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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Apple II Awaiting 5 votes...
Atari 8-bit Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS Awaiting 5 votes...
TRS-80 Awaiting 5 votes...


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
74
Commodore 64Zzap! (May, 1985)
The complexities are daunting unless you persevere. A single game can offer hours (or days) of absorbing play. Expensive but worth it for war gamers.
60
Commodore 64Computer Gaming World (CGW) (Dec, 1991)
An operational simulation of the invasion of Normandy, this game is easy to learn, although the documentation covering the actual landings leaves much to be desired. A solid intermediate level game in 1984, it is dated and suffers from a lack of joystick input, yet this reviewer still enjoys it.
60
Atari 8-bitComputer Gaming World (CGW) (Dec, 1991)
An operational simulation of the invasion of Normandy, this game is easy to learn, although the documentation covering the actual landings leaves much to be desired. A solid intermediate level game in 1984, it is dated and suffers from a lack of joystick input, yet this reviewer still enjoys it.
60
Apple IIComputer Gaming World (CGW) (Dec, 1991)
An operational simulation of the invasion of Normandy, this game is easy to learn, although the documentation covering the actual landings leaves much to be desired. A solid intermediate level game in 1984, it is dated and suffers from a lack of joystick input, yet this reviewer still enjoys it.
60
An operational simulation of the invasion of Normandy, this game is easy to learn, although the documentation covering the actual landings leaves much to be desired. A solid intermediate level game in 1984, it is dated and suffers from a lack of joystick input, yet this reviewer still enjoys it.
 
Atari 8-bitComputer Gaming World (CGW) (Mar, 1983)
The time used in the computer's moves is a dramatic improvement upon earlier SSI titles, having a minimum of "dead time" as the computer moves units and determines combat. No option is presented, unfortunately, for checking at the end of a movement phase to double-check with the player for acceptance of that turn's movement. Overall, Battle for Normandy is an enjoyable game that will allow multiple playings and repeated playings with equal satisfaction.
 
Apple IIComputer Gaming World (CGW) (Mar, 1983)
The time used in the computer's moves is a dramatic improvement upon earlier SSI titles, having a minimum of "dead time" as the computer moves units and determines combat. No option is presented, unfortunately, for checking at the end of a movement phase to double-check with the player for acceptance of that turn's movement. Overall, Battle for Normandy is an enjoyable game that will allow multiple playings and repeated playings with equal satisfaction.
 
TRS-80Computer Gaming World (CGW) (Mar, 1983)
The time used in the computer's moves is a dramatic improvement upon earlier SSI titles, having a minimum of "dead time" as the computer moves units and determines combat. No option is presented, unfortunately, for checking at the end of a movement phase to double-check with the player for acceptance of that turn's movement. Overall, Battle for Normandy is an enjoyable game that will allow multiple playings and repeated playings with equal satisfaction.