DescriptionBlood & Magic is a real-time strategy game focused on unit management rather than base construction. It uses the Advanced Dungeons & Dragons license (and thus has AD&D type units) and takes place in the Forgotten Realms AD&D setting. There are five separate storyline scenarios of increasing difficulty with three missions per scenario, playable from the side of both factions each, for a total of 30 missions in the game.
The game is tile-based with a 2D top-down perspective. The player starts out with the ability to create Basal Golems, around which the game revolves since they generate your sole source of power: mana. By spending mana they can be transformed into stronger fighter units or, less frequently, into buildings. The various types of terrain affect combat & movement; magical items may be found on the battlefield (and the enemy does use them, too!).
Part of the Following Groups
|Fun and solid real-time strategy using an AD&D liscense||Zen Gamer (78)|
|Gamezilla||1996||87 out of 100||87|
|Adrenaline Vault, The (AVault)||1996||80|
|Gamesmania.de||1996||80 out of 100||80|
|PC Games (Germany)||Dec, 1996||61 out of 100||61|
|Reset||May, 1997||6 out of 10||60|
|PC Joker||Jan, 1997||57 out of 100||57|
|Power Play||Dec, 1996||57 out of 100||57|
|The DOS Spirit||Mar 15, 2008||3 out of 6||50|
|Computer Gaming World (CGW)||Apr, 1997||30|
|High Score||Mar, 1997||1 out of 5||20|
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CheatsThe cheat system in this game is somewhat unique. Whenever the player uses a cheat (e.g. to get more resources to create a new unit), the opponent also gets the benefit of that cheat. So the gameplay tends to remain balanced even if the player tries to cheat.
Cover artThe box artwork is based on a painting Deadlock by fantasy artist Larry Elmore first used as the cover to the 1989 AD&D supplement The Bloodstone Lands, FR9.
QuotesAfter exiting to DOS the game quotes various in-universe "words of wisdom".
Information also contributed by Alan Chan.
Related Web Sites
- Blood & Magic (official website)
- Blood & Magic (official game page at Interplay's website from 1999, preserved by the Wayback Machine)