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Blackwell Unbound is the third game in the series and a prequel to the previous two games. It goes back in time to the early seventies, to one of the ancestors of Rosangela Blackwell from the The Blackwell Legacy: chain smoker Lauren Blackwell. All members of the family have been visited by Joey, a ghost, who urges them to help him solve cases of lost and disturbed ghosts.

The narrative starts in medias res while Lauren is investigating some cases. She reads the newspaper every morning for the mention of strange occurrences and then heads out with Joey to check if there are ghosts involved. On that particular evening, there have been three false alarms and two more locations to visit. These involve strange music by a saxophone player and an old lady at a construction site.

Using the AGS engine, this adventure game has a classic point-and-click interface with the two mouse buttons for examining or using objects. You can strike up conversations and change the outcome based on your responses. Lauren carries around an inventory and a notebook where she jots down clues. You can combine clues to link events, and then use these new observations in conversations. The inventory is scarcely used. Important items include a dictaphone and a camera.

Gameplay is largely based around the storytelling and dialogues, rather than complicated puzzles. All characters have full voice-acting, there is a complete soundtrack, and a director's cut mode with an audio track where Dave Gilbert interferes regularly while playing to explain the design choices of the game. While playing, Lauren can make four bonus photographs that unlock hidden items such as extra music tracks, concept art and more.

New to this game, players can switch between Joey and Lauren at any time. Joey is immaterial and can pass through walls, as long as he stays near Lauren. During conversations, the character portraits are no longer shown.


Blackwell Unbound Windows Talking to Dwayne at Jambalaya Records
Blackwell Unbound Windows Another ghost that needs to be saved. Joey has to handle this one.
Blackwell Unbound Windows Unlockable interview with the lead artist
Blackwell Unbound Windows Unlockable promotional concept art

Promo Images

Blackwell Unbound Screenshot
Blackwell Unbound Screenshot
Blackwell Unbound Screenshot
Blackwell Unbound Screenshot

Part of the Following Groups

User Reviews

Good for an afternoon or an evening Windows piltdown_man (202281)

Critic Reviews

Just Adventure Windows Jan 24, 2008 A 100
AGS Ezine Windows Sep 07, 2007 95 out of 100 95
Adventure-Treff Windows Jul 18, 2009 80 out of 100 80
Tap-Repeatedly/Four Fat Chicks Windows Oct, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80 iPhone Aug 06, 2014 14 out of 20 70
GameZebo Windows May 12, 2008 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Przygodoskop Windows Jan 27, 2011 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Adventure Gamers Windows Oct 01, 2007 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70 Windows Jan 05, 2014 14 out of 20 70
GameBoomers Windows Sep, 2007 B- 67


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The content of this game was initially a part of Blackwell Convergence, as a flashback, but cut eventually. When it grew too big and it would take too long to develop, Dave Gilbert returned to the cut part and decided to expand it and turn it into a full game, prior to the release of Convergence.

Joseph Mitchell

Joseph Mitchell as a reporter for The New Yorker was not chosen at random. He was an actual reporter and wrote about unusual people. After the initial articles, he didn't publish anything significant for more than 30 years, but was kept on the payroll and came to the office every day. More info in the related links section.

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Contributed to by Sciere (717556) and Kabushi (256621)