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User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Atari 2600 9 3.4
Atari 5200 Awaiting 5 votes...
Atari 8-bit Awaiting 5 votes...
ColecoVision 5 3.5
Commodore 64 Awaiting 5 votes...
Intellivision Awaiting 5 votes...
MSX Awaiting 5 votes...
Windows Awaiting 5 votes...
Xbox 360 Awaiting 5 votes...
ZX Spectrum 5 2.8
Combined User Score 19 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
IntellivisionTilt (Jan, 1984)
Combat spatial dément, Beamrider bénéficie des talents et de l'expérience d'Activision dans le domaine des jeux d'action, et des capacités de l'Intellivision Mattel.
Atari 2600Retro Game Reviews (Mar 17, 2018)
Beamrider is a real evolution of the single-screen shooter genre due to its wide range of hazards, staggered enemy additions, and in-depth scoring system. The graphical style is also very impressive, and rather than being cosmetic, it creates a more immersive and claustrophobic atmosphere that compliments the high-quality gameplay.
Beamrider is actually fairly simple from a graphical point of view but the 3D effect does work very well. The sound effects suit the game incredibly well too but the fast action addictive gameplay is the real winner here. Beamrider is a simply fantastic game for the A8 and one that you will be trying to beat your high score on for a very long time to come.
Atari 2600neXGam (Jun 07, 2016)
Beamrider war und ist einer der Geheimtipps auf dem Atari 2600. Das Spiel hätte viel mehr Aufmerksamkeit verdient, da es ein herausforderndes und stets abwechslungsreiches Spiel ist. Technisch nutzt es das VCS gut aus und ist selbst heute einen Blick wert, da Highscores im Grunde nie verjähren. Auch wenn meine Fähigkeiten beim Test schon ein wenig eingerostet schienen.
Atari 2600The Atari Times (Feb 10, 2005)
All in all, Activision went above and beyond on this one. The only drawback to this game is that it came out in 1984 after the video game market came crashing down and, as such, can be a bit hard to find. And, although this is a solid shooter, there's just not a lot of depth to it - once you get past the thrill of playing a game similar to Tempest on the 2600, you'll likely discover the game gets repetitive in a hurry. Still, the graphics are done very well and this is - on the surface, at least - a very solid 2600 game. However, the faults in Beamrider are minor and this game is one that I love to put in when in the mood for blowing stuff up for about half an hour.
MSXTilt (Jul, 1985)
Depuis sa première version sur Mattel, Beamrider s'affirme comme l'un des meilleurs combats spatiaux. Cette version pour M.S.X. est peut-être encore meilleur que celle pour C 64. L'animation et les bruitages sont saisissants.
Atari 2600Atari HQ (2001)
The first few levels are pretty easy, but don't let them fool you; the game gets tough real fast. With exciting and challenging gameplay, Beamrider belongs right up there with the extensive library of grade-A titles by Activision.
Commodore 64Your Commodore (Nov, 1984)
Every now and again a really good, wholesome arcade zapping game comes along to completely restore your faith in programmers. Beamrider is just such a game.
IntellivisionElectronic Fun with Computers & Games (Feb, 1984)
The game would have been better if maybe seven or eight axes were packed into the space now occupied by a mere five. As is though, Beamrider succeeds as a topnotch shoot-em-up and one sure to please all of you who liked Astrosmash.
Atari 2600Woodgrain Wonderland (Oct 02, 2016)
Beamrider is a very good game but very tough; the difference between the “A” and “B” difficulties is not negligible. It’s an unusual game for an Activision title of its time in that it was originally designed for the Intellivision and subsequently ported to the 2600, the 5200, Colecovision and a number of contemporary computers. In some ways it marks a sad turning point in the history of Activision’s relationship with the VCS, as the console would no longer be the company’s primary focus. Unfortunately, it kind of shows – the graphics just seem blocky and underwhelming by Activision’s high standards. It looks more like the kind of visuals 20th Century Fox would settle for, not the company that brought us River Raid and Pitfall II. Still, a quality title.
ColecoVisionneXGam (Jul 27, 2012)
Grafisch braucht man hier aber keine Quantensprünge erwarten. Für Colecovisionverhältnisse erscheint die Optik ein wenig karg, dafür ist die Geschwindigkeit des Spiels hoch und das Scrolling sehr weich. Auch die Steuerung geht gut von der Hand, denn man nutzt hier einfach nur den Joystick und die beiden Feuerknöpfe. Eine Hintergrundmusik wurde dem Spiel nicht spendiert, einzig die Soundeffekte sind hier zu hören, welche vor allem später erst zur Dynamik des Spiels beitragen.
Activision Beamrider is a cool game reminiscent of several arcade classics, although it was never an arcade game. The play can become repetitive, but the difficulty and uniqueness of it's 3D imagery makes this a fun game that deserves a spot in your collection.
ColecoVisionAll Game Guide (1998)
Beamrider may not be as addictive as the very best games in the fixed screen, slide-and-shoot genre such as Space Invaders, Galaga, and Centipede, but it is a respectable title that most shooter fans will like. It is a finely tuned game with a logical premise and a unique twist on an old theme. I recommend it.
Atari 2600The Video Game Critic (Jun 30, 2004)
Beamrider's gameplay is solid and the stages gradually increase in intensity. There are two difficulty levels, and the harder one is no joke.
Commodore 64TeleMatch (Nov, 1984)
Kritik hin oder her: Gemessen an vergleichbaren (Action)-Spielen, wird hier viel fürs Geld geboten — und verlangt. Viel Action und reichlich Reaktionsvermögen. Grafisch ist die Sache durchschnittlich, wiederum gemessen am Möglichen. Und vom Sound her summt‘s nur. Ein Spiel für Balierfreunde.
Atari 2600TeleMatch (Aug, 1984)
Ansonsten bleibt was zum Coleco Beamrider gesagt wurde: Den bewußten Pfiff bekommt das Spiel trotz oder gerade wegen des relativ hohen Abstraktionsgrades, durch das rasche Spieltempo und die Vielzahl der bewegten Objekte. Eben „guter Durchschnitt“.
ColecoVisionTeleMatch (May, 1984)
Den bewußten Pfiff bekommt dieses Spiel trotz oder gerade wegen des relativ hohen grafischen Abstraktionsgrades, durch das rasche Spieltempo und die Vielzahl der bewegten Objekte. Schön dabei, daß bis zu vier Spieler sich abwechselnd am Joystick messen können. Ansonsten: Allenfalls guter Durchschnitt.
ColecoVisionThe Video Game Critic (Mar 06, 2002)
In this second-rate Tempest, you control a cannon at the bottom of a moving grid in space. The blue grid looks attractive, but mainly serves as eye candy. Your cannon can hop between five beams, attempting to shoot 15 scaling aliens while dodging indestructible meteors. In addition to your normal shot, you also have a reserve of long-range torpedoes. Be sure to save one or two of these for the mother ship, which creeps slowly across the top of the screen at the end of each round. The audio effects are very nice, reminding me of an Alien movie. But despite high marks for presentation and control, the gameplay is barely average. There's not much in the way of strategy and the action gets repetitive.
Atari 5200The Video Game Critic (Oct 07, 2006)
Your basic shooting range only extends three-quarters of the screen, but you also have a limited supply of "bombs" that can reach the edge of the horizon. Be sure to save a bomb or two for the end-of-round "boss" ship that slowly hovers across the top of the screen. Although small, the aliens scale in and out nicely, and some of the audio effects have a cool reverberating quality. The control isn't too bad, although the Atari 5200 joystick doesn't allow for concise side-to-side movement. You can hold in the fire button to constantly fire, and thank God for that! With three levels of challenge, Beamrider isn't a bad little game, but you'll probably forget about it as soon as you turn it off.
ZX SpectrumYour Spectrum (Mar, 1985)
This is a very 'old' game ... and it shows! The different behaviour displayed by the nasties and the hectic pace of the game on the higher levels make this a reasonable 'zap and blast' game. It does however, have rather a short-lived appeal.
Commodore 64Happy Computer (Sep, 1984)
Das klingt zwar sehr verdächtig nach kalten Kaffee, doch „Beamrider“ ragt aus der Masse der Schießspiele heraus. Da wäre zum einen das gute Bildschirm-Scrolling, das ein gewisses „3D“-Gefühl vermittelt. Des weiteren besticht das Programm durch sein hohes Tempo und die pausenlose Action, die sich auf dem Bildschirm abspielt. Ein Spiel der Kategorie „simpel, aber gut“.