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ZX Spectrum
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Bomberman was a robot in a bomb making factory who longed for his freedom. Rumors circulated that escaping to the surface would allow the robot to become human. Getting out would be the trick. Each room is inhabited by monsters that must be neutralized and the exit itself hidden underneath bricks.

The first of the Bomberman series, Bomberman is a single-player game with a top down view and simplistic controls. In fact, in addition to movement, the player only has a single ability: placing bombs. Each bomb explodes into a cross-shaped blast (four directions) which can destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase the speed of the Bomberman or to walk through walls. The goal on each level is to destroy all enemies and escape through the exit before the time limit is up. Hitting the exit with a bomb blast releases more enemies which must also be destroyed.


Bomberman ZX Spectrum Missed - and a dead end
Bomberman MSX Two Erics left.
Bomberman NES Blocks being destroyed in a bomb blast
Bomberman MSX Two enemies in stage two.

Alternate Titles

  • "炸弹人" -- Chinese spelling (simplified)
  • "Eric and the Floaters" -- Re-branded MSX/ZX Spectrum title
  • "Bomber Man" -- Alternate title
  • "ボンバーマン" -- Japanese spelling

Part of the Following Groups

User Reviews

Great Hudson Soft classic! NES Gustavo Henrique dos Santos (86)

Critic Reviews

All Game Guide NES 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80 NES Oct, 2003 8 out of 10 80
HonestGamers NES Jun 17, 2013 8 out of 10 80
GamePro (US) Game Boy Advance Aug 05, 2004 3.5 out of 5 70
Retroage Game Boy Advance Jan 12, 2008 5.7 out of 10 57
GameSpot Game Boy Advance Jun 08, 2004 4.9 out of 10 49
NES Archives NES Jun 10, 2002 C- 42
IGN UK Game Boy Advance Jun 04, 2004 4 out of 10 40
Cheat Code Central Game Boy Advance 2004 2 out of 5 40
Thunderbolt Games Game Boy Advance Jun 21, 2004 3 out of 10 30


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Development history

The NES/Famicom version of the game was programmed entirely by Shinichi Nakamoto in three sleepless days...incredible for a game that ended up selling over a million copies. Apparently Nakamoto had a habit of chewing gum as he programmed, and when he ran out of gum he started chewing on pencils instead without even looking away from the screen.

Ending (Spoiler!)

At the end of the NES version of this game it is revealed that you helped turn Bomberman from a robot into a human being. The human he turns into is none other than the lead character in the NES version of Lode Runner.

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Contributed to by Trypticon (8841), Corn Popper (69642), WildKard (12136), Michael Cassidy (11063), Infernos (9241), Kaminari (2045) and koffiepad (10002)