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Atari Asteroids
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In this sequel to Boxxle, Willy's girlfriend has been kidnapped by a UFO and now he wants to earn enough money to buy a rocket and rescue her. And what better way is there to earn money than pushing crates? And there are lots of crates to be pushed in all 120 levels of the game. The new levels are the major difference between Boxxle 2 and its predecessor as there are no graphical changes to speak of. To solve all these levels, you'll once again have to push crates onto certain spots, which is made difficult by the fact that you can only push but not pull them so that it can easily happen that you push a crate into a dead end or block your own way. A password records your progress, but there is no battery to save your self-created levels.


Boxxle II Game Boy This is just as difficult as it looks.
Boxxle II Game Boy Intro
Boxxle II Game Boy Almost done
Boxxle II Game Boy Zoomed out

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Alternate Titles

  • "ๅ€‰ๅบซ็•ช2" -- Japanese spelling
  • "Sลko-ban 2" -- Japanese title

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Critic Reviews

Video Games Aug, 1992 80 out of 100 80
Power Play Sep, 1990 78 out of 100 78
Mega Fun Aug, 1993 75 out of 100 75
ASM (Aktueller Software Markt) Nov, 1990 9 out of 12 75
Play Time Aug, 1993 72 out of 100 72
Total! (Germany) Jul, 1993 4 out of 6 40


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Mobygamesisreanimated (11172) added Boxxle II (Game Boy) on Jan 22, 2005
Atari 50