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The speech in the introductory sequence probably sums things up best - "the biggest unanswered question is 'where is the money?"

The player has 4 missions to take on, in each case trying to kill baddies for the money they have, which can be spent in the shop rooms to upgrade their craft. Energy is depleted by contact with enemies and the walls, although there are some baddies who simply hover on your ship and steal, rather than physically doing damage.

The game is a shoot 'em up which scrolls both horizontally and vertically, while being viewed from an R-Type style sideways perspective. Navigating the levels sometimes requires the player to duck through gaps in scenery.


Blood Money Amiga Planet 3, beautiful water and enemy animations
Blood Money Atari ST Level selection screen
Blood Money Amiga Shooting some creatures leaves coins behind
Blood Money Commodore 64 The main menu

Promo Images

Blood Money Magazine Advertisement Page 9

Part of the Following Group

User Reviews

A great shoot-em-up with excellent graphics and animation but very difficult DOS BdR (6837)
Where's my money? Blood Money that is! DOS Salim Farhat (63)
Technically innovative and highly entertaining at the time Amiga Martin Smith (78)

Critic Reviews

Zzap! Commodore 64 Jul, 1990 93 out of 100 93
The Games Machine (UK) Commodore 64 Aug, 1990 90 out of 100 90
ASM (Aktueller Software Markt) Amiga Apr, 1989 10.4 out of 12 87
ST Action Atari ST Mar, 1993 86 out of 100 86
Computer and Video Games (CVG) DOS Jun, 1989 85 out of 100 85
ASM (Aktueller Software Markt) DOS Feb, 1990 10 out of 12 83
Power Play Amiga Jun, 1989 82 out of 100 82
Your Amiga Amiga Jul, 1989 82 out of 100 82
Retro Archives Commodore 64 Nov 03, 2018 13 out of 20 65
Retro Archives DOS Nov 03, 2018 13 out of 20 65


Topic # Posts Last Post
Title song sample sources (continued) 5 BdR (6837)
Jun 20, 2014
Title song sample sources 4 djindio (1607)
Mar 15, 2013



The artwork used on the front of the box and on the intro screen is called "Protector" and was made by the well-known British illustrator Peter Andrew Jones. Like a lot of his art, the piece has appeared on sci-fi book covers: it was first used for a 1979 British paperback release of Larry Niven's Protector and depicts Phssthpok the Pak, a main character from the book. It also appeared on a Dutch edition of Niven's Ringworld Throne and is featured in Jones' art book Solar Wind.


David Jones wrote the game inspired by an arcade game called Mr. Heli. He wrote it at home, in his bedroom, in his spare time.


  • Power Play
    • Issue 01/1990 - #3 Best Action Game in 1989
  • ST Format
    • Issue 01/1990 - Included in the list 50 Games of the Year
    • Issue 01/1991 - #2 Best Shoot-'em-Up in 1990
  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne / Phil King)

Contributed to by gilgamex (131), paul cairey (359), mike dailly (3) and Servo (57366)