Not an American user?


Bookworm Adventures follows the tale of a little green worm named Lex (of the original Bookworm game) throughout 3 themed books as he spells words to defeat evil monsters. The main game interface is a 4x4 grid of letters, and unlike in the original Bookworm game, the letters do not need to connect to form words. The game is turn-based, and after the user attacks their opponent, the opponent then takes its turn. Each book is divided into 10 chapters that culminate in a "boss battle" in which the player is rewarded with a treasure upon defeating the enemy. Treasures do many things, ranging from increasing damage for using certain letters, to stunning the enemy, and a whole lot more. A player can only choose 3 treasures to bring with them into a chapter (out of an eventual total of 31).

The game is part RPG, part word game. Eventually, the player will find that enemies can cause status ailments such as poison, bleeding, burning, stun, petrification, etc. These range from causing damage over time, to loss of a turn, to weakening their attacks. Through the use of certain treasures, items and special gem tiles, the player can cause similar inflictions to the enemy. In addition, after defeating a monster the player is awarded experience points, which will lead to a level up which imparts a bonus of either extra health, attack power increase, or defensive ability increased.

The player is rewarded with gem tiles for spelling words of longer length (and also by using certain treasures which increase their frequency of appearance). Enemies will also sometimes drop potions. Health potions refill the user's health meter, attack potions increase their attack power by 50% and purify potions clear the player and tile grid of all status ailments.

The game also includes an Arena mode (unlocked after completing all 3 books) in which the player can fight in real-time against all the bosses of the game. Every 5 opponents, the player is awarded one of each potion type and is allowed to change the 3 treasures they have equipped. Players are rewarded for spelling lots of short words quickly, attacking first, attacking many times before an enemy gets an attack in, defeating the opponent in 1-3 turns, and more. The more of these awards the player gets, the more bonus experience points they gain.


Bookworm Adventures Windows Spelling a word using gem tiles
Bookworm Adventures Windows Screenshot of intro cinematic
Bookworm Adventures Windows Fighting the gigantic Mama Roc.
Bookworm Adventures Windows The player levelling up.

Promo Images

There are no promo images for this game

Alternate Titles

  • "Bookworm Adventures Deluxe" -- Upgraded Purchasable Version

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

FileFactory Games / Gameworld Network May 27, 2007 94 out of 100 94
Binary Joy Feb 08, 2007 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90 (UK) Apr 16, 2007 9 out of 10 90
Out Of Eight Feb 19, 2007 7 out of 8 88
Killer Betties Aug 27, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Impulse Gamer Aug, 2008 8 out of 10 80 Feb 08, 2007 14 out of 20 70


There are currently no topics for this game.



The game took 2.5 years from concept through development until it was finished. It had a core team of 4 people and cost in excess of $700,000 to develop - a number unheard of for a casual game. It ended up being a huge 150,000 lines of code plus 10,000 lines of dialogue and used 4,500 images.

Related Web Sites

Jeff Weinstein (88) added Bookworm Adventures (Windows) on Nov 30, 2006