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DescriptionYou play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area.
To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the burger area below. To actually do this you have to let Chef Pepper step over every burger ingredient. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the level below. Falling food will squish any enemy following you and will also "bump" any other ingredient below it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud that will momentarily stun enemies, allowing you to walk past them.
Higher levels result in new level design, faster enemies and more ingredients to assemble.
- "汉堡时光" -- Simplified Chinese spelling
- "Hamburger" -- Japanese title
- "BurgerTime!" -- Intellivision in-game title
- "Burgertime" -- Common title
- "Arcade Archives: Burger Time" -- PS4 / Switch title
- "アーケードアーカイブス バーガータイム" -- Japanese PS4 / Switch spelling
- "バーガータイム" -- Japanese Famicom spelling
- "ハンバーガー" -- Japanese spelling
- "버거 타임" -- Korean spelling (Hangul)
Part of the Following Groups
|Faithful port of an arcade classic||TI-99/4A||Andy Frueh (176)|
|One of the best versions of Burgertime||ColecoVision||Jordan Connor (5)|
|One of the best arcade ports||ColecoVision||Frecklefoot (201)|
|One of Intellivision's finest - get it!||Intellivision||Lucas Schippers (59)|
|One of the true Mattel classics.||PC Booter||Tomer Gabel (4643)|
|Burger Time - All the time!||PC Booter||mobster_lobster (26)|
|Fun Classic||PC Booter||rs2000 (15)|
|Do you want fries with that?||Commodore 64||Katakis | カタキス (41526)|
|Who wants hamburger?||NES||Gustavo Henrique dos Santos (113)|
|Would you like some hamburgers?||MSX||Gustavo Henrique dos Santos (113)|
|The Video Game Critic||Intellivision||Sep 17, 2000||A||100|
|The Video Game Critic||ColecoVision||Nov 21, 2003||A||100|
|All Game Guide||NES||1998||90|
|8-bit Central Retro Gaming||ColecoVision||2014||90|
|All Game Guide||ColecoVision||1998||80|
|All Game Guide||Arcade||1998||80|
|The Video Game Critic||NES||May 22, 2007||B||75|
|Game Freaks 365||Atari 2600||Jul 03, 2007||6.9 out of 10||69|
|Allt om hemdatorer||Intellivision||Dec, 1983||60|
|Woodgrain Wonderland||Atari 2600||Oct 17, 2016||D+||33|
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AdvertisementIn the television commercial for BurgerTime, two teenagers drive up to a burger stand in which the chef is being chased around the kitchen by giant hot dogs. One of the hot dogs (an actor in a foam-rubber costume with only his red-painted face showing) slams the drive-up window while sneering into the camera "We are CLOSED now!" These prophetic words were repeated many times by the programmers as they packed up their personal belongings a few months later when Mattel Electronics was shut down.
DevelopmentBurgerTime was created by Data East Corporation for its DECO Cassette System.
EggEver wondered why one of the evil guys is an egg? In Japan where the game was made, it is common to add a fried egg to your burger.
High scoreAccording to the Twin Galaxies Intergalactic Scoreboard, the world record high-score on BurgerTime is 9,000,000 points, achieved by Bryan L. Wagner of Turbotville, PA on June 2, 2006 at the Funspot Family Fun Ctr. in Weirs Beach, NH. History's first documented Burger Time champion was Franz Lanzinger who scored 1,081,900 points at the Sunnyvale Golfland in Sunnyvale, California on November 1, 1982.
References to the gameAn unofficial parody of the game was released in adult bookstores called Furrburger Time.
Unofficial DOS portThere is an unofficial DOS port of the game.
RGB versus Composite MonitorThe color card (CGA) for an IBM PC had two monitor outputs: RGB and composite video. The standard PC color monitor was RGB and displayed 8 colors. However, a composite monitor hooked up to the PC could display 16 colors. Few applications, though, used the additional available colors. Gene Smith, however, wrote completely separate graphic routines to take full advantage of each type of monitor. The results on a composite monitor were stunning - even visiting representatives from IBM were shocked. Information found on Intellivision Game Club
Additional LevelsThe Apple II and IBM versions of BurgerTime have six additional levels not found in the arcade or Intellivision versions. Information found on Intellivision Game Club
Information also contributed by Nélio, STiGMaTa_ch