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Black Viper takes inspiration from games such as Fire and Forget and Chase H.Q., replacing the fast car with an armed motorcycle. As usual, this game takes place after a terrible nuclear war, with you playing as the son of a lost freedom fighter.

The freedom fighters try to recapture the remaining cities from the mercenaries acting on behalf of the underground people who instigated the war in the first place. To do this, you must travel from city to city on the open roads, arriving within a given time frame. This is difficult due to the crowded roads, but luckily you can blow up most other vehicles with your gun. As the game progresses, enemy vehicles become harder, requiring more shots to be taken out. Luckily, your bike may be upgraded in the shop between levels.

Black Viper has a certain arcade-ish look to its graphics, a jukebox for choosing soundtracks, and comes in both OCS and AGA versions.


Black Viper Amiga Destroying an enemy car
Black Viper Amiga CD32 Everything's still fine in this shot from the intro.
Black Viper Amiga Boosting
Black Viper Amiga Map screen

Promo Images

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Alternate Titles

  • "Dark Blade" -- Prerelease name
  • "Black Viper 003" -- Working title

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Critic Reviews

Amiga Games Amiga May, 1996 56 out of 100 56
Amiga Joker Amiga CD32 Jul, 1996 56 out of 100 56
Amiga Joker Amiga Mar, 1996 52 out of 100 52


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Despite being original compositions, the tracks on the game soundtrack by Nicola Tomljanovich are named like songs by extreme metal bands of the 1990's such as Emperor (Towards the Pantheon), At the Gates (The Beautiful Wound) and Cradle of Filth (The Black Goddess Rises, Summer Dying Fast).
Contributed to by Игги Друге (46414) and Yearman (23840)