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The Blackwell Legacy is the second commercial adventure game by Dave Gilbert. The premise is based on his 2003 freeware adventure game Bestowers of Eternity. This game uses the same characters; the young writer Rosangela Blackwell and the ghost Joey Mallone, major parts of the storyline, but not the puzzles. Bestowers of Eternity was originally meant as the first part of the series, but never continued. This game can be considered a remake, but with a much broader scope. The Blackwell Legacy is the first in a series of episodic games, with standalone cases, similar to the 2006/2007 Sam & Max games.

Rosa is a freelance writer in New York. Her aunt, who took care of her when her parents died, until she was five, has just passed away. Her memory fails her for the exact events, but her aunt was hospitalized. She was kept sedated and didn't utter a word for twenty-five years. When Rosa visits Dr. Quentin, the care physician at the hospital, she gets to know her aunt and her grandmother had a condition that drove them mad. They deliberately inflicted injuries upon their own bodies, were very aloof, and talked to themselves. While Rosa is worried about the hereditary traits and gets sudden headaches, she receives an assignment for the Village Eye, a local newspaper, to investigate a suicide in a student's dorm. The game takes place in New York and the storyline covers two days.

Using the AGS engine, the game has a classic interface with the two mouse buttons for examining or using objects. You can strike up conversations and change the outcome based on your responses. Rosa carries around an inventory and a notebook where she jots down clues. You can combine clues to link events, and then use these new observations in conversations. Gameplay is largely based around the storytelling and dialogues, rather than complicated puzzles. All characters have full voice-acting, there is a complete soundtrack, and a director's cut mode with an audio track where Dave Gilbert interferes regularly while playing to explain the design choices of the game.

After finishing the game, you receive a code to unlock the voice-acting bloopers.


The Blackwell Legacy Windows Doodles can tell a lot about personalities.
The Blackwell Legacy Macintosh Letters and correspondence from your aunt
The Blackwell Legacy Windows Game options
The Blackwell Legacy Windows Looking for clues about the ghost's identity

Promo Images

The Blackwell Legacy Screenshot
The Blackwell Legacy Screenshot
The Blackwell Legacy Screenshot
The Blackwell Legacy Screenshot

Alternate Titles

  • "Blackwell Legacy 1" -- Informal title

Part of the Following Groups

User Reviews

A good start but far from perfect Windows Stevie Parmentier (3)
A good story, well told Windows piltdown_man (207475)

Critic Reviews

Just Adventure Windows Jun 26, 2007 A- 91
Tap-Repeatedly/Four Fat Chicks Windows Jun, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Killer Betties Windows Nov 12, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
GameWatcher / Strategy Informer Windows Jan 17, 2007 7.3 out of 10 73
GameZebo Windows May 17, 2008 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Adventure Gamers Windows Jan 27, 2007 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
PC Gamer UK Windows Jul, 2007 69 out of 100 69 iPhone Aug 06, 2014 13 out of 20 65
A Hardy Developer's Journal Windows Aug 19, 2009 3 out of 5 60
The Good Old Days (Staff Reviews only) Linux Jun 06, 2015 3 out of 6 50


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CD-ROM release

There was a limited CD-ROM release of 15 copies for $5 more than the regular version. It includes a glossy 5x7 photograph of the Blackwell poster, signed by Dave Gilbert, Abe Goldfarb (Joey) or Sande Chen (Rosa).


In Kelly's room, there are some references to Dave Gilbert's earlier games: the poster on the side of the closet is a low-res version of The Shivah poster, the doll on top of the closet is an early draft of the Rosangela character, and the KISS poster in the back also appeared in Two of a Kind.

Related Web Sites

Contributed to by Sciere (778123) and Kabushi (257618)
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