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Most mobile action games feel stilted and slow. Duke Nukem, by contrast, will have you blasting away droves of aliens of various shapes, sizes, and levels of firepower. Each level is alternately quiet (too quiet...) and unbelievably hectic. The Duke will never bother with "light puzzle solving" or platforming; he's content to shoot things. If you are too, you'll dig this game...for as long as it lasts, anyway. We could have stood to see a little more of the Duke character and continuum--more strippers, some XXX-rated movie theaters--but what's here is high-quality and much, much more enjoyable than you'd expect from a mobile shooter.
However, if you're ready to accept the control problems and move on, there is a lot to like in Duke Nukem Mobile 3D. The visuals are great, the audio clips are entertaining, and there are lots of levels. I'm curious to see what Machineworks can pull off when we finally get a next gen of phones with better controls (analog nub, please?).