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atari saboteur
no-one has to die. Browser The game starts with a fire in the Fenix Corporation HQ.


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A visitor heads into the Fenix Corporation to make a delivery of a package of stationary. Stumbling upon two dead security guards, the visitor signs into the company's chatroom and discovers that four members of the company are trapped on the higher floors because of a spreading fire. Also, one of the four people trapped claims he killed the guards and set the fire and now wants to die. Since the visitor has access to the security control room, the arsonist gives the visitor the security code which allows the visitor to lock only one door on each floor. This however creates a problem for the visitor as each floor has at least two people who need to be saved and since only one door can be locked to save someone, some one has to die. Or do they?

Each room features a grid based puzzle. The player can move a person icon one step for each turn. A person next to a switch can turn it on or off, which will make water spread out each turn from a faucet. This water can put out the fire (which is constantly spreading each turn), but it can also drown a person. Since different people can be saved in each of these scenarios, the game offers a branching storyline.


no-one has to die. Browser The first in a series of puzzles, which involve the protagonist having to decide whom to save from the fire.
no-one has to die. Browser Unlocking one out of several possible endings. The player must uncover all of the endings to get to the bottom of the mystery.
no-one has to die. Browser The plot thickens...
no-one has to die. Browser Another water/fire puzzle.

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JayIsGames Apr 10, 2013 Unscored Unscored


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Alaka (84808) added no-one has to die. (Browser) on Jul 13, 2014
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