Quake Live
aka:
QL,
Quake Zero
Moby ID: 47703
[ Browser ] [ Windows ]
Browser credits (2010)
17 people with 19 credits.
Community map contributors |
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Aerowalk level design by | Mindi Burji (Hubster), Mattias Konradsson (Preacher) |
Battleforged level design by | Thomas Perryman (Phantazm11) |
Blood Run level design by | Sten Uusvali (ztn) |
Deep Inside level design by | J. Scott Drader |
Dismemberment level design by | Mindi Burji (Hubster) |
Dreadful Place level design by | Pawel Chrapka (Shadow) |
Focal Point level design by | Simon O'Callaghan |
Hektik level design by | Richard Jacques (Swelt) |
Intervention level design by | Agust Atlason |
Japanese Castles level design by | Mike Burbidge (Gizmo) |
Overkill level design by | Wiebo de Wit |
Phrantic level design by | Richard Jacques (Swelt) |
Purgatory level design by | Gary Turner (AKM), Mike Schreiber (Yellack) |
Realm of Steel Rats level design by | Jens Bergensten |
Theatre of Pain level design by | Till Merker |
Industrial Accident level design by | Jason Gill (Cornelius) |
Shining Forces level design by | Ryan Villegas (Crewmaac) |
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Jens Bergensten on 17 other games
- Pawel Chrapka on 9 other games
- Simon O'Callaghan on 6 other games
- Thomas Perryman on 4 other games
- Gary Turner on 2 other games
Credits contributed by Kabushi.