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Genre Perspective Pacing Setting Misc |
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Description
Blackguards is a role-playing game which focuses on tactical combat. It leaves the high-fantasy parts of Aventuria which is usually found in The Dark Eye games and is set in the wild south (Mengbilla, Loch Harodrôl and The Green Hell). The player character has memory loss and is accused of murdering a princess. The next course of action is breaking out of prison, picking up some other criminals as party members and finding out what happened. Parts of the story are told in flashbacks.The majority of the game is spent in the about 200 hex-based battlefields with turn-based combat. The statistics of each character on the battlefield influences the order they have their turns (although there is also the option to wait). Then the player or the AI gives orders to one character (moving, performing an attack, use a special ability which costs endurance or using a spell which costs mana) which is directly performed. Most battlefields have interactive elements, e.g. destroyable barricades (wood piles can be set to fire), a chandelier which can be dropped on enemies or traps. The maps have varied objectives like killing everyone, reaching a certain point within a turn limit, sneaking or using one of the interactive objects with an enemy.
The gameplay mechanics use the Dark Eye system and its specialties. Each character earns experience points (called adventure points) which are directly used to improve the main statistics or to learn spells, abilities and weapon proficiency from trainers - the character level only regulates the maximal value of categories. The success of battles is largely influenced by dice rolls and the equipped items (weapon/armor) which need to match with the character's statistics and the enemy weaknesses. The usage of potions and bandages (to heal wounds) is also important.
Everything besides the battles plays a smaller role: the story is told in static dialogue windows (sometimes there are decisions to make which have minor consequences) and there is no exploration as the next destination is chosen on a world map which usually directly leads to the next battle. The only exception are cities where players can visit merchants, tavern, trainers and save the game. However, those interactions only take place in menu screens which are opened up by clicking on the appropriate icon. The story is linear and only allows minor choices what to do next, e.g. the occasional side quest.
Screenshots
Promo Images
Trailer
Alternate Titles
- "Circle of Legends" -- Working title
Part of the Following Groups
- Blackguards series
- Game Engine: Unity
- Game feature: Hexagonal map
- Steam Early Access games
- The Dark Eye / Das Schwarze Auge universe
User Reviews
Big Expectations...Broken Maths... | Windows | Sarunas Misevicius (3) |
Critic Reviews
Gaming Nexus | Windows | Mar 12, 2014 | 8.5 out of 10 | 85 |
Gameplay (Benelux) | Windows | Jan 31, 2014 | 73 out of 100 | 73 |
GameSpot | Windows | Jan 21, 2014 | 7 out of 10 | 70 |
RPG Site | Windows | Feb 05, 2014 | 7 out of 10 | 70 |
ZTGameDomain | Windows | Jan 28, 2014 | 7 out of 10 | 70 |
4Players.de | Windows | Jan 23, 2014 | 68 out of 100 | 68 |
Games TM | Windows | Mar 04, 2014 | 6 out of 10 | 60 |
God is a Geek | Windows | Feb 27, 2014 | 6 out of 10 | 60 |
Mana Pool | Windows | Mar 07, 2014 | 5.8 out of 10 | 58 |
PC Gamer | Windows | Feb 28, 2014 | 53 out of 100 | 53 |
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Related Web Sites
- Blackguards (official website)
Windows Credits (204 people)
190 developers, 14 thanks
Creative Lead:
Executive Producer:
Senior Producer:
Project Management:
Lead Programmer:
Lead Story + Quests:
Lead Artist:
Brand Consultant "The Dark Eye":
Stefan Blanck (Dr.)
Gamedesign:Florian Pett, Martin Wilkes, Alexander Schmidt, Marc Victorin, Kai Kecker, Da Wilkens, Christoph Lange
Level Design:AI: