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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
ZX SpectrumZX Computing (Oct, 1986)
This game has virtually all the features I expect from an adventure, and shows how powerful The Quill utilities can be. Because there's so much, the game is in three parts, you can move freely between them reloading SAVED positions. A little inconvenient but far better than having less game. There are a few bugs and the game is no master piece, but despite its faults The Boggit is an extremely enjoyable and professional adventure.

tun _
100
ZX SpectrumYour Computer (Sep, 1986)
With the imminent re-release of The Hobbit it seems only natural that Fergus McNeil and Co, those masters of the spoof clone , should release The Boggit. Once again McNeil puts his tongue firmly in his cheek and takes the mickey out of an established adventure but, as Kenny Everett would say, "all in the best possible taste".
100
Commodore 64Your Computer (Sep, 1986)
With the imminent re-release of The Hobbit it seems only natural that Fergus McNeil and Co, those masters of the spoof clone , should release The Boggit. Once again McNeil puts his tongue firmly in his cheek and takes the mickey out of an established adventure but, as Kenny Everett would say, "all in the best possible taste".
100
Amstrad CPCYour Computer (Sep, 1986)
With the imminent re-release of The Hobbit it seems only natural that Fergus McNeil and Co, those masters of the spoof clone , should release The Boggit. Once again McNeil puts his tongue firmly in his cheek and takes the mickey out of an established adventure but, as Kenny Everett would say, "all in the best possible taste".
100
ZX SpectrumSinclair User (Aug, 1986)
Wonderful spoof of that Other Game. A triumph of insanity over logic with delightfully snappy humour
95
Commodore 64ASM (Aktueller Software Markt) (Jun, 1986)
BOGGIT zeichnet sich - wieder einmal typisch CRL! - durch eine hervorragende Story aus. Das Spiel ist geQUILLT und ILLUSTRATED. Das Vokabularium ist als sehr gut zu bezeichnen. Die Grafiken sind hervorragend. Das Beste sind allerdings die (Begleit-)Kommentare! Da das Spiel noch brandneu ist, gibt es noch einiges zu erkunden, was uns noch verborgen blieb.
95
Amstrad CPCASM (Aktueller Software Markt) (Jun, 1986)
BOGGIT zeichnet sich - wieder einmal typisch CRL! - durch eine hervorragende Story aus. Das Spiel ist geQUILLT und ILLUSTRATED. Das Vokabularium ist als sehr gut zu bezeichnen. Die Grafiken sind hervorragend. Das Beste sind allerdings die (Begleit-)Kommentare! Da das Spiel noch brandneu ist, gibt es noch einiges zu erkunden, was uns noch verborgen blieb.
95
ZX SpectrumASM (Aktueller Software Markt) (Jun, 1986)
BOGGIT zeichnet sich - wieder einmal typisch CRL! - durch eine hervorragende Story aus. Das Spiel ist geQUILLT und ILLUSTRATED. Das Vokabularium ist als sehr gut zu bezeichnen. Die Grafiken sind hervorragend. Das Beste sind allerdings die (Begleit-)Kommentare! Da das Spiel noch brandneu ist, gibt es noch einiges zu erkunden, was uns noch verborgen blieb.
91
Amstrad CPCAmtix! (Sep, 1986)
The Boogit is an excellent step forward for Delta 4 and they deserve to do well from it. It's always good fun to send something up. but a well written spoof is a rarity. In this field Delta 4 are on the way to establishing themselves as the masters. The game is a must for those who enjoy both sophisticated satire and a good adventure.
90
ZX SpectrumCrash! (Sep, 1986)
The name behind DELTA 4 is one Fergus McNeil. He brought you Robin of Sherlock and Bored of the Rings and now he's waylaying us with his latest offering – The Boggit, Bored Too (two, that is). Regulars to the column will remember how I enjoyed both of Fergus's earlier offerings but wondered how universally funny the jokes actually were. In The Boggit, the comic genius's talent has been trained, focused and profitably directed towards the one theme – taking The Hobbit computer game to the cleaners (although the thought of cleansing isn't quite the right analogy here)!
85
ZX SpectrumComputer and Video Games (CVG) (Sep, 1986)
Boggit shows a surer touch, and greater confidence in approach than its predecessor Bored. Some of the jokes are quite subtle, and the text has occasionally to be read a second time to check whether it really means what you thought it meant, or if it just your twisted mind at work!
80
Commodore 64Commodore User (Sep, 1986)
if you enjoyed Bored of the Rings you will find this equally amusing. A direct take-off of the Hobbit, it is not easy in parts.
80
Commodore 64Zzap! (Sep, 1986)
Even better, I can recommend it to everyone who still thinks that there's nothing better than having hair between their toes.
80
ZX SpectrumYour Sinclair (Oct, 1986)
The usual humour is packed in, such as the response to GET ALL or the input of four-letter words (and you can safely BREAK WIND in this one, if you choose). There's more than a passing reference to Infocom adventures, that'll be lost on most Spectrum owners, but from what I've seen of the game so far it's got everything we've come to expect from Delta 4 and a few new tricks besides. Don't just Boggit, buy it!
60
ZX SpectrumComputer Gamer (Jul, 1986)
I didn't enjoy this game nearly as much as Fergus' earlier efforts and I think that there are two reasons for this. The first is that the humour seems forced. Whereas before, the jokes used to be snappy one liners, here you get pages of the stuff at once and it doesn't work nearly so well. Secondly, the earlier games were accused in some quarters of being too easy and this has been tightened up although again, I preferred the earlier style where you could wander round lots of locations early on In the game. Here you get stuck in the same few for all the early part of the game and I fell that this too detracts from the atmosphere.
56
Commodore 64Happy Computer (1986)
The Boggit ist prinzipiell eine unterhaltsames Spielchen. Leider kann man das Programm nur einem recht speziellen Käufer-Kreis empfehlen. Um sein Späßchen zu haben, muß man a) Adventure-Fan sein, b) The Hobbit gespielt haben, c) gut Englisch können und d) Sinn für skurillen Humor haben. Wer sich bei allen vier Punkten angesprochen fühlt, sollte sich The Boggit unbedingt ansehen. Das Spiel ist in mancherlei Hinsicht wirklich einmalig und dabei recht knifflig. Für Adventure-Witzbolde ein rundes Vergnügen, wobei ich mich zwar zu den Scherzkeksen (Ha!) zähle, aber vom Zwei-Wort-Parser nicht gerade begeistert bin. Wer's etwas geistreicher (und teurer) mag, greife zu Infocoms "Hitchicker's Guide" or "Leather Godesses", wo es mindestens genauso humorig zugeht.


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