Genre Perspective Vehicular Setting Narrative |
Description
Birds of Prey is a flight simulation set in a fictional battle between the Soviet Union (B-side) and the Nato + allied (A-side).The player can fly up to 40 different planes and also control the whole battle campaign.
- Aircraft available for A-side:
- BAe Hawk Mk.66
- BAe Hawker Siddley Harrier GR. Mk 3
- Boeing B-52H Stratofortress
- Boeing 747-400 Jumbo Jet
- Dassault-Breguet Mirage F.1E
- Dassault-Breguet Rafale A
- Fairchild A-10A
- General Dynamics F-111
- General Dynamics F-16
- Grumman F-14A+ Tomcat
- Grumman X-29
- Lockheed C-130H-30 Hercules
- Lockheed F-104S Starfighter
- Lockheed SR-71 Blackbird
- Lockheed TR-1A
- Lockheed F-117A
- McDonnell Douglas F-4 Phantom II
- McDonnell Douglas F-15E Eagle
- McDonnell Douglas KC-10A
- McDonnell Douglas F/A-18A Hornet
- North American X-15A
- Northrop F-5E Tiger II
- Northrop F-20A Tiger Shark
- Northrop B-2 Stealth Bomber
- Panavia Tornado F Mk.3 (ADV)
- Rockwell B-1B
- SAAB JAS-39 Gripen (Gryphon)
- Aircraft available for B-side:
- Antonov AN-124 Condor
- Mikoyan-Gurevich MiG-21 Fishbed N
- Mikoyan-Gurevich MiG-23 Flogger G
- Mikoyan-Gurevich MiG-25 Foxbat E
- Mikoyan-Gurevich MiG-27 Flogger J
- Mikoyan-Gurevich MiG-29 Fulcrum A
- Sukhoi Su-21 Flagon F
- Sukhoi Su-24 Fencer D
- Sukhoi Su-25 Frogfoot
- Sukhoi Su-27 Flanker B
- Tupolev Tu-95 Bear G
- Tupolev Tu-26 Backfire B
- Yakovlev Yak-38 MP Forger A
Each pilot you can fly different missions and aircraft, but only those from your own side.
The player character flies from three land bases and two aircraft carriers on each side, and these bases can be damaged in several ways by enemy action, making them unavailable until repaired and reducing the available aircraft in the campaign.
- Mission types are:
- air intercept
- air superiority
- long range bombing
- bomber escort
- close support and ground attack
- border or sea patrol
- reconnaissance
- troop drop
- supply drop
- stealth bombing
- stealth reconnaissance
- test pilot
Screenshots
Promo Images
Alternate Titles
- "ציפורי הפלדה" -- Hebrew spelling
- "Hawk" -- Working title
- "F-117A Aggressor" -- Working title
Part of the Following Groups
- Aircraft: A-10 Thunderbolt II
- Aircraft: B-1 Lancer
- Aircraft: B-2 Spirit
- Aircraft: BAE Systems Hawk
- Aircraft: Boeing B-52 Stratofortress
- Aircraft: Civilian
- Aircraft: Dassault Rafale
- Aircraft: F-104 Starfighter
- Aircraft: F-111 Aardvark
- Aircraft: F-117 Nighthawk
- Aircraft: F-14 Tomcat
- Aircraft: F-15 Eagle
- Aircraft: F-16 Fighting Falcon
- Aircraft: F-4 Phantom II
- Aircraft: Grumman X-29
- Aircraft: Harrier Jump Jet
- Aircraft: Lockheed C-130 Hercules
- Aircraft: McDonnell Douglas F/A-18 Hornet
- Aircraft: MiG-21 Fishbed
- Aircraft: MiG-29 Fulcrum
- Aircraft: North American X-15
- Aircraft: Northrop F-5
- Aircraft: Panavia Tornado
- Aircraft: Saab JAS 39 Gripen
- Aircraft: SR-71 Blackbird
- Aircraft: Su-25 Frogfoot
- Aircraft: Su-27 & Su-33
User Reviews
Critic Reviews
CU Amiga | Amiga | Dec, 1991 | 94 out of 100 | 94 |
Play Time | Amiga | Feb, 1992 | 92 out of 100 | 92 |
Amiga Joker | Amiga | Feb, 1992 | 87 out of 100 | 87 |
Amiga Action | Amiga | Feb, 1992 | 86 out of 100 | 86 |
Datormagazin | Amiga | Feb 27, 1992 | 70 out of 100 | 70 |
PC Games (Germany) | DOS | Sep, 1992 | 64 out of 100 | 64 |
Play Time | DOS | Oct, 1992 | 60 out of 100 | 60 |
ASM (Aktueller Software Markt) | DOS | Nov, 1992 | 5 out of 12 | 42 |
Power Play | DOS | Nov, 1992 | 39 out of 100 | 39 |
Computer Gaming World (CGW) | Amiga | Jun, 1992 | Unscored | Unscored |
Forums
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Trivia
Delayed release
The game was intended to release much earlier. Argonaut started to work on the game in 1988 (first with no working title, later the game was named Hawk), they even started a six part development diary in the UK magazine The Games Machine in 1989 (issues #15, #16, #18, #19 and #20), all claiming a near release. Some more times the game was announced as nearly completed in the next year, but the final release was delayed until 1991, for which the game was renamed to the release title Birds of Prey.Development tools
As the Devpac assembler, which was used at Argonaut, turned out to be too slow for such a big project, taking 15-20 Minutes for creating the game from code, Argonaut was looking for a better development tool. They didn't moved to a PC cross-assembling platform which many other companies did at the time, but developed their own assembler "ArgAsm" ("Argonaut Assembler"). It turns out to be up to 10 times faster then Devpac. This side product of the game development was then sold as a commercial development tool.Sequel
Even before the release of the game, publisher Electronic Arts asked Argonaut to develop a sequel, which the development company rejected, as they preferred to develop for the Nintendo consoles Gameboy and Super Famicom. Therefore a sequel was never in development.
Contributed to by NH (485) and Alexander Schaefer (2522)
Amiga Credits (20 people)
14 developers, 6 thanks
Programmed by:
Original Game Design by:
3D Shape Design by:
Flight Dynamics by:
Sound Effects by:
Game Front End by:
Additional Graphics by:
Artwork by:
Additional Front End Artwork by:
Game Map by:
Disk IO by:
Introduction Sequence by:
Intro. Graphics by:
Special Thank You to:
Original Game Design by:
Argonaut Software Ltd.
3D Graphics System by:3D Shape Design by:
Flight Dynamics by:
Sound Effects by:
Game Front End by:
Additional Graphics by:
Artwork by:
Additional Front End Artwork by:
Game Map by:
Disk IO by:
Introduction Sequence by:
E. S. D. Productions
Intro. Written by:Intro. Graphics by:
Special Thank You to: