User Reviews

One of the hardest vertical scrolling shooters ever made. Genesis gametrader (233)

Our Users Say

Platform Votes Score
Amiga 12 4.2
Android Awaiting 5 votes...
Genesis 9 3.1
iPad Awaiting 5 votes...
iPhone Awaiting 5 votes...
Macintosh Awaiting 5 votes...
Windows Awaiting 5 votes...
Combined User Score 21 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
AmigaAmiga Computing (Mar, 1990)
(Actual given score is 109 out of 100, breaking the scale)
Everyone went gaga over Xenon II, and rightly so - it was the best available then. But now Battle Squadron is the best. Xenon II scored the perfect 100 per cent, How can we express that Battle Squadron is even better? Hmmm, I'll show you how ....
AmigaGames Preview (Aug, 1989)
Køb det, stjæl det, skaf det, ellers snyder du dig selv! Øjenguf, øreguf og underholdning i lange baner, hvis du er 'lidt' til shoot'em'ups. Sådan skal det gøres, og det er så godt, at det næsten er umuligt at sige noget som helst kritisk! Jo, spilkassen er ikke særlig pæn, og spillet er for nemt - jeg gennemførte på under fern timer, uden at ændre sværhedsgraden (tryk space under optionsscreen). En ting er sikker: havde vi halt Battle Squadron, mens Shoot'em'up Buyers Guide blev lavet, så ville have vundet!
AmigaThe One Amiga (May, 1993)
[Budget re-release] I loaded it up for the first time, noted the original release date (1989, not exactly renowned for its classic games) and thought this was going to be yet another dubious budget re-release. How wrong can you be? Battle Squadron is by far the most satisfying out and out shoot-'em-up I've seen in a long while.
AmigaAmiga Joker (Oct, 1989)
Battle Squadron würde selbst in der Spielhalle eine gute Figur machen!
AmigaThe Games Machine (UK) (Dec, 1989)
It's the rapid-fire animation, coupled with effective sound and a long running music track containing the right amount of droning bass which puts this shoot-'em-up head and shoulders above so many others. Battle Squadron isn't a new idea, but in the genre of visually bright and addictive shoot-'em-ups, it certainly deserves to be right up there at the top of the heap.
All in all, Battle Squadron must go into the top three Amiga shoot 'em ups, along with Xenon II and Silkworm - not to be missed.
AmigaZzap! (Feb, 1990)
I don't think this has quite got the attention to game detail as R-Type, but it's certainly an extremely playable arcade-style spectacular.
AmigaCompute's Amiga Resource (Feb, 1990)
Contributing to Battle Squadron 's playability score is its two-player option. You and a friend can cooperate to shoot down the nasties. Any combination of joysticks and mice can be selected. Add Battle Squadron to that short list of games - Datastorm, Hybris, Shadow of the Beast - that deserve to be arcade machines. It's a game that any shoot-'em-up lover will love.
GenesisMean Machines (Jan, 1991)
Sporting some stunning graphics, this is one of the most attractive Megadrive blasters around - the backdrops and sprites are excellent. It's not just a pretty face, either - it's tough too, especially when you play it on the single-player option. The odds are really stacked against you, with a huge amount of enemy craft all with their sights locked onto your ship - if you don't grab some power-ups quick (and hold onto them) you don't stand much of a chance. Personally I love this sort of situation, but there are some people in the office who found the high difficulty level really offputting. Check it out if you're a hardened blasting fan.
GenesisRaze (Mar, 1991)
This all comes out in the end as one of the most taxing games I have seen for a long time. But what makes it even better is that you don't get fed up with it within ten minutes, you actually want to carry on playing. A remarkable achievement.
Die hypergute Grafiken, die interessant komponierten Melodien und die fetzigen Soundeffekte verschaffen dem Neuling Innerprise einen Einstand, wie man sich ihn besser nicht wünschen könnte. Und einen vereinten Zwei-Spieler-Modus sowie eine (nicht abspeichernde) Highscoreliste gibt's natürlich auch noch. Also: Shoot them up!
GenesisGénération 4 (Feb, 1991)
Tout contribue à faire de cette adaptation l'un des meilleurs jeux du genre sur la Mégadrive, avec ses décors somptueux, ses scrollings irréprochables, ses bruitages et sa musique parfaits.
AmigaAmiga Format (Feb, 1990)
The genre of vertically-scrolling shoot-em-ups is like formularised pop music: it has to exist, because that's what the majority of young gameplayers appear to be into. But it's still quite nice to see one that's as expertly done as battle Squadron. It looks and sounds attractive, the gameplay is frantic, but when all is said and done there isn't a great deal of depth to the game. Still, this shouldn't put off blast fans, since this is designed specifically for them, and does the job beautifully. Battle Squadron is an excellent example of how to write a shoot-em-up.
AmigaPower Play (Feb, 1990)
Endlich mal wieder ein anständiges Baller-Spiel, das die Fähigkeiten des Amigas ausnutzt. Die Grafik ist eine Augenweide und der Sound paßt wunderbar ins Spiel. Vor allem hat mir aber die fantastische Spielbarkeit gefallen. Man merkt ganz deutlich, daß die Programmierer fleißig japanische Action-Spiele gespielt haben. Von dort stammt auch die tolle Idee mit den einstellbaren Schwierigkeitsgraden, der gerade dem Einsteiger eine gute Überlebens-Chance läßt. Profis können sich ja eine anspruchsvollere Spielstufe aussuchen.
AmigaAmiga User International (Jan, 1990)
It is gameplay that counts and Battle Squadron has a superabundance of exciting action. A newcomer to the Amiga would do well to give it a bash. It may leave the already bored with shoot 'em ups unmoved but this has got to be regarded as an outstanding example of the genre. Highly recommended.
AmigaThe One (Jan, 1990)
A proper variety of extra weapons would have provided some extra interest, but they're all pretty much the same as each other, and as you can only have one weapon active at a time, there's no real sense of progression as in, say, Xenon 2. As is the case with most games, the two-player mode is a lot more enjoyable - and it lasts a lot longer. But due to the lack of variety, solo players aren't likely to be compelled to fight it out to the end.
AmigaCommodore User (Jan, 1990)
In no way a classic, Battle Squadron is nevertheless a welcome relief from the constant battery of licenses we seem to be receiving.
Certainly not the most original game in the world, but an extremely good example of the type. If you've got a mate to play with, you'll enjoy it more, since the action can become a bit overwhelming for a lone warrior.
Originality goes out of the window in Battle Squadron - and it shows. A well presented, pretty playable shoot 'em up which is let down by obvious lack of thought as far as gameplay is concerned.
GenesisSega Does (Dec 08, 2017)
Blast Squadron is an exhausting ride through an unforgiving alien landscape. It’s too hard, it’s unfair at times, and it doesn’t stray beyond the traditional space shoot-em-up formula. Even with these demerits, the game is the most engaging shmup I’ve played in a long time. There are moments when the game’s manic zeal overwhelms you, and you think, “Is all this really happening?” Chalk it up to Martin Pedersen and the cheekiness that comes with youth if you want, but the game’s clear delight in its desire to destroy the player is endearing, in a snot-nosed sort of way. Take it from someone who’s already played way too many shoot-em-ups on my Sega journey: Blast Squadron is a cut above, even when it’s behaving like an obnoxious brat.
Sehr entäuscht hat mich der Sound und die FX. Es handelt sich zwar um die selben Kompositionen wie bei der Heimcomputerversion, doch wurde einiges seiner Peppigkeit eingebüßt. Was auf dem Amiga noch begeisternd schwungvoll und motivierend klang, plätschert jetzt nur noch so vor sich hin. Schade - gerade von Roh Hubbard hätte ich etwas (viel) mehr erwartet. Vor allem die phantastisch atmosphärische, sehr traurige „Game Over“-Musik, die es mir sehr angetan hatte, besitzt nichts mehr von ihrer Faszination. Schade drum, denn ansonsten kann Battle Squadron wirklich fesseln, auch, wenn es einen Hit-Stern nicht mehr „verdient“- meiner Meinung nach.
GenesisPower Play (Apr, 1991)
Im Vergleich zum Amiga-Vorbild wirkt die Mega-Drive-Version insgesamt etwas flüssiger und farbiger. Spielerisch hat sich bis auf Kleinigkeiten nichts getan. "Battle Squadron" ist nach wie vor ein gutes, vertikal scrollendes Ballerspiel, das vor allem zu zweit an Reiz gewinnt.
GenesisRetrogaming History (Jun 09, 2009)
Battle Squadron su Mega Drive è uno sparatutto di buon livello che, nel confronto con la versione Amiga, compensa la minor raffinatezza grafica e il sonoro decisamene inferiore con la maggiore fluidità generale, la parallasse nei livelli underground, l'impostazione full screen e il tasto dedicato per il "Nova Missile". Fiore all'occhiello, infine, di questo shoot 'em up, come del resto del titolo originale sul 16 bit Commodore, è il 2 player mode.
60 (Oct 30, 2008)
Overall, if you ask me, its worth the purchase but it won't blow your socks off. There's great fun to be had in the two-player mode as well. If you don't have an Amiga computer or are too lazy to download an emulator, get the Mega Drive version.
Another colorful shoot-out, Battle Squadron just didn't deliver any new thrills that haven't been seen before on the Genesis. The game is a solid piece of blast-em-apart action, but after awhile you begin to wonder if you haven't already stared down the barrel of this cannon.
GenesisAll Game Guide (1999)
Try Battle Squadron if you crave a challenge and have beaten most of the other shooting games out there, but it's not a game you'll hold in high regard.