User Reviews

One step closer to 3D reality...and God-Hood Windows Indra was here (20930)
Populous The Beginning meets a Virtual Pet (with some bad consequences) Windows Kic'N (4348)
Nice in theory, bad in practice Windows James Glover (36)
Lionhead...what happened with this one? Windows Aaron Jones (16)
You may like it with just the black Windows Matt Neuteboom (989)
An exercise in AI but really not enough of a game Windows Shazbut (167)
Its good, but not really THAT good Windows Jason Walker (1776)
A grand experiment with user interfaces and AI - but nothing more. Windows Dave Schenet (138)
One of the worst strategy game created lately Windows El-ad Amir (124)
Where's the fun? Windows Scott Monster (1014)

Our Users Say

Platform Votes Score
Macintosh Awaiting 5 votes...
Windows 155 3.7
Combined User Score 155 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
WindowsPC För Alla (Jun, 2001)
Spelet är ett av de intelligentaste på marknaden. Speciellt märks det på varelsen som uppför sig på ett riktigt levande vis.
WindowsComputer Gaming World (CGW) (Jun, 2001)
True artistic achievement, is rare and irreproducible, and precious when it’s found. BLACK & WHITE is such an achievement, and it is one of those games people will still be talking about twenty years from now.
WindowsGame Revolution (Apr 01, 2001)
Black & White has captivated the entire GR staff with its amazingly creative and unique gameplay, graphics and humor. It's the sort of game that comes around once every few years and totally changes the gaming landscape. Take heed, heathens - there's a new god in town.
WindowsGameGenie (2001)
Black & White is a land game. Combing elements never before assimilated together, we are presented with a completely satisfying gaming experience. Despite the scarce number of levels available, Black & White is still an event that should not be missed.
WindowsThe Next Level (May 08, 2001)
Despite the tedious micromanagement and the apparent stupidity and indolence of the villagers, Black and White is still an extremely superb game with its innovation, beautiful graphics, and wondrous sound. The gameplay is extremely deep and it would get you hooked onto the game for hours. It was so addicting that I ended up playing for six hours without even noticing the time. Black and White most definitely earns top marks. There's nothing else quite like it.
WindowsCyberJoy (Jul 16, 2001)
Tytuł obowiązkowy dla każdego gracza niezależnie od płci, wieku i ulubionego gatunku gry!
WindowsThunderbolt Games (Apr 02, 2003)
If asked about B&W, one couldn't possibly know what to say. Not only does this game captivate you with its great visual effects, and extremely atmospheric music, but it also succeeds in achieving what many other games couldn't, being in its revolutionary idea, smart AI, or the totally free camera. Even outside the technical standards of video gaming, B&W doesn't fail in having an effect over you. It succeeds in forming an inexplicably strong bond of trust between you and a computerized image that is sitting in your computer screen. No, B&W does not fit its name quite properly, it's just white with very few black spots scattered around.
WindowsGamePro (US) (Mar 28, 2001)
By creating a beautiful living world in which you can do almost anything?good, bad, or in between?Black & White miraculously pulls you in and doesn?t let go until you?ve sacrificed many hours.
WindowsGamer's Pulse (Apr 23, 2001)
I have been lucky over the past 12 months. I have played some of the best games ever made and playing Black & White is just pure icing on the cake. Like a Sim game, the replayability comes not from the missions but the “software toy” aspect of the game. Bragging rights over the highest alignment, best fighter or just coolest creature are all on the line. I find myself replaying sections and games to just see what I can do or if there was a different way to do something. Peter Molyneux and Lionhead studios had an ambitious dream and the talent to realize that dream. Black & White will be talked, argued and thought about for years to come. It has opened our eyes to new ways of doing things and has reminded us that sometimes, just sometimes, the hype is deserved.
98 (2001)
I did read some message boards with some players expressing disdain at the performance on some systems. I have to report that I have no complaints other than the length of time it takes to save. The graphics are smooth and crisp. The landscapes are beautiful and serene. Realism is definitely a factor in the programming of this game and you can interact with almost everything. If your villagers need lumber just rip a few trees out of the ground (roots and all) and throw them into the lumber yard (which your creature will do too, hehe, if he sees you doing it). If you want to chuck a boulder at someone's home causing it to collapse, do that too! The sound is wonderful (other than the three shipbuilders singing every time you choose them) and is a pleasure to listen to. As per most games you can toggle the game music on or off. I never have game music on but that's personal preference.
WindowsIGN (Mar 27, 2001)
With that said, the epic single player side of Black & White is wildly imaginative, elegant, charming, and a lot more action-packed than I thought it would be. Words like "ground-breaking" and "revolutionary" are sure to be attached to this title, and I can already state with confidence that Black & White is assured "classic" status in the annals of PC gaming. While micromanaging the shear number of things to do may be overwhelming for some players, Black & White is like stepping into a breathing, living world, and although it took a lot of patience for the release, the final creation was certainly worth the wait.
MacintoshGames4Mac (2001)
Eigentlich können Worte gar nicht beschreiben wie dieses Spiel ist. Man muss es selbst erlebt haben um sich dessen bewusst zu werden was man wirklich sagen könnte... selbst wenn man es dann gespielt hat, kann man nicht viel dazu sagen. Bleiben wir bei unserem 360 Grad-Epos welches einzigartig ist (zumindest bis der zweite Teil raus kommt welcher wohl noch grossartiger sein wird als der momentane schon ist). Um meiner Freude über diesen überaus gelungenen Spielspass nun doch ein paar Worte zu verleihen damit ihr noch einen Vorgeschmack mehr habt: „harmonisierend, klug, witzig, inspirierend, gigantisch und um 360 Grad drehbar“!
WindowsSvenska PC Gamer (Apr, 2001)
Black & White är ett spel som förtjänar att upphöjas till skyarna. Det är ett spel med hjärta och hjärna, utvecklat av verkliga eldsjälar. Det kan inte bli annat än jackpot.
96 (Sep 18, 2002)
Black and White is one of the most anticipated games ever released. It took Peter Molyneux and his Lionhead Studios 3 years to make so it had to be a great game. Let's check if they succeeded.
WindowsGry OnLine (Apr 09, 2001)
I taki właśnie jest B&W. Zachwycający, wciągający, malowniczy i majestatyczny. Jest świetnym programem dla dzieci, ale także i dla dorosłych. Zapewnia wiele godzin zabawy i wiele radości w odsłanianiu kolejnych etapów historii. Jak czarno na białym, jest to jedna z najlepszych gier w historii.
WindowsPower Unlimited (Apr, 2001)
Black & White is een goddelijk spel. Als je dit jaar slechts één game koopt, laat het dan deze zijn. Black & White zal je niet teleurstellen.
Score a direct hit for Lionhead Studios. This game sets a lofty goal and nails it on every aspect. Play it now, so ten years from now, when people talk about the classics, you can say you played one of the best ever. Unless Max Payne delivers a completely new experience, or some other game comes out of the woodwork, Black and White will most definitely garner game of the year awards by most of the media.
WindowsGamezilla (Apr 16, 2001)
Black & White is a high-quality game that lives up to its hype. It has an innovative style, quality design and some elements that have never before been seen in gaming, like the alignment system. It's easily one of the most entertaining games I've played in a long time. There are only really two drawbacks I've seen. First, small parts of the multiplayer interface seem disjointed and unfinished, something I'd normally not expect on a game this polished. Second, given that you can let the game progress at whatever speed you like, it can really bog down if you stick to a plan of training your creature and letting your civilization grow before continuing the storyline. These problems aside, Black & White is an excellent game that deserves to be in every gamer's library.
WindowsPC Player (Germany) (Mar, 2001)
Ja, Black & White hat seine Macken und nicht alle vollmundigen Versprechen Peter Molyneux' wurden eingehalten. Neulinge dürften insbesondere an der die Orientierung erschwerenden 3D-Ansicht zu knabbern haben. Lassen Sie sich davon nicht schrecken! Black & White ist mehr als bloß die Summer seiner Teile, es ist ein innovatives, bislang so noch nicht da gewesenes Epos. Hier gibt es für den Spieler mehr zu entdecken, als seinerzeit für Kolumbus aus seiner Amerikatournee, oder für Freud in den Köpfen Wiener Damen. Ein umwerfendes, atemberaubendes Erlebnis im wahrsten Sinne des Wortes. Ein wahrer Traum, nicht nur für Allmachts-Phantasten.
93 (Apr 04, 2001)
Black&White selbst in einem ausführlichen Test zu beschreiben und annähernd gerecht zu werden, ist schier unmöglich. Zu weitreichend und komplex sind die Möglichkeiten, zu vielfältig die Alternativen, wie jeder persönlich das Spiel spielt. Insofern ist es vollkommen verständlich, dass sich die Spielergemeinschaft bezüglich Peter Molyneux´ neuestem Geniestreich spalten wird. Die einen werden es lieben, die anderen werden es hassen - eben Black&White. Aber es wird schwer sein, an Black & White vorbeizukommen: Zwar „nur“ ein Genre-Mix aus Aufbau-Strategie, Götter-Sim und Riesen-Tamagotchi, macht gerade diese Mischung das Spiel so einzigartig und innovativ. Dass dabei in der Diskussion die wirklich bahnbrechende KI und die hervorragende Grafik nur eine untergeordnete Rolle spielen, zeigt um so deutlicher, dass das Spielprinzip stimmen muss. Und da kann niemand Peter Molyneux etwas vormachen.
WindowsGameSpot (Mar 30, 2001)
After three years in the making, Lionhead Studios' first game manages to live up to the extremely high expectations after all. It's a massive game about lofty concepts--gods and miracles--and yet the game is genuinely funny. The scope of Black & White is so far in excess of a typical game design that it seems surprising that the finished product turned out so polished and so playable. Still, its many different elements require a lot of explanation--the game has lots of mainstream appeal, but its sophisticated mechanics may quickly confound more casual players. Black & White is clearly a labor of love by designer Peter Molyneux and his staff. While some aspects of it take getting used to, and can even be frustrating, there's just so much to see and experience in Black & White that its shortcomings should not turn you away from this incredible game.
WindowsGame Informer Magazine (Jun, 2001)
Do you have a God complex? No? Well, I do, and it’s totally awesome! With Peter Molyneux’s latest brain fart, Black & White, players assume the role of the Lord almighty and must choose between sinner and saint. Will you perform miracles, or institute callousness? I, of course, chose the latter, and yes, the world feared me. I threw rocks at houses, tossed villagers over mountains, and fed loyal worshipers to my pet. What a rush! With user-friendly gameplay and intricately detailed graphics, Black & White’s world is something to behold. Just the general scope and overall depth this title delivers are staggering. Basically, you can do whatever you want and the game will react accordingly. If there ever was a 'necessity title,' this is it for strategy and sim fans.
WindowsGameplay (Benelux) (Feb 28, 2001)
Black & White is een echte instant classic zoals we die de laatste tijd nog maar weinig meer zien.
WindowsPC Games (Germany) (Apr 06, 2001)
Black & White ist das genialste Spiel, das mir seit Pong untergekommen ist. Basta. Der Einzelspielermodus ist richtungsweisend für die gesamte Branche, die Steuerung bahnbrechend und die Atmosphäre vorbildlich. Schade nur, dass der Mehrspielermodus da nicht so ganz mithalten kann. Je mehr Mitspieler, desto besser - für Nicht-LAN-Party-Gänger und internetlose Zeitgenossen offenbart sich der Reiz der durchaus unterhaltsamen Götterscharmützel nämlich nur teilweise. Mal sehen, ob Lionhead da im Anschluss an die Veröffentlichung des Spiels nachbessern kann. Trotzdem: Wer Black & White nicht mag, hat ein Problem mit seinem Hobby. Die beispiellose Komplexität ist an sich schon ein wahrer Albtraum für Designer, Programmierer und Beta-Tester. Dennoch ist Black & White weitestgehend bugfrei und dabei noch besonders unterhaltsam. Für mich schon jetzt das Spiel des Jahres!
WindowsGameSpy (Apr 20, 2001)
Black and White is one of the most unique -- and enjoyable -- strategy games we've seen this year.
WindowsEdge (Mar 23, 2001)
Spartan multiplayer and skirmish options are disappointments (although Lionhead has promised additional free maps to bolster these areas), but should not put off potential players. Black & White is a colossal achievement. Original but approachable, diverse but coherent, drop-dead gorgeous but deep, and above all obscenely entertaining.
WindowsAll Game Guide (2001)
Regardless, the game has the potential to give each player a real insight into his or her own psyche. The name of the game is self-expression through the character you develop. Besides, the game is simply pure fun once the learning curve is behind you and offers an immense canvas on which to paint any god-like aspirations. Go forth, multiply and rule!
WindowsGamekult (Mar 30, 2001)
Si nos fantasmes de joueurs nous laissaient rêver d'un jeu encore plus révolutionnaire, Black & White conquiert grâce à son concept orignal, son mélange des genres bien pensé et sa réalisation exceptionnelle (qui nécessite tout de même une machine performante, Pentium III minimum). Si les tous premiers pas sont un peu ardus, on plonge rapidement dans l'univers du jeu, et avons du mal à nous en extirper. On l'a longtemps attendu, on y a énormément cru... et on n'est pas déçu, même si quelques bugs persistent (notamment certains qui empêchent le jeu de se lancer sur certaines configurations sur Windows 98 et 2000)... Reste tout de même que Black & White ne plaira pas forcément à tout le monde. On peut même avancer qu'on adore ou on déteste. Deux extrêmes finalement logiques vu le titre et le concept du jeu, non ?
90 (Apr 02, 2001)
Un titre qui fera date dans l'histoire du jeu vidéo tant ce soft novateur se veut riche et séduisant. Il risque peut-être de ne pas convenir à tous les joueurs mais il faut absolument l'essayer afin de savoir si l'on est prêt pour le grand saut dans Black And White.
WindowsGame Informer Magazine (Jun, 2001)
This game is off the hook. You have control of virtually every facet of your followers' lives, right down to how much they breed. There is so much depth and ingenuity oozing from every pore of this game, multiplayer might boggle your mind. If you enjoyed games like Sacrifice, and feel like investing a week of your life into perfecting a game, have at it with Black & White.
MacintoshMac Gamer (Feb 12, 2002)
Regardless of what you read below, there's one point which about Black and White which should come through loud and clear: This game is complex. So complex, in fact, that a reviewer could write 10,000 words and still not cover all there is to know in sufficient detail. Alas, this has been my lot in reviewing Black and White... there's just no way to cover everything the game can offer in a single report, so be aware that in spite of all there is to say about Black and White in this review, there are still numerous features and ingredients that are left to be discovered. My frustration with being thorough did teach me one thing about Black and White, however: It's as deep as you want to dive.
WindowsActionTrip (Apr 09, 2001)
Surely, you wouldn't want me to tell you everything there is about this game now would you. However, it doesn't hurt to reemphasize that Black and White actually features a solid plot, which is something that was usually missing from Peter's previous god-game efforts, or games like The Sims for instance. All the more reasons for you to run out and grab yourself a copy of Black and White. This reviewer says you won't regret that decision.
WindowsGameZone (Apr 09, 2001)
"Whenever people call out to the heavens a god is born". This is where you come in. Black and White is a game full of beautifully detailed graphics, unparalleled AI, and engaging storylines. You are given the role of a god, and are granted the power and duty to rule. Whether you choose to rule with a feather touch or with an iron fist is your choice. You are a god, you do whatever you please. However you must never forget that your power is derived from the prayers of your followers so you need to keep them worshipping. So the question becomes, would you rather be respected, or feared?
WindowsArmchair Empire, The (2002)
Should you spend the money? Yes! Sell your soul to the devil, do whatever it takes to get this game. The game would be worth it with just the creature let alone the strategy part as well. Black & White is one of the games you will remember 10 years from now as a turning curve for PC gaming. Thank you Peter Molyneux and Lionhead Studios, this game has certainly been something fresh and new.
WindowsGame Captain (Apr 19, 2001)
Nach so langer Entwicklungszeit wäre es auf ein halbes Jahr auch nicht mehr angekommen und mit einem bißchen mehr Feintuning hätte Black & White DAS Highlight des Jahres werden können. So ist Black & White daher in meinen Augen ein Spiel, das seine Faszination nur aus der Aufzucht der Kreatur zieht und dadurch die Motivation hoch hält. Alle anderen Teile des Spiels halte ich für nicht ausgereift.
87 (Apr 12, 2001)
Es ist schon schwer genug, das Spiel in seiner Gesamtheit zu erfassen. Noch schwieriger ist es, die Arbeit der Entwickler zu beurteilen. Denn Black & White ist zweifellos ein ganz großes Spiel. Aber für die endgültige Offenbarung gibt es zu viele Punkte im Spiel, die nicht miteinander harmonieren. Ein Meilenstein mit Macken.
86 (May 14, 2001)
Peli vaatii kohtuullisesti konetehoa ja erityisesti näytönohjaimen on syytä olla ajantasalla. Varsinkin myöhemmissä jaksoissa, joissa kilpaillaan muidenkin jumalien kanssa, saattaa ruudulla olla samaan aikaan melkoinen määrä erikoistehosteita, jotka nytkäyttävät polvilleen hiemankin heikommat kokoonpanot. Pieni nykiminen ajoittain ei kuitenkaan ole mitenkään kohtuutonta ja asetukset saa helposti säädettyä sopiviksi. Pelin suosituskokoonpanoa voikin melkein pitää minimi kokoonpanona... ainakin jos haluaa todella nauttia pelin upeasta grafiikasta.
WindowsGames Finder (May 30, 2014)
The unique vibe of Black & White and its many game aspects has made it a very successful game and one that should be on everyone’s must play list.
WindowsGameStar (Germany) (Apr, 2001)
(German version) Lionheads Extraarbeit hat sich gelohnt, denn einige Ecken und Kanten sind verschwunden – vor allem die Zeitbeschleunigung hilft extrem. Ein anderes Spiel wird Black & White zwar dadurch nicht, doch durch das Plus an Spielbarkeit hat sich das Monster-Aufbauspiel ein Wertungsprozent mehr redlich verdient. Die Quests sind allerdings müde wie eh und je. Und die Kreatur reagiert bisweilen extrem eigenwillig, etwa wenn sie sich im Kampf partout nicht selbst heilen will. Dennoch, Black & White hat seinen ganz eigenen Reiz. Vor allem die drolligen Monster verleihen dem Spiel etwas Einzigartiges. Schade, dass es nur fünf Levels gibt. Immerhin sind bereits Missions-CDs geplant. Profis haben das Spiel an zwei Wochenenden durch; Gelegenheitsspieler werden einen Monat benötigen. Doch von dieser Zeit werden sie noch in einem Jahr reden.
85 (Aug 18, 2006)
Tous commença lors de la création d'un Dieu : Vous ! Projeté dans "l'espace-temps intercidéral", vous atterissez enfin au beau milieu d'une île paradisiaque et imaginaire où des indigènes nordiques vous ont prié. Et c'est là que commencent les choses sérieuses. Là où tout se passe et se décide entre le Bien et le Mal, autant dire "Black and White". C'est vous et vous seul qui déciderez de votre destinée de Dieu tous puissant et invincible. Enfin, presque...
WindowsGameStar (Germany) (Mar, 2001)
Black & White ist auf den ersten Blick einfach wundervoll. Nach ein wenig Einarbeitungszeit war ich völlig begeistert von der schönen Grafik und den fast unbegrenzten Interaktionsmöglichkeiten. Doch erste Wolken zogen bei der Erledigung der teils öden, teils nervigen Sondermissionen auf. Etliche Quests haben Rätselheft-Niveau, richtig interessant ist keine. Außerdem dauert es mir viel zu lange, bis sich der eigene Einflusskreis ausdehnt. Dennoch habe ich mich wie ein kleines Kind gefreut, wenn ich wieder eine Insel erobert hatte und mich motiviert auf die nächste gestürzt. Zielgerichteten Strategen wird die Steuerung zu indirekt sein. Wenn Sie aber Neuem gegenüber aufgeschlossen sind und die nötige Portion Geduld aufbringen, finden Sie in Black & White eine hochinteressante Alternative zur herkömmlichen Aufbaustrategie – eigenes Tamagotchi inklusive.
MacintoshInside Mac Games (IMG) (Jan 21, 2002)
I routinely lost track of the time while playing Black & White. "Just one more minute" usually turned into hours. The Black & White web site boasts, "Playing Black & White will be like taking a huge personality test. The results will reflect the sort of games player you actually are." I believe it. Completely submerged in the experience more than once, I gained an attachment to the my creature and my villagers that I couldn't really explain beyond claiming that I have a basic capacity to be concerned for my fellow being.
WindowsAdrenaline Vault, The (AVault) (May 14, 2001)
Black & White integrates in an innovative and effective way several different styles of play, where what you do has direct and multilevel effects on the environment around you. Truly addictive, it has found a way to tug on our emotional heartstrings at the same time it appeals to our cravings for power and control. Others have tried games dealing with heaven and hell, good and evil, and light and darkness, but never with such success. It is easily one of the most intricate computer releases ever devised. Parts are a bit problematic, such as the combat, challenges, and village management, but most of what you experience is endlessly fascinating. Every gamer should be exposed to this release both to find out how truly imaginative digital recreation can be and, indeed, to find out a lot about what our values really are, as for most of us that is not at all a black-and-white question.
MacintoshmacHOME (2002)
With or without contrived objectives, Black & White gets repetitive. Playing with your creature and watching it make its own choices is interesting (and the best part of the game), but it has limits. If you like people-simulations, you’ll last longer than a gamer who’s just curious about the wild premise of the game. Black & White is so unique, however, that it’s worth playing even if the novelty fades.
80 (Jun, 2002)
Sorti en Mai 2001 en France pour PC, Black & White est un jeu signé Peter Molyneux (à qui l’on doit déjà Populous, Theme Park, ou encore l’ancien Syndicate), Le but : conquérir des villages, faire des miracles, élever une créature divine… Divine ? en effet, dans le jeu, vous incarnez un Dieu, ce qui vous permet donc de faire un peu tout ce que vous voulez… Par exemple, il est possible de planter-arracher des arbres, jeter des rochers, attraper des personnes et pourquoi pas les jeter pour s’amuser ?
WindowsChrist Centered Game Reviews (Jun 01, 2005)
The game play is real fun. This game took three years to make, so my expectations were high. The graphics are beautiful. The sounds are good. The controls are a little tricky and takes some getting used to. You can multiplay this game and even play online. On the downside, there are some bugs in the game. There is a patch out though. Hopefully that fixed them. From a Christian standpoint, don't play this if you are uncomfortable being treated like a god.
WindowsGameSpot (Belgium/Netherlands) (Mar 23, 2001)
Behalve het te lang uitgestelde game buiten alle proporties hypen en non-stop in de pers gooien, heeft Lionhead absoluut niets verkeerd gedaan met dit verbluffende game.
WindowsFiringSquad (Apr 21, 2001)
Now, after 60+ hours and taking the time to think about all of the aspects of Black & White, I think that I understand how I feel about it. To sum it up: it has a great concept, great innovations, but they should have spent more time refining the gameplay to be more rewarding. City building, fighting, and creature training are all too shallow. The single player game feels like they rushed the last two missions, and even pulled out a few they didn't have time to work on. As it stands, Black & White gets old after a while. Who would we recommend this game to? Not the hardcore gamer. He or she would get upset about the same things I did (lack of tech tree, shallow gameplay). There's no powering in Black & White - you can't exploit a feature to overwhelm your opponent. I'd recommend this to a more casual crowd, someone who's big into The Sims or Petz. Casual gamers are more likely to overlook aspects that can be compared to past games.
61 (Apr 27, 2001)
I can't decide if I'm disappointed or not. I am enjoying the game very much, yes. I think it's got excellent graphics, and a great story line. I would've loved to see more replayability, more flexibility. After reading some interviews with Molyneux and hearing descriptions of the last hours before the game went gold, I've gotten the impression that the folks at Lionhead got so close to the game that they couldn't see the problems.
WindowsGame Arena (Apr 29, 2005)
Overall though, its a very addictive game. There's a lot to think about as you play; you have to manage your resources effectively whilst at the same time concentrating on evolving your creature and expanding your domain. Players will spend a lot of time marvelling at the quality of the graphics and the level of detail. The simple act of throwing rocks can provide entertainment as you learn how to bounce them off things (like villagers, for example) and watch the excellent physics engine. The huge variety in the gameplay will keep people playing it for ages, and if people can stick past the occaisional point of slow gameplay, they'll keep getting more and more impressed by the level of detail. The creature alone will provide many players with hours of enjoyment as they teach it how to act, and then take them into online venues to play (or fight) with other creatures.
MacintoshAppleLinks.Com (Apr 24, 2002)
Survivor was a very boring game with absolutely no control over anything. What I didn't realize was that it is possible to create a game where you have control over every aspect, and have it be just as screamingly frustrating. That game is Black and White.