Duke Nukem 3D

aka: DN3D, Death Tank Zwei, Duke Nukem, Duke Nukem: Total Meltdown, Duke3D
Moby ID: 365
DOS Specs
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Description official descriptions

Aliens have landed in futuristic Los Angeles and it's up to the Duke to bring the pain and show them the door. After the initial entries of side-scrolling platform games, Duke Nukem 3D introduces a first-person perspective to the series and turns the game into a full-fledged shooter with 2.5D graphics.

Duke's arsenal includes pistols, pipe bombs, laser trip mines, Nordenfelt guns, a chain gun and various rocket launchers, but also his mighty foot to kick enemies. The game sports a high level of interactivity. Many objects in the environment can be broken or interacted with, such as pool tables, arcade machines, glass, light switches and security cameras. The protagonist is also able to hand strippers dollars to have them remove their top.

The main character regularly delivers commentary on the events through one-liners. There are twenty-eight levels, divided over three episodes, set in locations such as streets, a church, a space station, a Japanese villa, a football field and many modern environments. Enemies mainly include aliens, mutated humans and members of the police force that have been turned into Pig Cops. Next to weapons, Duke also has access to medikits, steroids to enhance his speed, night vision, protective boots, a hologram known as the "holoduke", and a jetpack to reach higher areas. Most of the gameplay is action-oriented, but there is also an amount of puzzles needed to progress or access secret areas.

The game includes network play through the IPX protocol, for deathmatch and cooperative games.

While the port for the Sega Saturn features, among other things, a new secret level called Area 51, the Sony PlayStation version adds a whole new 7 level long episode called Plug 'N' Pray with new enemies and rearranged music.

Spellings

  • デューク ニューケム トータル メルトダウン - Japanese PlayStation spelling
  • 毀滅公爵 - Traditional Chinese DOS spelling

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Credits (DOS version)

46 People (38 developers, 8 thanks) · View all

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[ full credits ]

Reviews

Critics

Average score: 83% (based on 56 ratings)

Players

Average score: 4.0 out of 5 (based on 330 ratings with 18 reviews)

I want to be like Duke when I grow up.

The Good
Ah... Duke3D.... What a game it was! Released just as 2.5 graphics were about to become obsolete, this game managed to outlast every other shooter in the wake of the 3D revolution. Why?? FUN. Duke3D added millions of creative touches to the already stagnant fps formula, and ended up with a product that was a truly innovative piece of software, a veritable breath of fresh air loaded with guns, girls and gore!

Duke takes the comedy approach to the fps genre, but unlike previous attempts like The Fortress of Dr. Radiaki, Duke focuses on lampooning recognized pop-culture icons, and even the fps genre and itself as a game while keeping the action and not dropping to gags. Think all fps are about a steroid-ladden hero that singlehandedly saves the world?? Well Duke is EXACTLY that, only it takes that and rubs it in your face instead of trying to hide like a coward! Duke is da man, he is the pure representation the male ego gone wild, complete with full beefcake-ness and the best collection of one-liners ever assembled for a game. Duke walks around like he owns the world, and guess what? He does! It's his show baby, and there's nothing wrong with that. In fact, the game may be about stopping an alien invasion or something like that, but it's really all about the Duke and his world. The designers made the right choice by focusing the level design on recognizable urbane locations, so that gives the ego factor a major boost. Ever wish you could just waltz in on the hottest strip-club in town, shoot some bad dudes, and walk away with the hottest chicks??? Well, with Duke you can!! Heck, even throw money at them and they'll show you some of their goods!! :)) And if you think that's politically incorrect, well that's just the tip of the iceberg. Through the course of the game Duke takes potshots at just about every recognizable pop-culture icon you can think about, including video games! Also among the enemies you have LAPD cops, and not just cops, but PIG cops! How cool is that? But want the icing on the cake?? Duke says to a boss he'll blow his head off and shit down his throat... and guess what does he do when you beat him?? :)))) It's gross, it's immature, it's juvenile, and it's The Greatest videogame moment EVER!

Of course, that alone wouldn't sell the game to anyone but the most stupidly immature of gamers (me!me!!;D) but the gameplay also gets a lot of major yet subtle innovations to add to the usual brain-melting fps action. Remember the duct-crawling you thought was so cool on games like Half-Life or Deus Ex? This is were it started. Ditto that now forgotten "shoot the crack in the wall" trick to reveal new areas. Duke also delivered the first truly good underwater action for an fps, and included an inventory with such items as a jetpack or a holo-duke. Duke also was a first on the good use of decals, which allowed you to leave bullet marks everywhere and even leave bloody footprints when you stepped on dead foes, Hehehe...Furthermore, Duke was the first game which made it's entire levels complete interactive locations. Did you see how in Max Payne you could pick up phones and hear a tone, or use vending machines, or stuff like that?? Well, it all started here also! You could burn down trees, stick your fingers on electrical outlets, use the toilets (and gain health doing so :), turn on tvs, flirt with hookers, open pretty much everything that could be opened (like cash registers) and even play pool!! Even non-obvious things like mirrors would yield their quota of fun when used as Duke would comment on them. (Duke 3D was the prime reason why I so missed the "use" key on Quake).

Further praise must also be made for Duke's arsenal, which stands out as one of the most imaginative ones ever. You get the usual shotgun-pistol-rocket-machinegun combo, and on top of that you get an assortment of wacky and great weapons like a shrinking ray, a freezing ray, micro-missiles, trip mines, and the allmighty pipe bombs. These weapons really came alive during multiplayer duke- match, few things match the joy of shrinking down a friend and then actually stepping over them :))

The Bad
The second episode takes place in a stupid space station. Who wants to be on a dull space station when you can be at a porn-house, or a sushi parlor with funky geishas?? :) Seriously, the second episode is standard fps action, and Duke3D is WAY above that.

The Bottom Line
Duke is the man. Still is, and always will.

Seriously, tough. Duke3D proved that creative genius, style, and execution are the real cornerstones of every good game. Not the flashy graphics or crap like that. (Tough Duke still remains a visually-digestible game to this day, which says a lot of it's 2.5D engine). Don't even think about it, Get Duke 3D or Get Nuked!

DOS · by Zovni (10504) · 2002

Possibly the only 2.5D classic to nearly overtake Doom

The Good
I don't know where to begin, because it's really just about everything to do with the game. The levels are all well designed and, despite sticking to the game's theme, provide enough variance to keep oneself interested from start to finish. I didn't find one of the game's 29 (40 in the Atomic edition) levels to be boring, poorly made, or unwelcome. Often one level will continue roughly where the last level left off - this is a definitive improvement over Doom which just starts every level at a random point unrelated to the level before. There are also quite a lot of secret levels - and, at least for the most part, they successfully distinguish themselves from the main levels. Not to mention, in addition to the main game, there's a whole and still rather active user community that has pumped out plenty of good custom material for the game over the years.

The game looks better, and has more detail, than any FPS released prior. I even might say it looks better than Quake because it is way more colorful. The music is not only good and fits on virtually every level, but EVERY one of the game's levels has a unique track.The controls are easy to configure from setup and take no time in getting used to. Difficulty is quite high on the highest difficulty setting but fairly casual on the lowest, giving a choice for all levels of experience. There are ten weapons and each of them are unique and good for different purposes. This is not a game where you'll just be blowing your way through with one "weapon of choice" throughout. In fact on the higher difficulties you virtually have to make good use of all the weapons the game has on offer.

There is a diverse selection of powerups and, like the weapons, you will be making use of them. Given the right weapons and/or powerups, can freely jump, fly, look around, destruct numerous things, etc. - everything you could possibly want or ask for in the 2.5D universe. There is not an enormous selection of enemy types but there are enough, and not only do they take different strategies themselves, but even the same enemy may demand different strategies based on what surroundings it's in.

And who could not discuss the game's attitude? There are numerous classic one-liners and jokes/pieces of humor, and while they are often quite mature and may not be to the taste of EVERYONE, this is an element Duke Nukem 3D always did, and still does, implement best. Some of the one-liners occur naturally and others occur by interacting with features in the game. And there is a "parental lock" to cut some of the most mature humor out of the game.

But let me reiterate, of all the game's positive points, the most important, by far, is how much FUN the game is. Sure all the positives contribute to the fun factor, but without a good base to use them one, the fun would never have been as well done. And that really is the most important factor to ANY game. It you're not enjoying yourself, you simply will not be eager to come back, no matter how good any other part of the game is. So likewise, all this game's positives would have meant a lot less if it wasn't fun - but thankfully it is not only fun to play, but exceeds in that aspect with flying colors.

The Bad
Okay, I can't, and won't, say there is absolutely NOTHING to put in this category. But, I'm not even sure I could say that for Doom!, so don't read much into it. Anyways to the few points, other games like Doom occasionally had a slightly better, or more consistent and varied, atmosphere. That's still not saying Duke lacks in this department, however. Some of the enemies are very "sneaky" or hard to avoid taking damage from, but on the other hand the game's not too tough or unbalanced - and it's always fair if you play it well - so you could debate if that even counts. Finally, the selection of addon levels/mods for the game, despite being quite plentiful, still doesn't come up to the same level as Doom. And some of them are a little harder to get running, but the EDuke source port and/or a well-configured DosBox that comes with the version of the game distributed on GOG.com helps alleviate much of this. It might, however, be for the reason of custom content that I'm not willing to officially call the game better than Doom. But it could also be for the fact that it wasn't such an incredible leap in technology, which in and of itself is not really a positive or a negative in my view.

But let me end by saying this - once you're into the game and are having a blast - you will, more likely than not, pretty much forget anything I brought up in the last paragraph.

The Bottom Line
Well, a long review, but a timeless classic to this level deserves no less. I don't hesitate to give it the top rating, because a game doesn't have to be literally PERFECT to get top marks, it just has to be really, really good, and Duke Nukem 3D satisfies that requirement and then some. Unless you can't handle Mature games, you absolutely owe it to yourself to play Duke Nukem 3D if you are even remotely into shooter games, or for that matter into games at all. And there aren't many games I can say that for. */5

DOS · by Brandon Lade (3) · 2012

Hail

The Good
Released concurrently with 'Quake', this game polarised opinion like nothing since Marmite. On the one hand, it had the off-hand, campy fun of Doom (something Quake lacked), a varied set of levels, and lots of really neat touches, but on the other hand the technology looked old-fashioned in comparison, especially when you consider that the engine is very similar to that which powered 'Dark Forces', released a year of so beforehand.

It's still great fun, though - you fight through a varied series of post-apocalyptic level designs, with destructible scenery, shattering landscapes and some finely-detailed environments. The 'pipe bombs' were the only decent use of a mine in a game of this type ever, and it ran quickly on 486es.



The Bad
Eventually the gameplay become quite dull - it's a straight action game, and it's unfairly hard at times (although not unfairly). Worst of all, the end-of-episode bad guys were much too tough. Over-familiarity blunts it, too - the same engine powered a host of very similar follow-ups, including 'Blood', 'Shadow Warrior' and 'Nam'.

The Bottom Line
Fondly-remembered, self-parodic action shoot-em-up, like John Carpenter's 'They Live' brought to your PC.

DOS · by Ashley Pomeroy (225) · 2000

[ View all 18 player reviews ]

Discussion

Subject By Date
Playstation port Freeman (65034) Aug 3, 2016
Does the original release include both prequels? Foxhack (32100) Aug 30, 2010
What's wrong with me?? I'm enjoying this!.. Unicorn Lynx (181780) Apr 27, 2010

Trivia

1001 Video Games

Duke Nukem 3D appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Action Figures

In 1997 ReSaurus released Duke Nukem action figures. The only series released consists of: Duke Nukem, Night Strike Duke, OctaBrain, PigCop, BattleLord and the limited edition S.W.A.T. Duke Nukem.

Censorship

Australia

The Australian OFLC, the Office of Film and Literature classification, refused to classify the uncensored version, which was distributed in the US as well as the UK. The local distributors were told that the game would not pass inspection of its uncensored form, so they released a crippled version with all violence, nudity, and language removed. Furthermore, the adult lock feature was permanently switched on.

Later, die-hard gamers developed a crack that allowed access to the uncensored version, and gamers were playing the proper game in no time. When the OFLC found out that this was happening, they recalled the game for reclassification and all copies of the game were withdrawn from sale around the country.

A court found that the censors had exceeded their authority, and irritated by the controversy, the distributors encouraged people to sign a petition that asked for an R18+ classification to be added to computer games.

In April 1997, the censors decided to release the US uncensored version of the game, but it is unclear why the OFLC changed their minds.

Source: http://anthonylarme.tripod.com/phantas/phdanger.html

Brazil

In 1999, a 24-year old Brazilian went on a shooting rampage in a Sao Paulo movie theater, killing 3 and wounding 8 more. It was made out to be influenced by a Duke Nukem 3D level as he was a computer buff... but he also suffered depression and traces of cocaine were found in his system. As a result, a judge banned the sale of the game in Brazil along with Doom, Mortal Kombat, Requiem: Avenging Angel, Blood, and Postal for being too violent and affecting the minds of gamers negatively.

Germany

On June 29, 1996, Duke Nukem 3D was put on the infamous German index by the BPjS.

Note: Indexed products by the BPjS/BPjM are illegal to sell or make available to minors in Germany and it is illegal to advertise for it in any form. But there is absolutely no law forbidding any adult to buy such a product. The only exception is when a game was in addition also confiscated (or put on the so-called "List B" for BPjM games), but this is rather seldom the case.

In this particularly case here, Duke Nukem 3D was just indexed, but not confiscated.

However, due to the fact that advertisement also means the presence of a product on the shelves of a store, the product will disappear from the public. But it can be bought in supporting stores "under the desk" (per request).

BPjS/BPjM = German Bundesprüfstelle für jugendgefährdende Schriften/Medien = Federal Examination Office for Youth-Endangering Publications/Media.

United States

Wal-Mart required special editions to be made before they would sell it. Identical to the original game in most aspects, they toned down the gore and removed nudity by permanently switching on parental lock.

Config File

The config file is ASCII text and very easy to understand and modify. However, even though it should be possible to support VESA modes greater than 800x600 by modifying the config file, it crashes the game.

Development

According to information from 3D Realms' own forums, at the beginning of the development of the game, they briefly considered making it a "first-person sidescroller". Not so hard to figure out why this idea was almost immediately abandoned.

Hidden Bonus Game

The Sega Saturn release features the hidden bonus game Death Tank Zwei, a multiplayer game for up to seven players. Gameplay is comparable to Worms, but the player only controls tanks and the game is real-time. To unlock it, either destroy each and every toilet in the game or open a savegame from Quake or Powerslave.

Lame Duke

The developers released Lame Duke on the first anniversary of Duke Nukem 3D. This was a very early beta version that was spread for free on the internet. It was called "lame" because it actually is lame, almost everything changed compared to the released version.

Parental Lock

Putting on the parental lock doesn't really remove the strippers; it just makes them invisible. They can still block the player's way, and pressing the spacebar against them, Duke will still give them money and say "Shake it, baby".

Ports

The game also left his mark on the world of console gaming with conversions to most game platforms available at its time, sadly none achieved a success similar to its original incarnation. The PSX's conversion although faithful was seriously flawed to the point of being unplayable. The N64 conversion added new weapons, levels, and enemies (some even 3D-rendered) but completely G-rated the game removing the girls, the "Duke-talk", etc. Interestingly enough the most faithful conversion ended up being the SEGA Saturn one.

Speaking of the Saturn version, it does not use a port of the Build engine. Instead, the game was recreated using the SlaveDriver engine, which was also used in Powerslave. Lobotomy Software made both games.

Quotes

Duke says "It's time to kick ass and chew bubble gum... and I'm all outta gum". This is almost the same as something Roddy "Rowdy" Piper says in the John Carpenter movie They Live: "I've come to kick ass and chew gum - and I'm all out of gum!"

Some other quotes from Duke, such as "Groovy!", are inspired by Ash, the main character of the Evil Dead movie trilogy, played by Bruce Campbell. Campbell was not very happy about this though, and he has been very vocal about the issue. Consider this interview with Verbosity:

V: Are you familiar with the game Duke Nukem 3-D? If so, are you aware of the similarities between its lead character and Ash in the way of mentality and catch phrases? Are you flattered by this sort of "borrowing" of your work?

BC: What can I say? Maybe they're just cheese-balls who can't conceive of an original idea and feel compelled to rip off Ash. Imitation is indeed a form of flattery, but paying a guy is an even better form.

(Full text)

Or, this interview with IGN for Men:

IGN For Men: "The Duke Nukem videogame character is obviously an homage to you, at least your attitude..."

Bruce Campbell: "What?!"

IGN For Men: "The Duke Nukem character?"

Bruce Campbell: "Really?"

IGN For Men: "I would say so."

Bruce Campbell: "I'm kidding, I'm well aware of Duke Nukem."

IGN For Men: "Have you been approached for the movie at all?"

Bruce Campbell: "No, and I would say no because of the way they've handled it."

IGN For Men: "How have they handled it?"

Bruce Campbell: "Well, they're rip-off artists. Let them get their own damn material. It's called hiring a writer. They're blatantly ripping it off and if I was any kind of litigious guy they would've gotten a phone call by now. It's depressing and I think it's wrong. That's why Tachyon: The Fringe will kick little Duke's ass any day."

[Campbell lend his voice to Tachyon's main character Jake Logan. -- Editor]

(Full text)

References

  • Duke Nukem 3D was released at the same time as id Software's Quake. Although both were very different games with a unique level of innovation, there still was some stiff rivalry between them. This is expressed best by the Duke himself in level E3L4 (LA Rumble). In the centre of the level, there is a replica of the Texas HQ of id Software. On a small ledge in front of the building, there is a sign "quake site". Jump on the sign to set off an earthquake. The Duke responds: "I ain't afraid of no quake".
  • The first level of the game is very closely based on John Carpenter's cult movie, Escape from New York.
  • In the third level of the first episode, there's a secret passage in the prison chapel that leads to the rat-infested body of the main character from DOOM. He's even in the same death pose as in DOOM. Upon seeing him Duke says "That's one doomed space marine". 3D Realms continued this trend in Shadow Warrior where they nailed Lara Croft to a wall.
  • In the chapel, there is also a hanging monk up towards the ceiling. It's a Deathfire Monk from Rise of the Triad: Dark War, portrayed by Allen Blum who designed this level.
  • In the Hotel Hell level there is a secret place where Indiana Jones is speared to a wall, on which Duke comments: "We meet again, Dr. Jones".
  • The third level of the second episode, "Warp Factor", has two hidden secrets, both of which refer to the TV show Star Trek: The Next Generation. After revealing both, the player can visit the bridge of the Enterprise, NCC-1701D, as well as Picard's "Ready Room".
  • The 7th level of the second episode, Tiberius Station, was named after the fictional character James Tiberius Kirk from the original Star Trek.
  • A secret in the 8th level of the second episode, Lunar Reactor, makes a reference to a scene from Star Wars V: The Empire Strikes where Luke is hung upside down from a cave. Unlike in the film, Luke didn't quite make it, and only a bloody corpse is left. Duke comments, also referring to the movie, "Now this is a force to be reckoned with!"
  • In the 9th level of the second episode, Dark Side, near the end of the level the player will find a black obelisk. The obelisk is a reference to the movie 2001: A Space Odyssey.
  • In the level Freeway (a secret level in the third episode) there is a reference to the original Terminator movie, namely the scene where the Terminator gets squashed in a press. At some point in the level, the player will get to a building with conveyors. Following them deeper into the building will lead them to an RPG, and there a dead robot from the movie in a similar squasher can be seen. On entering it, Duke will prompt "Terminated!" Near the end of this level, the player will face a police car on its side with the number 54 on top. This is a homage to the TV show Car 54, Where Are You?
  • The blimp in E3L11 advertises for Homer Simpson's beer (although slightly misspelled).
  • The game came out during the OJ Simpson trial and there is one billboard reading "Innocent?" and three reading "Guilty!" to be found. Also, in E1L2 there is a bar with a TV that shows the OJ Simpson car chase.
  • There were Coke cans in the first two Duke Nukem games but not in Duke Nukem 3D, because 3D Realms was afraid of Coke coming down on them for using their cans.
  • Duke Nukem 3D is perhaps the earliest game to include an in-game reference to one of the creators' email address. In the first level go into the bathroom and have a close look at the bottom right corner of the wall with the urinals on it. It reads "stryker (at) Metronet.com". This was Allen Blum's email address for a while. Don't bother emailing it now as it became non-functional many years ago.

Sound and Music

The game applied a real-time audio effect to its sounds. When going underwater, a calculated reverb was applied to all sounds.

The metal group Megadeth made a cover of the theme song.

Source Code

After many years of requests from fans, 3D Realms released the source code for Duke Nukem 3D on April 1, 2003.

Spin-Off

Action Forms was working on a hunting game spin-off of Duke Nukem 3D called Duke Nukem: Endangered Species. The game was to feature hunting strange animals in suburban locales but was canceled.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) - #37 in the "150 Best Games of All Time" list
    • November 1996 (15th anniversary issue) – #13 Best Way To Die In Computer Gaming (poultry)
    • November 1996 (15th anniversary issue) – #7 Most Memorable Game Hero (Duke Nukem)
    • November 1996 (15th anniversary issue) – #15 Most Rewarding Ending of All Time
  • Electronic Gaming Monthly
    • March 1998 (Issue 104) - First-Person Shooter Game of the Year Runner-Up (Readers' Choice)
  • GameSpy
    • 2001 – #13 Top Game of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #26 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #13 in the "All-Time Top 50 Games" poll
    • October 2001 - #12 in the "Top 50 Games of All Time" list
    • April 2005 - #15 in the "50 Best Games of All Time" list

Information also contributed by Ace of Sevens, Alan Chan, Apogee IV, Ashley Pomeroy, Black Wolf, ClydeFrog, Emepol, Entorphane, Frenkel, Kasey Chang, keth, Maw, mike hunt, Mr. Me, PCGamer77, robotriot, Scaryfun, Sciere, Scott Monster, Spartan_234, WildKard, Xantheous, Xoleras, Yakumo, Yeah No, Zack Green, and Zovni.

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Contributors to this Entry

Game added by Trixter.

SEGA Saturn added by keth. iPad, BlackBerry, iPhone added by Sciere. PlayStation added by Brolin Empey. Android added by Kabushi.

Additional contributors: Satoshi Kunsai, Jeanne, NeoMoose, Atomic Punch!, Alaka, Maw, lights out party, BdR, j.raido 【雷堂嬢太朗】, Paulus18950, Cantillon, Medicine Man, Patrick Bregger, Plok, MrFlibble, FatherJack, ( ͡° ͜ʖ ͡°).

Game added November 2, 1999. Last modified April 6, 2024.