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Beyond the Threshold Windows Title screen


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You play the role of fictional Lovecraftian occultist and paranormal scholar Friedrich Wilhelm von Junzt, celebrated author of Unaussprechlichen Kulten, a volume exploring the blasphemous worship of ancient and alien eldritch beings. But through all your investigations and studies, your unwelcome scrutiny has not escaped the attention of certain dark forces; as Nietzsche said, “If you gaze long into an abyss, the abyss will gaze back into you.”

Something oozing from the black heart of the abyss has followed you to the very door of your Düsseldorf study with an eye to curtailing your research into Things Man Was Not Meant To Know; safe for now in its reinforced arcane security, but not indefinitely, you must determine the nature of your pursuer and procure the necessary components to send it back to the Cyclopean ruins from whence it shambled.

This is accomplished through standard Myst-style first-person navigation of a series of static screens using your mouse's two buttons to investigate, manipulate and combine the contents of your study into a talisman powerful enough to thwart the hellish tormentor who lurks just outside waiting for your guard to drop.


Beyond the Threshold Windows Introduction: establishing the setting
Beyond the Threshold Windows Poking around the room, determining which are useful objects
Beyond the Threshold Windows Background
Beyond the Threshold Windows What waits on the other side of that door is far worse than a land shark... so no accepting pizza deliveries or girl scout cookie sales.

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Hrej! Mar 28, 2009 7 out of 10 70


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This game is based on entry 27 in H. P. Lovecraft's Commonplace Book of story ideas.


The game takes its name from a short story by Lovecraft's literary heir (via Arkham House), August Derleth, originally published in the September 1941 issue of Weird Tales magazine.

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Pseudo_Intellectual (63482) added Beyond the Threshold (Windows) on Jul 08, 2007