play without having to pore over a manual -- and you need something to occupy your time while you're waiting for those other, bigger games to come out -- BEA is a good candidate for your time.
WindowsPC Gamer (Feb, 2004)
Hopefully the cost to port this console-skewed action game to the PC was minimal, since it was better served on those closed platforms and doesn’t offer enough to warrant this PC translation.
WindowsCanardPC (Apr 28, 2004)
Sympathique mais sans plus, voilà comment je définirais Battle Engine Aquila. On peut passer de très bons moments sur ce jeu, à blaster 40 tanks à la minute ou à voler de base en base pour repousser les vagues d'assaut ennemies, mais cette action frénétique - qui vire parfois au basique - devient répétitive au bout de quelques heures. Reste que pour moins de 30 €, ça reste un jeu d'action honnête, au sérieux potentiel défoulatoire et qui mérite tout à fait la moyenne.
WindowsJoystick (French) (May, 2004)
Rien de révolutionnaire au programme : graphismes moyens, gameplay basique, durée de vie honorable. Non, Battle Engine Aquila ne propose rien qui lui permette de se démarquer de nombre d'autres jeux. Cependant, si vous êtes en quête d'un jeu de shoot à la mentalité console pour meubler vos soirées, ne cherchez pas plus loin.
XboxGames TM (Jan, 2003)
As a simple and fairly enjoyable bout of short-term release, Aquila is as good as they come. The problem for us is that from any other viewpoint, Battle Engine falls short. Sure, tere' plenty to unlock and the grading system adds some degree of replay value, as does the multiplayer mode (Versus and Co-op are available - the latter is another praiseworthy inclusion) but it's ultimately a very shallow experience.
WindowsGameDaily (Dec 31, 2003)
In the end, BEA isn't really much of anything besides an average arcade shooter. It isn't a bad game, but there's nothing exceptional here either. This is not a title that screams, "Buy me!" The mech mode doesn't have anywhere near the depth of other mech games, and the same could be said about the flight mode. Many of the missions lack variety - destroy everything in sight and protect as much as you can - and the total number of weapons are pretty small. The enemy units aren't very spectacular either, even with the upgraded graphics. They are things that many gamers have seen before, and done better in other games. Toss in the fact that the limited multiplayer hardly seems appropriate for PC gamers (unless they enjoy crowding around the same monitor) and things start to look worse and worse for the Aquila. All these signs point in one direction: Obscurity.
WindowsGameDaily (Dec 14, 2006)
Flying in straight from the consoles is Battle Engine Aquila, a sci-fi action shooter that is part mech and part flight combat. The controls from this port are done relatively well, but the overall gameplay prevents this game from standing out as anything more than an average game at best.