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Blade II is a good looking action beat 'em up with great locations, masses of enemies and most importantly a variety of ways to dispense death! The graphics are slick and the addition of hidden secrets, extra objectives and finishing moves keep it fresh whilst making you feel as cool as the Daywalker himself.
This game isn't for everyone, and quite frankly, some people won't like it very much at all. You will probably have to be a Blade fan first, in order to appreciate it. If you aren't willing to be patient with the controls, then the game will more than likely seem very boring and un-fun to you. It certainly won't have any lasting appeal or replay value. I, for one, am in fact a Blade fan, and enjoyed this game for what it is: mindless fun with a very sharp sword.
Wer lizenzierten Filmumsetzungen kritisch gegenübersteht, wird auch von Blade II in seiner Haltung grundsätzlich bestätigt. Hinter der actionreichen und blutigen Vampirhatz verbirgt sich nichts weiter als ein auf Dauer monotones und grafisch weitestgehend unspektakuläres Schieß- und Prügel-Adventure mit geradliniger Missionsstruktur und dünner wie vorhersehbarer Story. Die Steuerung ist simpel, aber gewöhnungsbedürftig, Schwierigkeitsgrad und Präsentation sind nichts für Warmduscher und eine Lokalisierung hat man sich gleich ganz gespart. Wer auf kompromisslose Action ohne viel nachzudenken steht, kommt zwar eine Weile auf seine Kosten, die mangelnde Abwechslung und das primitive Nahkampfsystem dürften früher oder später aber selbst den eingefleischtesten Splatter-Fan langweilen. Vampirkiller-Kollegin Buffy tötet zwar weitaus unblutiger, aber dafür spannender und motivierender - zumindest was die jeweiligen Xbox-Versoftungen betrifft.
In general we could say that Blade 2 is a game which had a lot of potential but failed due to lack of variety and atmosphere. It’s like a game that’s halfway through feature development but where the developers didn’t get enough time to make things as they should which results in another mediocre game that takes up shelve space.
Comic book turned movie, turned video game. We’ve seen it before and we will keep seeing it in the future. Still, Blade is an excellent character to base a video game on, even more than most other movie characters that are being portrayed as video game heroes these days.
For such a fan of the theater presentation as I am, this game is extremely disappointing. I don't recommend it to Blade fans or fighting fans, I hesitate to say it's worth the rent, but it is most definitely best left on the store shelf...
Well, you may be thinking now that this review has done little in exonerating Blade II’s status as a lackluster title. Truthfully, Blade II probably falls somewhere in the middle as far as movie-inspired games go. But since these movie tie-ins are usually sub par efforts that is not saying much. What I will say is that, despite its flaws, most notably the lack of a plausible story and the weak enemy AI, Blade II is still a fun mindless third-person action game that deserves a few weekend rentals in between your more serious gaming habits. Blade II may not have gotten things right technically, but some of the coolness of the movies (namely the combat) definitely made its way here, and a good time can be had if you manage to forgive its faults.
Ultimately, Blade II plays more like a platformer for adults than like an action title. It's a far too frenetic button masher that'll have you just trying to survive to the end of each level. Clean up some of the rough language, give Blade a big, bulbous, cutesy head, and replace the millions of vampires per level with an equal number of collectible trinkets and you'll have something the Nintendo crowd can tackle when they're done with the latest Mario romp. Heck, since Blade's not afraid of daylight, you could even call it Super Blade Sunshine.
As I summarize my impressions of Mucky Foot's Blade 2 title, several points come to mind. Firstly, I think this game could've been far more exciting for hardcore Blade 2 movie fans if it weren't for the game's remarkable shortness. It may take you about five to six hours of intense gameplay to finish all the missions (that is if you manage not to die a lot). On top of that, the sounds are exceedingly monotonous, which doesn't exactly perk up the atmosphere. The music's OK, but it has a number of recurring tracks, while the sound effects positively need more work. The character Blade craves more remarks next to the usual "Ooooh, so exciting" and "Keep your friends close, keep your enemies closer." I hardly think that all this is worth $49.99...
Blade II ended up being just what I expected it to be. The game play leaves a lot to be desired, and the total lack of extras and short game play time makes matters worse. At best, only hardcore fans of the movie would want to buy this, and for everyone else it might be a good weekend rental. Avoid this like most other movie-based games and hold out for Enter the Matrix instead.
(Oct 15, 2002)
Blade II isn't all bad. It has its moments and fans of the character will be content, but not overjoyed with the title. Hardcore and casual gamers alike, however, will tire of it very quickly.
The results are not mixed. It's pretty much all bad. To put it quite succinctly -- the game bites. It's not a horrible game. In fact, it's pretty average. The fighting convention hurts a lot, because it's a bit too weak to pull off the desired innovation. And then the rest of the game feels pretty much like your typical action stuff with nothing standing out beyond the frustration of the controls. A valiant effort, but one that falls far short of excellence or even solid success. It's probably not a bad choice for a rental, but definitely not one to buy without trying out first.
Blade II is a textbook movie-to-game cash-in. Everything in it is halfheartedly done; the graphics and sound are canned and formulaic, as is the gameplay. Though an attempt at innovation was made with the fight controls, things still prove repetitive and, eventually, dull. In some ways, Blade II is exactly like its movie counterpart: lots of vampire fighting and very little plot – which is good for some cheap thrills. Also, like the movie, more than 90 minutes of play will start to grate on you. Even for Blade fans, this is a rental at best.
Ultimately, Blade II can’t be recommended to anyone other than die-hard Blade II fans and even some of them will be turned off by the clunky control, repetition, and lack of real fun. To its credit, Blade II is loaded with action across all of its levels – but the fun is totally blocked by the controls, which could have been streamlined.
Attempting to rid the world of vampires might sound super cool, but Blade 2 just isn’t thrilling or fun enough to be worthwhile. It is just impossible to ignore the game’s numerous flaws and inferior design and this is really just too bad.
Blade II doesn’t follow the movie story line, which isn’t all that important anyway as the game’s main draw is vampire-slicing action. In this regard, the 3D game play is nifty but ill-suited to what fans of the movie are accustomed to. Blade moves like molasses, and the rhythm-based attacks feel very out-of-character. Enemies are as dumb as posts, and making Blade punch cars and other random objects to unlock secrets is just plain silly. Halfway through, you’ll wish they just stole Devil May Cry’s engine; the kinetic energy present in the movie Blade II is nowhere to be found here.
The soundtrack is also very true to the movie, but it seems like there are only three tunes that come up during the course of the entire game. They get old quickly as do the one-liners the bad guys and Blade spout at random intervals.
(Sep 04, 2002)
We hate to say it, but we saw this one coming from a mile away. Not up to par in any of the previous sessions we experienced leading up to its release, Blade II has turned into our most recent poster child for how NOT to make a movie-licensed videogame.
Blade II also has some of the worst enemy AI so far this year. Enemies are content to stand around and ignore Blade until you run right up to them. Killing enemies on a crowded dance floor doesn't even wake nearby enemies out of their dancing animations, and if you're using your pistol, you can usually kill every enemy before the others in the room are even aware of your presence.
You would think that they could make a fun game out of a fun movie, but Blade II does not come close to touching the wild action and appealing story that made the film such a delight to watch. While some of Blade’s wonderful moves and weapons are intact, the controls, graphics and overall design will leave gamers rightly disillusioned.
Graphically, Blade II doesn't really do anything to stand out. The character models aren't particularly good, and the way Blade's chin tends to clip through his puffed-out chest during cutscenes just seems sloppy. There are some decent effects, such as the blur used when going into rage mode, but the animation behind it all seems just as stiff as the game's control. As far as audio is concerned, the game really blows it. The accompanying movie has a pretty solid techno/rap soundtrack that would have been a lot better suited here than the dull, repetitive "game techno" found throughout.
Un nouveau Blade qui ne fait pas beaucoup mieux que son prédécesseur sur PSX qui avait récolté un magistral 8/20. Réalisation bâclée et maniabilité douteuse font de ce titre un nouveau représentant de ce que les licences cinématographiques peuvent engendrer de pire. A déconseiller même aux accrocs du beat'em all qui ne retrouveront ici qu'un soft tout mou sur une console qui offre une concurrence sérieuse dans ce domaine avec une certaine Buffy. Sur ce, je vous salue amis lecteurs.
Un nouveau Blade qui ne fait pas beaucoup mieux que son prédécesseur sur PSX qui avait récolté un magistral 8/20. Réalisation bâclée et maniabilité douteuse font de ce titre un nouveau représentant de ce que les licences cinématographiques peuvent engendrer de pire. A déconseiller même aux accrocs du beat'em all qui ne retrouveront ici qu'un soft tout mou sur une console qui offre une concurrence sérieuse dans ce domaine. Sur ce, je vous salue amis lecteurs.
While Blade II may receive a superior grade as far as movie to game translations go, it is still a very mediocre game when compared other action titles on the market. Understandably, we go into these reviews with low expectations, and that's where I was surprised by Blade's playability and decent progression system. All in all, it will make for a nice rental and summer distraction but nothing I could recommend for purchase.
Only marginally-better than “The Terminator: Dawn of Fate” (terrible game with which to be compared, I know), “Blade II” is mindless action/adventure fare of the wrong and ill-conceived variety. Rent it with New Line Cinema’s fine two-disc DVD set of the movie for a thoroughly mindless evening, but don’t reward Activision when it overpays for licensed properties (and Mucky Foot doesn’t implement the lessons it should have learned from its disastrous “Urban Chaos”).
I am praying with every part of my body that when the third Blade movie makes its debut, it will have nothing to do with the plot of this game. This game was a letdown, and definitely does not warrant itself as a game to purchase; it might serve adequately as a rental, but by all that is holy, not as a purchase. While Blade II is full of many great ideas and honestly clever control innovations, the overall lack of polish and proper execution causes these novelties to hurt it more than it helps.
Blade II is a missed opportunity. What should have been a good chance for some Devil May Cry-style combat with fantastic characters and recognisable environments has instead turned out to be an extremely dull and awkward jaunt through some dull levels, and a combat system with complications that only serve to make things... dull. A decidedly mediocre title in short supply of redeeming qualities.
Gelukkig hebben we de game gratis op de redactie gekregen maar dat neemt niet weg dat ik toch goed teleurgesteld was in Blade II. Ik ben een fan van de comics en ik heb de films gezien en dan krijg je zo'n zoute, ongeïnspireerde shitgame op je bord. Nou, Mucky Foot, bedankt!
Ultimately Blade is a massive disappointment when you see what The Collective has been managed with Buffy the Vampire Slayer. The various weapons add little to the game and the samey look of the levels makes for dull, repeated viewing. Things may come alive whenever you gain access to Blade’s sword but these are few and far between and the rest of the time you’ll be cursing the developers for poorly squandering such a potentially great license. All in all there’s only one Vampire beat-em-up you should buy for your Xbox and it sure as hell isn’t this one. Do not be fooled by the cool front cover, for within this encoded disc is one of the most average titles the Xbox has seen so far, avoid any vampire slaying disappointment and go with the Buffster.
Blade II is your typical movie tie-in game, it simply isn't worth it. Games such as Max Payne or the soon to arrive Mafia are both superior games for the PS2 and far more worthy of your cash. If you are a fan of Blade then you'd be better off with the comics or the DVD.
Do not buy this game. Do not rent this game. Do not believe for a second that this is a game because it’s not. Just because it’s on a CD does not make it a video game. And just because Wesley Snipes is in a cool pose on the cover does not mean it is a good representation of Xbox games.
Jag hade inte väntat mig något storverk när jag snurrade igång Blade 2, men jag hade heller inte trott att det skulle bli såhär himla dåligt. Detta är det sista du ska lägga slantarna på, även om du älskar filmerna. Det borde min granne veta, han sade: "Stäng av skiten" bara efter 20 minuter.
Overall, Blade II is one of the most disappointing titles to come out this year. It can often be frustrating to see a game that could have been a lot of fun turned into an exercise in frustration. Most gamers have now learned that movie licensed games are almost always a bad bet due to the apparent lack of effort put into them. One would think that it would, in fact, be easier to create a game based of a movie, especially since you already have most of the elements in place. However, Activision has sent us a clear message with this game- if you liked the movie, go buy the DVD, and stay away from this game at all costs.
This game is full of so many glaring errors that you have to wonder why it was green-lighted in the first place. The old formula, search for the key (destroy all enemies) to unlock the door is out of date in today’s highly advanced age. Most of yesteryear’s tricks, such as enemies that spawn out of nowhere, are alive and well in this sub-par brawler. Sometimes you’ll see flashes of brilliance become hampered by some seriously questionable decisions. Why limit the use of the best aspects of the game? Why add in-game save points on some stages? Why was this game even made? I suppose some questions just aren’t meant to be answered.