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What other game lets you interact with Houdini, Picasso, and Merlin, and even get them to talk to each other? These mental patients may only believe that they're Houdini, Picasso, and Merlin, but they can help you get out, and that is your sole objective in this text adventure.

You wake up in a locked mental ward and your wits, a few objects, and the other occupants (inmates, staff, and inmates pretending to be staff) are the resources you must pool to escape. Whom can you trust, and what your route to freedom is, changes with each new game.

In this basic text adventure you use commands like GO WEST or GET THE KEY. You can shorten direction commands to WEST or NORTH (or even W or N if you prefer).


Bedlam TRS-80 Wandering about, I find the dispensary; should I take the blue pill?
Bedlam TRS-80 CoCo Found the dispensary; should I take the blue pill?
Bedlam TRS-80 Time for some electric shock treatment!
Bedlam TRS-80 CoCo The game begins in a padded room

Promo Images

Bedlam Other You're “in” and you want to get out—but the whole place is crazy! Can you trust Napoleon? Or the guy who calls himself X-Ray? What about the one who looks like a doctor, but is restrained like a patient? And it keeps on being crazy because the way out changes every time through. It's Bedlam!  $14.95  26-3312  Avail. Summer '82

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The magic word "PLUGH" is a reference to the primordial text adventure game, "Colossal Cave Adventure".
Contributed to by me3D31337 (62165)