DescriptionIt was supposed to be a routine mission three years ago. Enter a bunker deep inside Iraq-territory, retrieve a chemical weapon and get out. But inside the complex was no chemical weapon. Instead you encounter mutated humans and other strange creatures. With one man down you escape that hell and move on.
Now you are called to Nevada because something terrible happened there (see Area-51) and it affected the nearby city. But you soon realize, that all this has something to do with what you encountered inside the bunker three years ago.
The game is a pretty straight-forward first person shooter. You move through the levels, kill everything that moves and fulfil your objectives. To aid you in that task, you've a squad full of people under your command. With the help of cursor-sensitive commands you order them around and let them man a stationary MG for example. But there are also marked points in the levels at which your squad will perform scripted tasks like a door breach.
Depending on the difficulty you need to watch the moral of your team mates very carefully. While a high morale will make your squad very aggressive and increase their aim, they'll take more cover and be less accurate when they don't feel so confident. To increase morale you just need to do a good job or give your team mates a common target to shoot at.
The game also features a multiplayer-mode with several game modes. These include Deathmatch, Team Deathmatch, Capture the Flag and Abduction. In Abduction there are two teams: the humans and the Reborn. One player randomly starts as a Reborn and whenever a Reborn kills a human, the human will respawn as a Reborn. For such a kill a Reborn gets two points and all surviving humans gain a bonus point. After all humans are abducted, the round ends and the player with the most points wins the match.
- "BlackSite" -- European title
Part of the Following Groups
- 3D Engine: UnrealEngine3
- Area 51 series
- Middleware: AI.implant
- Middleware: Rendez-Vous
- Physics Engine: Havok
There are no reviews for this game.
|XBox Front||Xbox 360||Jan 04, 2008||79 out of 100||79|
|Gamer 2.0||Xbox 360||Nov 19, 2007||7.7 out of 10||77|
|Game Captain||Windows||Dec 21, 2007||70 out of 100||70|
|Worth Playing||Xbox 360||Dec 08, 2007||6.6 out of 10||66|
|GamesCollection||Xbox 360||Apr 02, 2008||6 out of 10||60|
|Game Couch||Xbox 360||Jan 25, 2008||60|
|Fragland.net||Xbox 360||Jan 11, 2008||53 out of 100||53|
|Eurogamer.net (UK)||Xbox 360||Nov 30, 2007||5 out of 10||50|
|HonestGamers||Xbox 360||Nov 21, 2007||5 out of 10||50|
|Gamestyle||PlayStation 3||Jul 19, 2008||3 out of 10||30|
There are currently no topics for this game.
DevelopmentIn a November 2007 interview Executive Creative Director Harvey Smith called the project "fucked up", blaming himself for the critical reception. Technical problems held the game back and there was no time to polish it. According to him, "it went straight from alpha to final".
Related Web Sites
PlayStation 3 Credits
Lead Environment Artist: