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Blue Ice is a puzzle adventure that was released only in a few European countries, and then quickly disappeared from the market.

The game is best described as a surrealistic one, with a semi-standard plot. The player is a young prince who must prove himself worthy of a throne left for him by the belated king.


Blue Ice DOS Starting location
Blue Ice DOS This is one of the tracks played in the game
Blue Ice DOS Game controls are placed in the borders above & below the action screen. In the bottom right is the save option, in the bottom left is the load option. there is only one save slot.
Blue Ice DOS Character information

Promo Images

Blue Ice Logo
Blue Ice Logo
Blue Ice Screenshot

User Reviews

There are no reviews for this game.

Critic Reviews

Coming Soon Magazine DOS Jan 15, 1997 83 out of 100 83
Coming Soon Magazine Macintosh Jan, 1997 83 out of 100 83
Svenska PC Gamer DOS May, 1997 70 out of 100 70
Just Adventure Macintosh Apr 21, 2004 C- 42
Just Adventure DOS Apr 21, 2004 C- 42
High Score Windows 3.x Mar, 1997 2 out of 5 40
PC Action (Germany) DOS Dec, 1996 35 out of 100 35
PC Games (Germany) DOS Jan, 1997 33 out of 100 33
PC Player (Germany) DOS Feb, 1997 1 Stars1 Stars1 Stars1 Stars1 Stars 20
Adventure Gamers Windows 3.x May 20, 2002 1 Stars1 Stars1 Stars1 Stars1 Stars 20


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The background music in Blue Ice features licensed tracks by Brian Eno, Robert Fripp, Orbital, Duke Ellington, Future Sound of London, Paul Schutze, The Grid, Tangerine Dream, David Sylvian, and Cold Storage.


The game is infamous for not having any sort of ending screen, ending sequence, or any indication that you've completed it. The goal of the game is to find clues necessary to figure out the "Ultimate Solution", a secret two-word phrase; originally, the game was designed as a competition, and the player could win a prize if they sent the proper solution to the authors. The developers came up with the perfect way to prevent players from hacking into the ending screen: they simply didn't put one in. As a side-effect, the game gained the reputation of being very hard or impossible to complete, since no one ever reached the ending.
Contributed to by Andrew Hartnett (2275), Pat Cdr (1256) and Scaryfun (17977)
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