Ubisoft Quebec Studio Development Team: Development Team |
Producer |
Denis Doré |
Associate Producer |
Frédéric Gagné |
Creative Director |
Daniel Bérubé |
Project Manager |
Sabin Lalancette |
Additional Project Managers |
Nancy Cloutier, Caroline Miousse |
Lead Programmer |
Philippe Cantin |
Technical Director |
Louis Lemieux |
Art Director/Lead Artist |
Vincent Lheureux |
Additional Art Director |
Maxime Pelletier |
Audio Director |
Aurélien Baguerre |
Lead Animator |
Stéphane Labrecque |
Game Designer |
Luc Plante |
Lead Level Designer / Additional Game Designer |
Julien Tremblay |
QC Team Lead |
Pascal Gagnon |
Production Coordinator |
Anthony P. Sheehan |
Programmers |
Éric Binet, Philippe Boisvert, Nicolas Bouchard, Martin Chénier, Sébastien Gosselin, Steve Hébert, Dominique Lachance, Alexandre Larouche, Michel Lantagne, Frédéric Matz, Vincent Nolin-Hudon, Francis Pagé, Steven-Éric Poulin, Raymond Samson, Vincent Veilleux-Gaboury |
Additional Programmers |
Jérôme Lambert, Marika Loupret, Jean-Sébastien Royer |
Data Managers |
Kevin Larouche, Sébastien Proulx |
3D Artists |
Annie Dumais, Stéphane Lévesque, Guy Parent, Marcin Pochodziej, Louis Rouleau |
Additional 3D Artist |
Vincent Lamontagne |
Menu Artists |
Nadina Gafoor, Karine Turmel |
Additional Menu Artists |
Daniel Lucchesi, Stéphanie Rouleau |
Concept Artist |
Philippe Doyon |
Animators |
Laurie Gagné, Martin Garant, Annie Gosselin, Denis Lessard, Jean-François Viau, Issam Zejly |
Level Designers |
Alexandre Carrière-Pagé, Patrick Charland, Julien Fullum, Étienne Pouliot, Sylvain Racine |
Sound Designer |
Jérôme Angelot |
Music |
Earth Power, Swordmaker's Dungeon, Pound of Flesh, Covered Bones, Adventure Like No Other, Courtesy of APM Music LLC |
Testers |
Jonathan Brousseau, Carl Dumont, Jean-Francois Farrell, Caroline Gagné, Jean-Frédérick Gauvin, Benoît Gingras, Frédéric Guay, Simon Villeneuve, Jean-Sébastien Wright |
TRC Specialist |
Louis Patalano |
Special Thanks |
Robert Beauregard, Boris Chatigny, Richard Cloutier, Ludovic Demers, Nathalie Hebert, Fouad Jeniani, Patrick Ouellet, Steeve Ouellet, Maxime Pouliot, Marc A. Tardif, Philippe Turcotte |
Ubisoft Quebec Studio |
General Manager |
Nicolas Rioux |
Operations Director |
Luc Richard |
Cost Control Analyst |
Philippe Therrien |
Technical Support Manager |
Yanick Vézina |
Technical Support |
Jean-Philippe Lavertu, David Racine |
HR Director |
Andrée Cossette |
HR Counselors |
Marie-Ève Bolduc, Kathleen Parent |
Communications and Playtests Lab Director |
Chantal Cloutier |
Studio Communication Team |
Emile Gauthier, Marie-Ève Grégoire, Anne Bourque |
Playtest Lab |
Marc Pelletier |
Ergonomist |
Mickaël Schreck |
Coordinators - Trainee |
Andrée-Anne Boisvert, Julien Leforestier |
Technology Director |
Franc Hauselmann |
QA Manager |
Martin Lauzier |
QA Tools Programmer |
Pierre-Luc Néron, Steve Rioux |
Onyx Engine Development Team |
Project Manager |
Marc Bellavance |
Architects |
Sébastien Lahaie, Pierre Fortin, Éric Parayre, Charles Tremblay-Corbeil |
Lead Tool Programmer |
François Paradis |
Tool Programmers |
Maxime Bourque-Fortin, Dominic Dionne, Jonathan T-Delorme |
Data Manager |
Yvon Turcotte |
Lead Services |
Christian Lachance |
Services |
Patrice Lamarche, Jean-Vincent Roy |
QC |
Jean-Denis Bernier, Jean-Philippe Duval |
Worldwide QC Director |
Éric Tremblay |
Worldwide QC Manager |
Marius Tudorel Potîrniche |
Ubisoft Romania Quality Control Team |
QC Coordinator |
Robert Neculau |
Compliance Manager |
Mircea Nuţu |
Compliance Specialists |
Alexandru Bicâ, Dan Cocosila, Cristi Damian, George Scarlat |
Lead Testers |
Liviu Ganea, Dorel Ignat |
Lead Assistant |
Daniel Iosca |
Testers |
Cătălin Daniel Bălan, Ionica Barteanu, Mihai-Sorin Cazangiu, Ciprian Cosmin Cihodariu-Stancu, Andrei Alexandru Codita, Emilian Dumitru, Radu Ilica, Andrei Miftode, George Molesag, Robert Valentin Negroiu, Cristian Nidelea, Mircea Nistor, Andrei Paschia-Criveti, Roman Colta, Catalin Stan |
Data Managers |
Marius Mardale, Marius Păsărică |
Hardware Manager |
Bogdan Alexandru Mâniosu |
Hardware Specialists |
Valentin-Cosmin Istrate, Adrian-Valentin Simion |
Ubisoft Montreal Quality Control Team |
Studio Manager |
Jonathan Moreau |
Testers |
Elie Griggs Clermont, Jean-Sébastien Gauthier, Jean-Virgile Laprise, Nicolas Pednault |
Lead Compliance Specialist |
Olivier Dignard |
Compliance Specialists |
Roger Jr. Chabot, Olivier Guilbault, Amélie Nolin, Francis Quintal |
Technology Group |
Technology Group Director |
Quentin Gallet |
Technology Group Lead Programmer |
Vincent Pâquet |
Technology Group Product Manager |
Sylvain Trottier |
Project Coordinator |
Stéphane Caissie |
Framework Team |
Framework Product Manager |
Steve Desjarlais |
Team Lead |
Sébastien Lussier |
Framework Programmers |
Charles-Léonard Couvrette, Frédéric Jean, Pascal Jetté, Arthur Ouellet, Cyril Perrin |
Oasis Team |
Oasis Product Manager |
Sylvain Trottier |
Team Lead |
Alexandre Piché |
Architect |
Danny Couture |
Oasis Programmers |
François Chartrand, Sébastien Hivon, Mario Sirois |
QA Team |
Marie Duhaime-Major, Francis Naud |
Oasis Product Specialist |
Alain Abbyad |
Audio Director |
Fabien Noël |
Technical Writer |
Robert Mollon |
Worldwide Localization Director |
Coralie Martin |
Montreal Localization Director |
Claudine Cézac |
Localization Project Managers |
Jordan Bourion, David Coulombe, Sandra Pourmarin |
Localization Integrator |
Adolfo Gómez-Urda Montijano |
English Proofreading by |
Guy Parker |
French Version by |
Words of Magic |
German Version by |
Ubisoft Germany |
Italian Version by |
Synthesis |
Spanish Version by |
Adolfo Gómez-Urda Montijano |
Dutch Version by |
Rangeela BV |
Norwegian Version by |
Utrax |
Swedish Version by |
Utrax |
Danish Version by |
Utrax |
Linguistic Testing |
Babel Media, VMC |
VMC |
Publisher |
Ubisoft Entertainment |
President and CEO |
Yves Guillemot |
Executive Director, Worldwide Studios |
Christine Burgess-Quémard |
Chief Creative Officer |
Serge Hascoët |
Games For Everyone Division |
Pauline Jacquey, Marie Bouchaud, Loïc Canales, Sébastien Doré, Emmanuel Guardiola, Stéphane Zinetti |
Process & Methods Director |
Michel Pierfitte |
Worldwide Production Coordination Manager |
Anne Blondel-Jouin |
Production Coordination Manager |
Mathieu Peyronnet |
EMEA 1st Party Manager |
Étienne Tardieu |
EMEA 1st Party Coordinator |
Anis Boujaouane |
US Production Manager |
Josh Ostrander |
US Production Coordinators |
Josh Taillon, Adam Zachary |
Studios Operation Director |
Pierre Escaich |
Game Lab Manager |
Alexandre Debrousse |
Game Analysts |
Yves Robin, Yohan Cazaux, Paola Jouyaux, Sébastien Odasso |
Chief Marketing Officer |
Anne Gleizes |
International Brand Strategy Manager |
Hélène Juguet |
International Brand Group Manager |
François Logeais |
EMEA Marketing Director |
John Parkes |
EMEA Marketing Group Manager |
Lucile Bousquet |
EMEA Brand Manager |
Aurélien Palle-Gamage |
VP Sales and Marketing |
Tony Key |
Director of Marketing |
Adam Novickas |
Group Brand Manager |
Alexis Bodard |
Associate Brand Manager |
Karen Louie |
ESRB Manager |
Shannon Kokoska |
ESRB Coordinator |
Edwin Zee |
VP Licensing Worldwide |
Christian Salomon |
Worldwide Licensing Manager |
Sandrine Mainemare |
Licensing Manager |
François Denoeux |
License Project Coordinator |
François Jaspart |
License Coordinator |
Anna Sibal |
Licensing Assistant |
Raphaël Doyen |
Worldwide Licensing Marketing Manager |
Antoine Ménard |
Worldwide Music Licensing Director |
Didier Lord |
Copyright |
Copyright |
Uses Bink Video., Copyright © 1997–2008 by RAD Game Tools Inc. |