Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Not an American user?


Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.


Battlezone Atari 8-bit Enemy in range to right
Battlezone ZX Spectrum Dmeonstration and scoring
Battlezone Arcade Take this!
Battlezone Apple II Title screen

Promo Images

Battlezone Magazine Advertisement Inside front cover

Part of the Following Groups

User Reviews

Relive the first first-person shooter in a surprisingly faithful reproduction of the original arcade game. PC Booter Trixter (9122)

Critic Reviews

The Atari Times Arcade Dec 04, 2003 90 out of 100 90
neXGam Atari 2600 Jun 27, 2013 8.3 out of 10 83 (UK) Arcade Oct 25, 2007 8 out of 10 80
Digital Press - Classic Video Games Atari 2600 Sep 25, 2004 7 out of 10 70
ST Action Atari ST Aug, 1988 61 out of 100 61
All Game Guide Atari 2600 1998 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Your Spectrum ZX Spectrum Feb, 1985 8.5 out of 15 57
Sinclair User ZX Spectrum Dec, 1984 5 out of 10 50
Game Freaks 365 Atari 2600 Jan 07, 2009 3.8 out of 10 38
TeleMatch Atari 2600 Nov, 1983 5 out of 6 20


Topic # Posts Last Post
The arcade original 1 John F
Aug 23, 2007


1001 Video Games

Battlezone appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott

Arcade version

Development of the original Battlezone coin-op was a team effort: Morgan Hoff was the project leader; Jed Margolin handled electrical engineering; Ed Rotberg programmed it; Roger Hector modelled all 3D objects as minimally as possible, and Howie Delman's vector-graphics generator was used.

References to the game

Battlezone units appear in the movies:
  • Tron (1982)
  • Joysticks (1983)
  • The Philadelphia Experiment (1984)
  • Running Scared (1986)


Owen Rubin kept pestering Rotberg to make the volcano on the horizon active; Rotberg brushed him off, challenging Rubin to write the code for the volcano himself if he felt so strongly about it# The next morning, there it was sitting on his desk.


  • Retro Gamer
    • Issue 46 - #20 in the "Top 25 Atari 2600 Games" poll
Information also contributed by Nélio, PCGamer77 and FatherJack.

Related Web Sites

Contributed to by Trixter (9122), Alaka (58743), Kabushi (221015), Martin Smith (66862), Pseudo_Intellectual (61148), Servo (57416) and wanax (344)