Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Not an American user?


The reason why Bob's having a bad day is that his head has become detached from his body, and they've been hurtled off into different places. To retrieve his body, he must progress through 50 levels, then a further 50 to escape before he can be put back together.

Gameplay involves the character being on a rotating landscape with a set number of coins placed all over it. By rotating the joystick, the player moves the landscape so that Bob moves over the coins and finds the exit.

The levels include many spikes, contact with which causes the loss of coins; if the player has no coins when contact is made, it's game over. Some level designs are fiendish, with lots of corridors and alleyways, teleports, and bricks to break through (by building up enough momentum).

There are a host of special 'power-ups' across the level as well. The simplest ones (and the first ones the player will meet) change the direction of gravity, causing the player's character to automatically 'fall' to the left when not in motion. Others include a sticky mode where Bob stops bouncing (unless the player presses the fire button), a heavier-bounce mode, and a very useful one allowing the player to 'thrust' Bob around, ideal for reaching precariously-placed coins.

Once the player reaches level 51 a further twist is added - Bob's body starts in a separate point of the level, and this must also be coaxed to the exit. The view always centers on Bob's head until this is in the exit. Some sections can only be completed by combining the two and learning the body's differing properties, knowing that a move which benefits one can drag the other off course.


Bob's Bad Day Amiga "Normal gravity" power up
Bob's Bad Day Amiga "Slow motion" power up
Bob's Bad Day Amiga "No bouncing" power up
Bob's Bad Day Amiga Intro - Bag lady and credits

Promo Images

Bob's Bad Day Magazine Advertisement

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

Amiga Games Nov, 1993 84 out of 100 84
Play Time Nov, 1993 81 out of 100 81
Pelit Aug, 1993 80 out of 100 80
Amiga Format Dec, 1993 79 out of 100 79
Australian Commodore and Amiga Review Feb, 1994 79 out of 100 79
Amiga Joker Oct, 1993 77 out of 100 77
Amiga Force Dec, 1993 69 out of 100 69
ASM (Aktueller Software Markt) Jan, 1994 7 out of 12 58
Power Play Nov, 1993 41 out of 100 41
Amiga User International Jan, 1994 41 out of 100 41


There are currently no topics for this game.


There is no trivia on file for this game.

Martin Smith (75931) added Bob's Bad Day (Amiga) on Feb 20, 2004