Bolo
- Bolo (1982 on Apple II)
- Bolo (1989 on Macintosh, 1999 on Windows, 2000 on Linux)
- Bolo (1993 on DOS)
- Bolo (1995 on DOS, Macintosh)
Description
Bolo is a "Breakout" clone with a twist. You have to destroy all the bricks on the screen using your paddle to go to the next level but, in Bolo, your paddle is not restricted to the bottom of the screen -- it can move all around the screen, giving a whole new dimension to the "breakout" concept.
The game includes two different sets of 50 levels each, randomly selected when you begin a new game. It also features 46 different types of bricks with different properties, bonuses and penalties.
The main menu allows you to access Training mode, from which you can select to play any of the 100 available layouts.
Bolo's graphics are black and white only, but the game can be played either on a monochrome or color monitor. The graphics are however much sharper on a monochrome monitor. The animations are fast and smooth, and the paddle reacts quickly to the mouse movements.
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Credits (Atari ST version)
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Average score: 64% (based on 2 ratings)
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Average score: 4.0 out of 5 (based on 4 ratings with 0 reviews)
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Trivia
End game stone
Bolo features many stones with different effects. The most fearsome stone is the "End game" stone. It does not only take one of your lives, it simply ends the game -- no matter how many lives you have left. But this disputable design decision was not enough, there was an even more cruel design resulting from this decision. There also was a "Random stone", which transforms to a random effect stone on first contact with the ball. And you guessed it: if you had very bad luck it could transform to the "End game" stone. Having this bad luck could produce incredibly frustrating moments for the player, as often it was unavoidable that the ball is touching the random stone twice before you could even react.
Megamax Modula-2
An unusual "producer" is named in the intro: "Megamax Modula-2". Also in the main menu, you can choose some promotional information for the language itself and the compiler environment distributed by Application System Heidelberg. As the game itself is created in this programming language, the creators used the game for a very visible "product placement" of the development tools by the company which released this game.
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Contributors to this Entry
Game added by Ratqueen.
Additional contributors: Jo ST.
Game added May 7, 2004. Last modified October 22, 2023.