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User Reviews

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Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumCrash! (Aug, 1986)
Hooray it’s finally here! The torturous wait is over at long last and I think I can truthfully say that it was worth it. What a lovely game. The 3D playing area is very good, although I think that some of the screens tend to repeat a bit too often. It is quite easy to get lost if you aren’t too familiar with the whole area. Your character is also very good, moving around the place well. I was a little surprised to find that he couldn’t jump about or fall off the edges of sections of the maze — this gives the feeling that you are not in complete control all the time, but makes life easier. The sound is good, with some very nice effects in the game but no tune. I recommend this game to everyone, especially Marble Madness and Spindizzy freaks.
Amstrad CPCAmtix! (Jan, 1987)
Don't say ballbearings to this, get it Now.
Commodore 64Zzap! (Dec, 1986)
An exceptionally cute and playable exploration game.
ZX SpectrumYour Sinclair (Oct, 2009)
The graphics on this game are brilliant - they delight the viewer, and entertain as much on their own as the gameplay itself. Bobby's movements are very realistic, and his mobility and inertia, considering he's a fictional droid, are fascinating to watch. In fact it's so nice to look at that you spend most of the first hour just watching what the program can do - blow playing it! Just when you think you've seen 'em all, something rolls around the corner and taps you on the leg and trills 'Hi, I'm a new and totally original game called Bobby Bearing. Buy Me!'
ZX SpectrumASM (Aktueller Software Markt) (Aug, 1986)
Das Spiel selbst erinnert sehr an SPINDIZZY oder MARBLE MADNESS. Aber BOBBY BEARING ist noch wohl die gelungeneste Umsetzung auf den Spectum. Es bereitet richtig Spaß, Bobby zu steuern. Wer dieses Spiel nicht hat, sollte es sich schnellstens besorgen.
Commodore 64Happy Computer (1987)
Mein erster Eindruck von Bobby Bearing war: Schlecht von „Spindizzy“ geklaut. Doch einige Runden mit diesem höchst amüsanten Spiel haben mich eines Besseren belehrt. Obwohl die grafische Gestaltung sehr an Spindizzy erinnert, ist das Spiel selber völlig anders und erfordert ganz andere Fähigkeiten vom Spieler. positiv fiel mir auf, daß der Spieler nicht von der Spielfläche fallen kann, was bei Spindizzy die Todesursache Nummer eins ist. Allerdings können Sie von höhergelegenen Punkten auf tiefergelegene herunterfallen. was Bobby mit einem herrlich anzuschauenden Blinzeln kommentiert. Überhaupt sehen die Bearings sehr niedlich und die schwarzen Killer-Murmeln sehr böse aus - und ein plattgewalzter Bobby ist einfach mitleiderregend. Alles in allem eine originelle Grafik, die motiviert, noch einmal zu spielen.
Commodore (UK) (Oct 26, 2007)
Death in the game is actually impossible - the only way to lose is running out of time (which ticks away more rapidly with every setback). However, it's sometimes possible to get Bobby irretrievably stuck, which demands an instant, heavy-handed restart. Another annoyance comes from the hidden switches that crucially trigger moving blocks, but can't actually be seen. Such flaws aren't serious enough to destroy the multi-dimensional fun, but do detract from what is otherwise one of the finer 8-bit cubist outings.
Amstrad CPCTilt (Mar, 1987)
Une bonne conception « 3D » qui se dévoile malheureusement sans aucun scrolling. Le jeu perd un peu de sa spontanéité...