|Relive the first first-person shooter in a surprisingly faithful reproduction of the original arcade game.||PC Booter||Trixter (9114)|
Our Users Say
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|Combined User Score||42||3.4|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Atari 2600Woodgrain Wonderland (Oct 02, 2016)
Atari was particularly energized when they were translating their own arcade titles to their humble-and-growing-humbler console. That’s why Battlezone retains what made the original so great while being realistic about the VCS’ limitations. A rasterization of the arcade machine’s vector graphics could have worked, but I’m glad they opted instead for the glorious colour graphics of this stellar conversion. More importantly, Battlezone retains all of the fast, strategic gameplay (minus the pyramids, which I never found very useful anyway) of the original. Some claim Activision’s excellent Robot Tank is the better Battlezone-style game, but my longer history with the Atari cart makes it my favourite of the two.
Atari 2600The Video Game Critic (Feb 13, 2019)
The graphics aren't bad at all. Moving treads are visible on the bottom of the screen and the mountainous backgrounds are colorful. When you die chaotic static envelops the screen. In terms of challenge, few 2600 games can match Battlezone's intensity level. This one will put even seasoned gamers to the test.
Atari 2600The Atari Times (Nov 02, 2006)
Battlezone is a fun game that shouldn't be missed by 2600 owners and fans of the arcade game alike. It's graphics are great and the gameplay isn't like any other on the 2600. So do yourself a favour and pick up a copy.
ArcadeThe Atari Times (Dec 04, 2003)
This is very fun and can be a bit of a heart-pounder, although the controls, even though they respond really well, take a bit of getting used to, since you have two joysticks, one for each tank tread, so you're going to have to learn how to move your tank around properly in order to survive. I couldn't understand the controls at all the first time I played this, but I got used to them fairly quick.
Atari 2600Tilt (Jan, 1984)
En fait, malgré les chenilles qui tournent dans un sens ou dans l'autre, selon les différentes manœuvres, Battlezone n'offre pas une simulation très poussée. Mais ce tir sur cible qui séduira les amateurs du genre préfigure bien ce que seront les jeux de demain...
Atari 2600neXGam (Jun 27, 2013)
Technisch war das Modul schon damals auf hohem Niveau. Die Grafik ist ordentlich und wurde für das Atari 2600 komplett überarbeitet. So darf man das Spiel in Farbe genießen. Auch die Soundeffekte gefallen und fügen sich gut in das Spiel ein. Die Steuerung ist auch denkbar einfach. Entweder ihr dreht euch nach links oder rechts und auf Knopfdruck gebt ihr einen Schuss ab.
ArcadeEurogamer.net (UK) (Oct 25, 2007)
Proving that Battlezone hadn't lost its lustre, the franchise was revived in 1998 (though largely in name alone) for a series of PC titles. The original, however, is tank-busting arcade purity.
Atari 2600Digital Press - Classic Video Games (Sep 25, 2004)
Frustrating as it may be, "Battlezone" is still a blast today even after the likes of "Battletank" on the 16-bit consoles. The simplicity gives the proceedings a sense of urgency, knowing death is always just a radar blip away. Yes, the arcade version is a better game, but you can find this one on E-Bay for a dollar. I'm sure that decision is an easy one.
Atari 2600Electronic Fun with Computers & Games (Jan, 1984)
With all the coin-op subtleties and challenge stripped away, what you end up with is a 3-D search-and-destroy mission, period. And that's exactly what Robot Tank does just as well— while adding the complexities of changing weather, day/night variations, and a partial-damage feature that further complicates quick movement, accurate fire and your ability to spot the enemy. Much as I still love coin-op Battlezone— I still look for the machines at every new arcade I hit— and even though Robot Tank is an original. I'd have to say that Robot Tank is a better VCS adaptation of Battlezone than Battlezone is.
Atari STST Action (Aug, 1988)
Battlezone's longevity in the arcade is proof that the game is entertaining, but its subsequent popularity in the VCS market confirms this. When Battlezone was created, vector-graphics afforded results which were impossible to achieve with solid graphics and, in this case, it is certainly not detrimental to the game-play.
Atari 2600Atari HQ (2000)
What you ultimately end up with, then, is your standard first-person search-and-destroy mission. Judging on its own merits, Battlezone is a credible effort. Robot Tank, however, does is better -- while adding the complexities of changing weather, day/night variations and other nice touches that we've come to expect from Activision. As much as I loved coin-op Battlezone, it's Robot Tank that outdoes Atari at its own game on the VCS
Atari 2600All Game Guide (1998)
Purchasing a copy of Battlezone at a reasonable price probably won't give you buyer's remorse, but it's not a game that you'll feel compelled to rush out and tell all of your friends about.
ZX SpectrumYour Spectrum (Feb, 1985)
The controls take a little getting used to; they simulate the two-level controls as used by the arcade game, rather than the standard joystick layout. The line drawing of the graphics is, as Quicksilva claims, fast - and this is probably the best version I've played on the Spectrum. Honest!
Atari STThe Games Machine (UK) (Sep, 1988)
Battlezone isn't a perfect conversion although there are minor graphical alterations which make it a graphical improvement over the original coin-op, but the game itself is limited.
ZX SpectrumSinclair User (Dec, 1984)
It would have been better if Atari had not given its permission to Quicksilva to produce Battle Zone as the game is no better than the original arcade version. Many companies at least try to add a new element to such games or put something extra into the graphics.
ArcadeThe Game Hoard (Mar 26, 2020)
Battlezone’s simplicity isn’t so plain that it ends up awful, but the game does seem to rely on its twin joystick controls to carry a lot of the game’s difficulty. Spinning around in a flat, object-filled plane as you try to locate the latest enemy begins tense but soon becomes rote as you acclimate to the tank’s movement and learn your enemies aren’t too bright. The main dangers are not being able to see the enemy as they open fire or the guided missiles that will require proper micromanagement of your cannon position, but overcoming these doesn’t involve the degree of strategy or variation that would help the constant repeated fights with those enemies remain interesting. Battlezone is about a lot of spinning around and firing at unimaginative wire frame enemies and there’s not enough to that process to keep things fresh or engaging.
Atari STComputer and Video Games (CVG) (Sep, 1988)
Although Battlezone is a very faithful conversion of the original, its plodding, rather repetitive gameplay looks primitive by today's standards. I can't see it appealing to anyone but the most forgiving game players.
Atari 2600Game Freaks 365 (Jan 07, 2009)
Battlezone is for some reason a popular title among Atari 2600 fans, likely because they can't admit they've only played it for a few seconds. There is no reason to own this game. I got it in a lot, played it a few minutes, tried four more times to give it a fair shot and threw it away. Best do the same.
Atari 2600TeleMatch (Nov, 1983)
Battlezone ist kein Spiel in der Bedeutung dessen, was man schlechterdings unter „Spiel“ als Definition versteht. Spaß kommt nicht auf. Dieses „Spiel“, das — im Gegensatz zum Arkadenspiel — nicht für Spielernaturen ab 18 Jahre, sondern für Jugendliche konzipiert ist (denn sie bilden die Hauptzielgruppe der Videospielsysteme), ist eine paramilitärische Ausbildung. Kinder sollen offenbar frühzeitig erkennen, was es heißt, sich in einem in Teilbereichen echt simulierten Krieg zu befinden. Und wie ist das doch schön! Sogar Punkte kann man dabei erzielen! Hinzu kommt daß Battlezone schlicht langweilig ist. Man beginnt mit dem „Spielen“ und hat ohne große Veränderungen bereits von Anfang an fast alles gesehen, was eingespeichert ist. Wem auch immer so etwas gefällt. Mir nicht!
Atari 8-bitThe Video Game Critic (Sep 23, 2007)
This ill-advised Atari XEGS edition tries to emulate Battlezone's groundbreaking visuals with standard raster graphics, but it's a mess. Instead of razor-sharp objects that fluidly scale in and out, everything looks pixelated and moves in a jerky manner. It's even worse when objects overlap, creating shapeless blobs on the horizon. The animation is choppy as well, so when your tank turns everything shifts in an abrupt, unsightly manner. Firing a missile causes a small circle to appear in the center of the screen, but it's hard to tell if that missile is outgoing or incoming! The gameplay is far too easy in early stages, but nearly impossible in advanced stages as enemy tanks begin to outpace the poor frame-rate. There are a few good versions of Battlezone out there, but this is not one of them.