Bit.Trip Core
Description official description
Bit.Trip Core is the second game in the Bit.Trip series. It uses the same rhythm-based concept as the first game, but with completely different gameplay. Players control a stationary core in the middle of the screen. The player holds the Wii-remote sideways and uses the four directions on the D-pad to launch a beam and collect all dots that pass, using the 2-button. The beam can only be launched in a single direction at a time, so a quick succession of actions is required. All objects are synced to the game's chiptune music, so the player needs to follow the rhythm to catch the objects in a timely fashion.
By performing combos without missing dots, the game transitions into a Super and a Mega mode, which alters the music and the visuals. When too many dots are missed, the game enters a slower, monochrome mode where collecting a sufficient amount of dots restores the game to the regular mode. When too many dots are missed in the monochrome mode, the game is over. The player also has a bomb to clear all dots on the screen. The game offers three scenarios: Discovery, Exploration, and Control, and they last about fifteen minutes each. Each scenario is split up into smaller sections.
The game can be played cooperatively with a second player.
Spellings
- γγγγγͺγγγ³γ’ - Japanese spelling
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Credits (Wii version)
24 People (12 developers, 12 thanks)
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Menu Music |
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Gajin Games |
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Aksys Games |
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Average score: 80% (based on 10 ratings)
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Average score: 3.0 out of 5 (based on 6 ratings with 0 reviews)
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Trivia
1001 Video Games
The Wii version of Bit.Trip Core appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
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Contributors to this Entry
Game added by Sciere.
Windows added by Kalirion. Nintendo Switch added by Kam1Kaz3NL77.
Additional contributors: Rik Hideto, FatherJack.
Game added June 28, 2011. Last modified March 4, 2024.