User Reviews

The way the Mechwarrior series should have been from the start. DOS SebastianLi (55)
Classic computer RPG Amiga Lukas Mariman (7)

Our Users Say

Platform Votes Score
Amiga 5 3.3
Apple II Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS 27 3.6
Combined User Score 32 3.5


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
85
AmigaThe Games Machine (UK) (Jun, 1989)
The overhead graphics are good, and the animated graphics which appear during battles put you in mind of brilliant Japanese comic book illustrations. With its simple to use control system, high playability and impressive graphics, Battletech is a must for all, RPG fans - and probably anyone.
81
AmigaCommodore User (Jun, 1989)
Don't expect blinding graphics or aural excitement, but you'll probably spend more time on this than most games.
80
Battletech is finally here on the Amiga and C64 and is pretty good. Essentially not that different to the PC version, it's still a pretty hot RPG which is well worth checking out.
80
BattleTech does not have quite the level of puzzling you would expect from an Infocom game, but it combines the 'Mech combat and quest elements well. The only problem is that because the game is addictive you may solve it quickly, and it only has limited replay potential. A great start though, and it looks as if there will be more BattleTech games on the way.
78
Commodore 64The Games Machine (UK) (Jul, 1989)
Nice touches include the small close-up cameo pictures and the damage screens. Infocom have aimed the game at beginners, which is fair enough. However, I hope they develop the system, improving the storyline and the depth of play because there is a great deal of potential here.
75
Großzügige Texteinblendungen und Beschreibungen (z.T. mit den bewährten INFOCOM-Rätseln) sowie actionreiche Kampfeinlagen sorgen für die nötige Abwechslung in einer riesigen Spiellandschaft. Eine umfangreich bestückte Verpackung, eine bequeme und logische Handhabung mit Speicherfunktionen sowie diverse Einsteilmöglichkeiten bei Textausgabe und Bewegungstempo werden auch die Amiga-User überzeugen. Ein empfehlenswertes Spiel!
72
Atari STST Format (Nov, 1989)
The graphics are excellent, with nice touches such as close-up cameo portraits adding to the atmosphere. Battletech is really aimed more at newcomers to the field of RPGs. Younger players should enjoy the combat, which tends to dominate the game anyway. Infocom has all the ingredients of an excellent system here. If it continues to be developed, with added complexity, greater storyline and more refined combat areas, Battletech could be heading for a big success.
72
Atari STASM (Aktueller Software Markt) (Sep, 1989)
An die PC-Fassung (mit guter Grafikkarte) kommt die ST-Fassung vom Spielfluß her allerdings nicht heran, da man hier das Scrolling etwas vernachlässigt zu haben scheint - auf dem PC war‘s besser! Trotzdem kann man allerdings sagen, daß die ST-User (Farbe vorausgesetzt) mit dem Proramm gut bedient sind. Eine durchaus lohnende Anschaffung für alle ST-Rollenspielfans mit leichter Technikfaszination oder so.
61
BATTLETECH ist ein mittelschweres, von Rätseln nicht gerade strotzendes Rollenspiel mit eindeutigen Tabletop-Tendenzen (reines Kampfspiel), das aber trotzdem einen recht hohen Unterhaltungswert haben kann. Nach wie vor gilt unser Patentrezept: Vor dem Kauf anschauen!
59
Commodore 64Power Play (Aug, 1989)
Auf dem C 64 macht das mittelprächtige Rollenspieldebüt der Firma Infocom gar keine so schlechte Figur. Die Grafik ist gar nicht schlecht und der Sound angemessen. Am Spielprinzip wurde nichts geändert. Es bleibt beim durchschnittlichen und langatmigen Rollenspielvergnügen. Nur absoluten Infocom-Fans zu empfehlen.
52
Commodore 64ASM (Aktueller Software Markt) (Jul, 1989)
So leid es mir tut aber BATTLETECH auf dem C-64 sollten sich nur wahre Enthusiasten zulegen, die von der „Mech-Idee“ so begeistert sind, daß sie alles dafür in der Ecke stehen lassen. Leute, die auf Qualität in allen Belangen Wert legen, können es sich ja zumindest zeigen lassen, bevor sie es dann doch nicht kaufen.
45
AmigaZzap! (Jul, 1989)
Hours of play need to be put in to get anywhere in Battletech, but the experience is so uneventful, only a dedicated reviewer or RPG fan (like me!) could be bothered to persevere. The only pleasure lies in building up Jason's skills and later recruiting friends. Instead of being explosive (as claimed in the packaging) combat is dull, merely consisting of two or more Mechs firing laser after laser at each other. The shots don't even appear on the main screen. Instead, a small window displays messages and sometimes shows an animated Mech firing a laser. This is both confusing and distinctly unexciting.
42
Commodore 64Zzap! (Jul, 1989)
The simple overhead graphics are ill-defined and badly animated on both 64 and Amiga. Jason is a tiny blob which jitters around the jerkily scrolling play area. Sadly, gameplay is also extremely dull. Jason must wait between missions, just ambling aimlessly around the city. This is made worse on the 64 by frequent disk-accessing (every time you enter or leave a building).
 
According to Infocom, the game is designed for the 13 to 19 year old market and we agree. It could also be used to introduce younger kids into role-playing on the computer. BattleTech is made to be solved in about 35 hours, but it can easily be finished in around 20. It depends on how much fighting you want to do. The game is really a combat game with some story lines wrapped around. It's a good game, but definitely for beginning to low intermediate players. It could be a great bridge to bringing new players into the computer field. I'd like to see the sequel add a great deal of complexity and flesh out the many concepts touched upon in this game. Infocom has a great framework here. They should be able to get a lot of mileage out of it in the future.