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You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area.

To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the burger area below. To actually do this you have to let Chef Pepper step over every burger ingredient. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the level below. Falling food will squish any enemy following you and will also "bump" any other ingredient below it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud that will momentarily stun enemies, allowing you to walk past them.

Higher levels result in new level design, faster enemies and more ingredients to assemble.


BurgerTime Mattel Aquarius Level 2
BurgerTime PC Booter Level 5 (CGA w/Composite Monitor)
BurgerTime Sharp X1 Scoring
BurgerTime Commodore 64 Spray enemies like this hot dog with pepper

Promo Images

BurgerTime Screenshot
BurgerTime Screenshot
BurgerTime Screenshot
BurgerTime Screenshot

Alternate Titles

  • "Hamburger" -- Japanese title
  • "BurgerTime!" -- Intellivision in-game title
  • "Burgertime" -- Common title

Part of the Following Groups

User Reviews

Faithful port of an arcade classic TI-99/4A Andy Frueh (176)
One of the best versions of Burgertime ColecoVision Jordan Connor (5)
One of the best arcade ports ColecoVision Frecklefoot (203)
One of Intellivision's finest - get it! Intellivision Lucas Schippers (59)
One of the true Mattel classics. PC Booter Tomer Gabel (4646)
Burger Time - All the time! PC Booter mobster_lobster (26)
Fun Classic PC Booter rs2000 (15)
Do you want fries with that? Commodore 64 Katakis | カタキス (40066)
Who wants hamburger? NES Gustavo Henrique dos Santos (113)
Would you like some hamburgers? MSX Gustavo Henrique dos Santos (113)

Critic Reviews

Electronic Fun with Computers & Games Intellivision Jun, 1983 4 out of 4 100
All Game Guide NES 1998 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
8-bit Central Retro Gaming ColecoVision 2014 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
All Game Guide Arcade 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Ultimate Nintendo: Guide to the NES Library NES 2016 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Game Freaks 365 Atari 2600 Jul 03, 2007 6.9 out of 10 69
Micro 7 TI-99/4A Feb, 1984 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67
NES Archives NES 2001 B- 67
TeleMatch ColecoVision Jul, 1984 3 out of 6 60
Retro Game Reviews ColecoVision Feb 04, 2016 6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars 60


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In the television commercial for BurgerTime, two teenagers drive up to a burger stand in which the chef is being chased around the kitchen by giant hot dogs. One of the hot dogs (an actor in a foam-rubber costume with only his red-painted face showing) slams the drive-up window while sneering into the camera "We are CLOSED now!" These prophetic words were repeated many times by the programmers as they packed up their personal belongings a few months later when Mattel Electronics was shut down.


BurgerTime was created by Data East Corporation for its DECO Cassette System.


Ever wondered why one of the evil guys is an egg? In Japan where the game was made, it is common to add a fried egg to your burger.

High score

According to the Twin Galaxies Intergalactic Scoreboard, the world record high-score on BurgerTime is 9,000,000 points, achieved by Bryan L. Wagner of Turbotville, PA on June 2, 2006 at the Funspot Family Fun Ctr. in Weirs Beach, NH. History's first documented Burger Time champion was Franz Lanzinger who scored 1,081,900 points at the Sunnyvale Golfland in Sunnyvale, California on November 1, 1982.

References to the game

An unofficial parody of the game was released in adult bookstores called Furrburger Time.

Unofficial DOS port

There is an unofficial DOS port of the game.

RGB versus Composite Monitor

The color card (CGA) for an IBM PC had two monitor outputs: RGB and composite video. The standard PC color monitor was RGB and displayed 8 colors. However, a composite monitor hooked up to the PC could display 16 colors. Few applications, though, used the additional available colors. Gene Smith, however, wrote completely separate graphic routines to take full advantage of each type of monitor. The results on a composite monitor were stunning - even visiting representatives from IBM were shocked. Information found on Intellivision Game Club

Additional Levels

The Apple II and IBM versions of BurgerTime have six additional levels not found in the arcade or Intellivision versions. Information found on Intellivision Game Club

Information also contributed by Nélio, STiGMaTa_ch

Related Web Sites

Contributed to by Rola (8304), Corn Popper (69316), Michael Cassidy (21121), Infernos (19981), emerging_lurker (178), Pseudo_Intellectual (61101), Servo (57416), koffiepad (10530) and Katakis | カタキス (40066)