Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Not an American user?


Brataccas is a game that combines exploration, puzzle-solving and combat. You play a character named Kyne, a man who has a price on his head. You must search the mining asteroid, Brattacus, to gather proof of a government plot against you and to try to stay alive. Surveillance cameras are watching you, so take any chance to disable them.

Brataccas is a place where greed and corruption rule the day. The residents are treacherous, and while they can be bribed they are not above murder, so the player has to be careful.


Brataccas Amiga Argh, under attack!
Brataccas Atari ST Sometimes the chit-chat is downright unfriendly.
Brataccas Atari ST Exploring a bit...
Brataccas Atari ST Walking into a bar; the characters in Brattaccas are full of idle chit-chat.

Promo Images

Brataccas Concept Art ...and edited.<br>If you make sure this sequence is preloaded then flick back and forth you can see a rudimentary animation.
Brataccas Concept Art
Brataccas Concept Art As it was on the sheet...
Brataccas Concept Art ..and cropped.

Alternate Titles

  • "Bandersnatch" -- Early development title

User Reviews

Great idea, terrible implementation Atari ST Maury Markowitz (251)
Deep, but confusing Atari ST Bob Hucklescuckel (3)

Critic Reviews

ASM (Aktueller Software Markt) Atari ST Mar, 1986 8.75 out of 10 88
Popular Computing Weekly Atari ST Jan 16, 1986 4 Stars4 Stars4 Stars4 Stars4 Stars 80
ANTIC Atari ST Jun, 1986 5 out of 10 50


There are currently no topics for this game.



Brataccas was originally being developed in 1984 as an ambitious game for the Sinclair Spectrum called Bandersnatch which was, according to The Purple Owl, "to come in an A4 sized box containing around 30 'goodies' including a required additional piece of hardware for your Spectrum computer (an add-on device which was planned to add more colours to the system). The retail price of Bandersnatch was expected to be around £40 and it was to be a completely new concept in computer games. Apparently 10 professional artists were working on the graphics alone."

Unfortunately, the collapse of Imagine in 1984, the company developing the game, curtailed the hopes of Bandersnatch's designers. However, many of the same designers continued the project in a new company, Psygnosis, founded by Ian Hetherington, the former director of Imagine. But instead of releasing it for the Speccy, they used the new 16-bit platforms found in the Amiga and the Atari ST.

As the history page at The Purple Owl put it, "[u]nfortunately it never quite lived up to the lofty ideals of the former game but it was the catalyst for what was to come."

Information also contributed by Chris Edgar

Related Web Sites

  • Fan Site with Full Manual (A well-done fan site with the full game manual rendered in HTML.)
  • The Purple Owl -- Psygnosis History page (A web site dedicated to Psygnosis's early games. Brataccas was Psygnosis's first game, and so is tied in inextricably to the company's early history. This page contains interesting information on the game, as well as the ambitious "vaporware" game from which it emerged, Bandersnatch.)
Contributed to by ZZip (829) and Игги Друге (46405)