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The speech in the introductory sequence probably sums things up best - "the biggest unanswered question is 'where is the money?"

The player has 4 missions to take on, in each case trying to kill baddies for the money they have, which can be spent in the shop rooms to upgrade their craft. Energy is depleted by contact with enemies and the walls, although there are some baddies who simply hover on your ship and steal, rather than physically doing damage.

The game is a shoot 'em up which scrolls both horizontally and vertically, while being viewed from an R-Type style sideways perspective. Navigating the levels sometimes requires the player to duck through gaps in scenery.


Blood Money Amiga Planet 1, the money stealing enemy and the antenna that jams your controls usually show up together
Blood Money Atari ST Game over
Blood Money Commodore 64 Land at the shop to purchase weapons
Blood Money Commodore 64 A strange (yet dangerous) creature

Promo Images

Blood Money Magazine Advertisement Page 9

Part of the Following Group

User Reviews

A great shoot-em-up with excellent graphics and animation but very difficult DOS BdR (6309)
Where's my money? Blood Money that is! DOS Terry Callahan (63)
Technically innovative and highly entertaining at the time Amiga Martin Smith (78)

Critic Reviews

The Games Machine (UK) Commodore 64 Aug, 1990 90 out of 100 90
The Games Machine (UK) Atari ST Nov, 1989 88 out of 100 88
ST Action Atari ST Mar, 1993 86 out of 100 86
Power Play Amiga Jun, 1989 82 out of 100 82
Power Play Atari ST 1989 80 out of 100 80
Computer and Video Games (CVG) Commodore 64 Aug, 1990 79 out of 100 79
ASM (Aktueller Software Markt) Commodore 64 Jul, 1990 9 out of 12 75
ACE (Advanced Computer Entertainment) Amiga Jul, 1989 732 out of 1000 73
Amiga User International Amiga Jul, 1989 7 out of 10 70
Retro Archives Commodore 64 Nov 03, 2018 13 out of 20 65


Topic # Posts Last Post
Title song sample sources (continued) 5 BdR (6309)
Jun 20, 2014
Title song sample sources 4 djindio (1607)
Mar 15, 2013



The artwork used on the front of the box and on the intro screen is called "Protector" and was made by the well-known British illustrator Peter Andrew Jones. Like a lot of his art, the piece has appeared on sci-fi book covers: it was first used for a 1979 British paperback release of Larry Niven's Protector and depicts Phssthpok the Pak, a main character from the book. It also appeared on a Dutch edition of Niven's Ringworld Throne and is featured in Jones' art book Solar Wind.


David Jones wrote the game inspired by an arcade game called Mr. Heli. He wrote it at home, in his bedroom, in his spare time.


  • Power Play
    • Issue 01/1990 - #3 Best Action Game in 1989
  • ST Format
    • Issue 01/1990 - Included in the list 50 Games of the Year
    • Issue 01/1991 - #2 Best Shoot-'em-Up in 1990
  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne / Phil King)

Contributed to by gilgamex (131), paul cairey (359), mike dailly (3) and Servo (57417)