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Small wonder we turn to emulators for fun. BeachHead 2000 is a blatant reminder that even the oldest of game concepts can kick ass until the end of time if it involves heavy weaponry and helpless victims. Gun down ground-troops, tanks, planes, choppers, and anything else stupid enough to get in your way. With this much firepower at people’s fingertips, the game’s got to be NRA-approved.
It’s stupid-simple, it’s repetitive, and I
played it a lot longer than I care to admit,
Now, don't get me wrong. This is not a title that older gamers will sit down and play for hours/weeks on end. It is fairly basic in its gameplay, but it is quick loading and is a fun stress reliever when you are sick of looking at figures or HTML code. Definitely fun in short bursts, so to speak.
There is a place in the world for mindless shooter games, and Beachhead 2000 should fit into that niche very nicely.
It's not a fun day at the Beach Head.
(Jun 21, 2000)
This is when I start being hypocritical and tell you that even with that in mind, this game is strangely addicting just like Missile Command used to be. There is just some kind of call when you play a game that makes you think you can go just one level more. That your reflexes and hand-eye coordination is good enough to get you past the next flood of enemies. The good thing about this game is that the levels are very short and last only for a couple of minutes. This means that you can just play a quick game for a break without having to worry about needing to save or anything because you can just jump in again later. So if you're looking for a cheap game that doesn't require much thinking, and you can get past the striking similarities to the opening scene of Saving Private Ryan, this may be a winner for you.
The other ding to long-term play potential is the lack of multiplayer, which could have made things slightly more interesting especially if there was a co-op mode. Facing off with your buddy in another bunker to see who can get the most kills would have been a lot of fun. But again, this is low-budget material coming from the masters of low-budget PC gaming - Wizard Works, so anything extra to make gameplay interesting isn't going to happen. Unless you happen to be stuck in a beach house on a rainy day and this is the only game disc around, I would have to say, skip it. Come to think of it, you actually might have more fun throwing on a raincoat and hitting the real beach for some spirited shell hunting.
Жанр вечен, и от этого никуда не уйти. Что касается использования BH2000 в мирных целях, то я рекомендую приобрести ее и принимать в ограниченных дозах как средство для снятия стресса и заполнения промежутков свободного времени. Если вам их больше нечем заполнить.
Null Prozent Handlung, 100 Prozent Action:
Beach Head 2000 entpuppt sich als die abwechslungsarme Neuauflage einer längst vergessenen C-64-Ballerei. Wie im einstmals indizierten Original verteidigt der Spieler mit Hilfe dreier Waffen (MG, Geschütz, Raketenwerfer) seine Stellung gegen eine wahre Flut von Polygonpanzern, Flugzeugen, Landungsbooten und Fußsoldaten.
Schade nur, dass die US-Programmierer (vorerst ist kein deutscher Vertrieb in Sicht) von Grafikoptionen nichts zu halten scheinen, denn trotz Unterstützung für 3D-Karten geht das Spiel selbst auf schnellen Rechnern oft und gerne in die Knie - genau wie die Motivation, wenn der erste Adrenalinschub einmal abgebaut ist.
BH 2000 joins the long list of games that miss out on greatness because they were ported from Windows. In spite of BH 2000’s problems, I enjoyed playing the game. BH 2000 becomes addicting because it’s fun to blast lots of enemies and to see if you can reach the next level. The ability to save levels decreases the frustration factor: you can reload a level and try different tactics. This game would receive a Very Nice rating if all the bugs and omissions described above were fixed.
(Dec 04, 2000)
Beach Head 2000 will have its fans, and at $20 it's not unreasonably priced, but the game isn't nearly as exciting as it may seem on the surface. The lack of a demo doesn't help matters, either.
The casual gamer, at whom this game is seemingly directed, may enjoy the cathartic nature of blasting away at the armies of his/her personal grudge or animosity, but the lack of variety (you do the same thing over and over again from the same bunker�just quicker and more often) and the resultant brain-overload will have even the most tolerant (or naïve) gamer shelving this piece of software after a few hours.
Zunächst macht es ja noch Spaß, die kleinen Boote zu versenken und Infanteristen umzumähen. Doch bald stellt sich heraus, dass es nur acht Gegnersorten gibt, die in Varianten auftauchen. Die einzelnen Level laufen fast immer gleich ab, also ist Auswendiglernen angesagt. Dazu kommen spielerische Schwächen, wie das nicht vorhandene Fadenkreuz und die mangelnde Munition - haben Sie nämlich Ihr Pulver verschossen, können Sie das Spiel gleich beenden. Eine Waffe, die immer schießt, wäre durchaus sinnvoll.
There’s almost no reason to buy this game. While it might prove entertaining for a few moments, it’s mostly sickening and frustrating.
The basic concept of Beach Head 2000 shows quite a bit of promise. Sadly it falls far short of its potential, lacking any customizable features or scalability. It suffers from dated graphics combined with lackluster sound effects and a disappointing absence of music. Beach Head 2000 would have fit in quite well among such point-accumulating games as Maelstrom, back when games were simple and didn't rely upon complex stories. In modern times, however, when even simple retro-games like Frogger get massive face lifts and hordes of options, there is little room for a game that prides itself on pure simplicity and repetitive action. With so little in the way of content it almost seems as though WizardWorks rushed Beach Head 2000 out the door without pausing to explore the possibility of a truly unique idea.
BH2K just let me down by trying to be more than it is. Don't misunderstand me, it's great that more games are coming to the Mac, and MacSoft is publishing some awesome titles for the Mac right now; but sorry, guys: Beach Head 2000 is not one of them.
Beach Head 2000 ist schlechter, als alles was ich bisher gespielt und gesehen habe. Keinerlei Einfallsreichtum und Originalität. Dazu eine vermurkste Grafik und ein grottenschlechter Sound. Da sollte man lieber noch mal die Moorhühner schießen.
Sadly, playing war in Beachhead gets really old, really fast. The game offers only one blandly rendered environment, which will yield about ten minutes of mild amusement as you chop up soldiers on the sandy shores. After the fun's over, the best thing you can do is raise the white flag of surrender and let the enemy have its silly beach.
So, yeah... I hate this game. MacSoft has a long history of making quality titles for the hardcore and casual gamer alike, but this isn't one of them. If you absolutely have to spend the $19.00 that BH2K is going for, put it towards upcoming MacSoft titles like Rogue Spear or existing titles like Scrabble.
I'm really not going to go on much further about Beachhead 2000, it's really not worth the time and effort let alone your gaming dollar. It's a remake and it's a budget title so it doesn't come as a surprise how poorly it turned out. For every decent budget release (New York Times Crossword Puzzle, Dirt Track Racing), there are usually a handful of bombs (Innova Disc Golf, Emergency Rescue Firefighters, Swamp Buggy, Harley Davidson) and unfortunately Beachhead 2000 falls into the later category. D-Day is putting it lightly.