Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Published by
Not an American user?


Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned.

Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody said being a pyromaniac is easy.


Bombuzal Atari ST 2D view of a level
Bombuzal Commodore 64 Beginning the first puzzle
Bombuzal Commodore 64 Loading screen (tape version)
Bombuzal SNES I completed it.

Promo Images

Bombuzal Magazine Advertisement

Alternate Titles

  • "Ka-blooey" -- US SNES title
  • "ボンバザル" -- Japanese spelling

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

Zzap! Commodore 64 Dec, 1988 97 out of 100 97
WIZ Amiga Nov, 1991 94 out of 100 94
Zzap! Amiga Jan, 1989 92 out of 100 92
ACE (Advanced Computer Entertainment) Commodore 64 Dec, 1988 919 out of 1000 92
Amiga Power Amiga May, 1991 84 out of 100 84
Power Play Amiga Dec, 1988 78 out of 100 78
Retro Archives Atari ST Nov 10, 2019 15.5 out of 20 78
Retro Archives Commodore 64 Nov 10, 2019 14.5 out of 20 72
ASM (Aktueller Software Markt) DOS Dec, 1989 6.8 out of 12 57
Electronic Gaming Monthly (EGM) SNES Aug, 1991 14 out of 40 35


There are currently no topics for this game.


Covermount release

The game was given away free with the first issue of Amiga Power magazine in 1991. That magazine became one of the most respected and successful UK games publications ever.


The game featured 250 levels, and many of these were designed by guests including Andrew Braybrook and Geoff Crammond. Jeff Minter designed a level - when the bombs exploded it left behind a llama and a small pile of dung. Gary Liddon and Gary Penn created a giant ZZAP for one level.

Considering that Tony Crowther and Ross Goodley were involved in the development, that's a lot of talent involved.

Launch title

Bombuzal was a launch title for the SNES.


  • Amiga Power
    • May 1991 (Issue #00) - #57 in the "All Time Top 100 Amiga Games"
  • Commodore Format
    • January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)
Information also contributed by Andrew Fisher and Graeme Boxall

Related Web Sites

  • Bombzuka (A Windows remake of Bombuzal made for the 2006 Retro Remakes Competition.)
Contributed to by EboMike (3120), firefang9212 (74071), Xoleras (66513), Martin Smith (75086) and LepricahnsGold (142501)