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When Lucian the Divine defeated the evil organization known as the Black Ring, he was late to prevent a dark ritual from happening: the soul of the Lord of Chaos was summoned into the body of an innocent boy. Unable to slay the boy, Lucian adopted him and raised him as his own son, naming him Damian. When Damian was fifteen, a young witch called Ygerna seduced him and taught him the ways of magic, hoping to unlock the evil powers contained within him. Lucian killed Ygerna with his own hand, and Damian was unable to forgive him. In order to stop him from unleashing his wrath on the world, Lucian had to seal Damian's memories and prevent him from returning to Rivellon.

A few years later, a group of paladins of the Divine order was fighting a powerful necromancer from the Black Ring. The necromancer summoned a demon called Samuel, who killed all the paladins but one. The survivor was imprisoned, awaiting torture, when a mysterious armor-clad creature calling himself the Death Knight appeared in his cell. Death Knight told the paladin that Samuel soul-forged them together, apparently as a punishment for something he did. The two must first escape the prison and eventually find a way to break the soul-forging.

Beyond Divinity is a role-playing game and a follow-up to Divine Divinity, its events taking place twenty years after those described in the predecessor. Most locations and characters are different, but over the course of the game the connection to the overarching plot becomes revealed. The game plays out in four Acts over a vast territory. The player begins in a large dungeon-like jail area and progresses out into a more open landscape (once escaping the prison), eventually exploring an imp village, monster-infested forests, atmospheres of fire and ice as well as numerous mysterious islands on the journey. Unlike Divine, there is no open world gameplay, and the game advances in a comparatively linear fashion.

There is a variety of non-player characters including friendlies and monsters of various types. Many sub-quests can be discovered by interacting with the NPCs, many of which are optional. In addition to the main game questing, there are separate "battlefield" areas within each Act that have nothing to do with the main plot but are accessed by finding special keys in the main game. Intended to help the player increase the skills of the two controlled characters, these accessory areas have more quests, multi-leveled dungeons as well as merchants and special objects that cannot be found anywhere else.

The game is both keyboard and mouse controlled and is played out entirely in third person, isometric perspective, with 2D backgrounds and 3D character models. The main protagonist can be male or female and there is a choice of several classes chosen during the character generation process. The Death Knight is controlled in the same manner as any other party member. Like the main character, he can be provided with equipment and direction while exploring and battling. He can carry just as much (sometimes more) inventory and has his own abilities and skills, which can be upgraded and customized freely.

Beyond Divinity uses the same basic engine as the previous game, but its combat is real-time rather than action-based. The player does not physically controls the attacks, but targets enemies and lets the battle evolve automatically. Combat can be paused at any time to issue commands to the two controllable characters. Like in the previous game, characters can learn any skills divided into Warrior, Survivor, and Wizard categories. Each of these consists of disciplines, ranging from weapon proficiencies and spells to sneaking, repairing, and others. Finally, the skill itself may often be learned in various ways (e.g. the player can opt to increase damage or accuracy of two-handed slashing weapons, etc.). In addition, the player can learn to summon dolls that act like party members. Many skills can only be learned when trained by a specific NPC.


Beyond Divinity Windows Title screen and main menu
Beyond Divinity Windows The Lightning Spell is pretty cool, even when someone is hitting You with it
Beyond Divinity Windows DeathKnight often provides comic relief, like in this conversation with a cruel paladin
Beyond Divinity Windows There's a bit of blood and gore post battle

Promo Images

Beyond Divinity Screenshot
Beyond Divinity Screenshot
Beyond Divinity Screenshot
Beyond Divinity Screenshot

Alternate Titles

  • "超越神界" -- Chinese spelling (simplified)
  • "神諭外傳" -- Chinese spelling (traditional)
  • "Riftrunner" -- Working title
  • "Beyond Divinity: Оковы судьбы" -- Russian spelling
  • "Beyond Divinity: The Quest Continues..." -- Tag-lined title
  • "Beyond Divinity: Dwóch Śmiertelnych Wrogów - Jeden Wspólny Cel" -- Polish tag-lined title

Part of the Following Group

User Reviews

See beyond the flaws Windows Unicorn Lynx (181699)
Beyond mediocrity. Windows PCGamer77 (3233)

Critic Reviews

GameSpy Windows May 05, 2004 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90 Windows May 14, 2004 16 out of 20 80
GameZone Windows May 05, 2004 8 out of 10 80
GameSpot Windows May 03, 2004 7.9 out of 10 79
PC Action Windows Apr 23, 2004 76 out of 100 76
GameBanshee Windows Jul 13, 2004 7.3 out of 10 73
Jolt (UK) Windows May 22, 2004 7.2 out of 10 72
GameDaily Windows Dec 06, 2006 7 out of 10 70
Game Over Online Windows Jul 06, 2004 65 out of 100 65
Computer Gaming World (CGW) Windows Aug, 2004 3 Stars3 Stars3 Stars3 Stars3 Stars 60


Topic # Posts Last Post
Got rare version very cheap 2 Foxhack (25000)
Nov 12, 2008


Limited bonus pack

Larian created a limited bonus pack (only 500 produced) upon release. Each bonus pack contains the novel Child of the Chaos, signed by Rhianna Pratchett and a custom-signed audio CD with the game music, composed by Kirill Pokrovsky. As of 2004, you can buy it on the Digital Jesters site.

Related Web Sites

Contributed to by Cavalary (10489) and Gonchi (3709)