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Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.


Blockbuster ZX Spectrum The main menu screen
Blockbuster BBC Micro A heart-shaped level.
Blockbuster DOS Level  1 Start (CGA)
Blockbuster DOS First level

Promo Images

There are no promo images for this game

Alternate Titles

  • "Impact!" -- European in-game title
  • "Impact" -- International title

Part of the Following Group

User Reviews

A advance on Arkanoid, but not a big enough one Amiga Martin Smith (79147)

Critic Reviews

Computer and Video Games (CVG) Atari ST Oct, 1987 10 out of 10 100
The Games Machine (UK) Amiga Dec, 1987 90 out of 100 90
ACE (Advanced Computer Entertainment) Atari ST Oct, 1988 866 out of 1000 87
Computer and Video Games (CVG) Commodore 64 Jan, 1988 8 out of 10 80
ASM (Aktueller Software Markt) Amiga Oct, 1987 9.4 out of 12 78
Your Sinclair ZX Spectrum May, 1988 7 out of 10 70
Commodore User Amiga Nov, 1987 7 out of 10 70
Amiga Power Amiga May, 1995 54 out of 100 54
ASM (Aktueller Software Markt) DOS Oct, 1990 6.4 out of 12 53
Zzap! Commodore 64 May, 1988 40 out of 100 40


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Buried deep inside the executable for both Impact and Blockbuster is this comment (the Blockbuster executable has the same comment but "BLOCKBUSTER" replaces "IMPACT"):

IMPACT was written by Brian Cotton for ASL and didn't I do a fantastic job!


  • ACE
    • October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)

Contributed to by Gerrit Holl (192), Kabushi (257698) and Martin Smith (79147)
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