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The speech in the introductory sequence probably sums things up best - "the biggest unanswered question is 'where is the money?"

The player has 4 missions to take on, in each case trying to kill baddies for the money they have, which can be spent in the shop rooms to upgrade their craft. Energy is depleted by contact with enemies and the walls, although there are some baddies who simply hover on your ship and steal, rather than physically doing damage.

The game is a shoot 'em up which scrolls both horizontally and vertically, while being viewed from an R-Type style sideways perspective. Navigating the levels sometimes requires the player to duck through gaps in scenery.


Blood Money Amiga Planet 3, lava spitting volcanoes similar to <moby game="gradius">Gradius</moby>
Blood Money Amiga Planet 1, it's going to be tricky to catch all those coins
Blood Money Amiga Title screen
Blood Money Amiga Planet 2, simply fly around the giant claws

Promo Images

Blood Money Magazine Advertisement
Blood Money Magazine Advertisement Page 9

Part of the Following Group

User Reviews

A great shoot-em-up with excellent graphics and animation but very difficult DOS BdR (7044)
Where's my money? Blood Money that is! DOS Salim Farhat (68)
Technically innovative and highly entertaining at the time Amiga Martin Smith (78)

Critic Reviews

Zero DOS Apr, 1990 90 out of 100 90
ST Format Atari ST Sep, 1989 90 out of 100 90
The Games Machine (UK) Commodore 64 Aug, 1990 90 out of 100 90
ASM (Aktueller Software Markt) Amiga Apr, 1989 10.4 out of 12 87
Computer and Video Games (CVG) DOS Jun, 1989 85 out of 100 85
Tilt DOS Mar, 1990 16 out of 20 80
The One for Amiga Games Amiga Jun, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Retro Archives Amiga Nov 03, 2018 16 out of 20 80
ASM (Aktueller Software Markt) Commodore 64 Jul, 1990 9 out of 12 75
ACE (Advanced Computer Entertainment) Amiga Jul, 1989 732 out of 1000 73


Topic # Posts Last Post
Title song sample sources (continued) 5 BdR (7044)
Jun 20, 2014
Title song sample sources 4 djindio (1607)
Mar 15, 2013



The artwork used on the front of the box and on the intro screen is called "Protector" and was made by the well-known British illustrator Peter Andrew Jones. Like a lot of his art, the piece has appeared on sci-fi book covers: it was first used for a 1979 British paperback release of Larry Niven's Protector and depicts Phssthpok the Pak, a main character from the book. It also appeared on a Dutch edition of Niven's Ringworld Throne and is featured in Jones' art book Solar Wind.


David Jones wrote the game inspired by an arcade game called Mr. Heli. He wrote it at home, in his bedroom, in his spare time.


  • Power Play
    • Issue 01/1990 - #3 Best Action Game in 1989
  • ST Format
    • Issue 01/1990 - Included in the list 50 Games of the Year
    • Issue 01/1991 - #2 Best Shoot-'em-Up in 1990
  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne / Phil King)

Contributed to by gilgamex (131), paul cairey (359), mike dailly (3) and Servo (57355)
atari saboteur