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DescriptionCommonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.
Part of the Following Groups
|Relive the first first-person shooter in a surprisingly faithful reproduction of the original arcade game.||PC Booter||Trixter (9114)|
|neXGam||Atari 2600||Jun 27, 2013||8.3 out of 10||83|
|Tilt||Atari 2600||Jan, 1984||83|
|Eurogamer.net (UK)||Arcade||Oct 25, 2007||8 out of 10||80|
|ST Action||Atari ST||Aug, 1988||61 out of 100||61|
|All Game Guide||Atari 2600||1998||60|
|Your Spectrum||ZX Spectrum||Feb, 1985||8.5 out of 15||57|
|The Games Machine (UK)||Atari ST||Sep, 1988||51 out of 100||51|
|Sinclair User||ZX Spectrum||Dec, 1984||5 out of 10||50|
|The Game Hoard||Arcade||Mar 26, 2020||3 out of 7||43|
|The Video Game Critic||Atari 8-bit||Sep 23, 2007||F||0|
|Topic||# Posts||Last Post|
|The arcade original||1||John F
Aug 23, 2007
1001 Video GamesBattlezone appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott
Arcade versionDevelopment of the original Battlezone coin-op was a team effort: Morgan Hoff was the project leader; Jed Margolin handled electrical engineering; Ed Rotberg programmed it; Roger Hector modelled all 3D objects as minimally as possible, and Howie Delman's vector-graphics generator was used.
References to the gameBattlezone units appear in the movies:
- Tron (1982)
- Joysticks (1983)
- The Philadelphia Experiment (1984)
- Running Scared (1986)
VolcanoOwen Rubin kept pestering Rotberg to make the volcano on the horizon active; Rotberg brushed him off, challenging Rubin to write the code for the volcano himself if he felt so strongly about it# The next morning, there it was sitting on his desk.
- Retro Gamer
- Issue 46 - #20 in the "Top 25 Atari 2600 Games" poll